I guess my point is that we don't know the reasons behind those decisions, whether we agree with them or not. For example, FDev may want to do single-item terrain, but that requires a certain amount of time and resources. The development schedule has a hard deadline set by another company (Universal) so some of those decisions may have been due to resource limitations.
Its plausible that they did/are creating hardwood/rainforest/conifer tree sets to use, but they aren't going to be perfectly bug-free in the next three weeks so they aren't talking about it. Its possible that they may be planning the Ultimate Terrain DLC with single rocks and logs, signs and statues, etc. but they just didn't have time to get it in on Initial Release. Its not that they made bad decisions, so much as forced into a certain set of limitations that we aren't aware of. With online gaming, we can get game expansions and updates on the fly so adding wanted features is not a big issue. With modern software, its not fair to compare Initial Release with Final Product. I'm not paying sixty bucks for JUST the Initial Release, but for the long time I expect to be playing and all the things they will add along the way.
So instead of insulting the developers about bad decision making before the game is even out, I'm willing to explain what I hope for, and see what happens in the game when it is actually out and playable. THEN see what the devs do with it in the following six months!
At that point, if we STILL don't have the customizability we want, THEN i'd be willing to jump on the Disappointment Bandwagon. But until then, I will continue to SQUEEEE every time I see a new Species Profile.