While I cannot speak for our friends across the pond, the American people need warning labels to not drink Brake Fluid. Not entirely sure this would be useful but I do support the idea of some in game way of explaining the rebuy/insurance mechanic that is invasive, early on, for new players. The idea of it being part of the pre-flight checklist is an excellent idea.
Come on, you know it's not the stuff. It's the time invested in obtaining the stuff and the additional time required to get it back. If it was just the "stuff in a videogame", arcades would have had a constant stream of thin-skinned rage quitters pouring out of their doors throughout the 80s because Inky had caught Pac-Man once too often. There are videogames and there are videogames.No amount of disclaimers can fix people who can't cope with losing some imaginary stuff in a videogame.
Maybe the credit display can be a different colour with (R) or something next to it, advising that credits are too low for a rebuy of the current ship. If the player keeps ignoring it, have Verity become like one of those annoying wives, constantly nagging to cover the rebuy cost. "Commander, you don't have enough for a rebuy." "Commander, how many times do I have to tell you, sort out your rebuy." "Why do you never have any rebuy like I ask you?" "You never take me out any more. Or have rebuy."
Announcers could alert upon departure if rebuy is negative/insufficient.
Flying without rebuy isn't the problem, it's complaining about losing the ship that's the problem
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But these would be as effective as the warning labels on coffee and cigarettes...
Frontier should make it a public announcement when inside a station. Also make it a holo advert.
Before departure would be preferable.Or maybe the station could broadcast to everyone that someone has just taken off without adequate insurance...
Couldn't stop players in world of Warcraft from standing in fire. Mostly hunters. Even with deadly boss mods yelling at them.
We won't stop monkeys complaining about PvP after they have played the game for 5 years click open play. Die. Come to the forums and complain about PvP because there is no definition.
But that's really not our fault. Or the player that died fault.
It's just how the game is made sadly.
Great game though. Just a bad flaw here. For all parties involved.
Ah, the eponymous Huntard. I do miss WoW, but I could never go through it all again now.
You could add that you shouldn't do combat without having a large enough FSD and enough fuel to jump to another star...
But these would be as effective as the warning labels on coffee and cigarettes...