Not sure if there are plan about the other bugs, some that are coming up on two years now.
The Bug Report Site has its own bugs that are not getting fixed. If a report is merged with another, you cant find it under your contributions. You have to find it manually, good luck with that. There needs to be a way to reactivate a closed report when they have expired when they have not been fixed, and to fix where it shows contributed on reports that are merged. I do not know of any location to report a bug with the bug report software.
Thruster power has been halved unless rotational correction is toggled off
https://issues.frontierstore.net/issue-detail/44533
Antialiasing is non-existent, it seems to not be rendered at all, as if it is in the wrong order in the rendering, like is be found the sharpening filter is applied.
https://issues.frontierstore.net/issue-detail/31122 and
https://issues.frontierstore.net/issue-detail/47996
Core mining has been effectively removed from the game as the pulse wave scanner only highlights about 10% of the core rocks since update 6. They are still there, but you would not know that it has fissures unless you inspect it manually, they do not glow orange anymore.
https://issues.frontierstore.net/issue-detail/50436
The dots that show a planets position in supercruse have not moved properly since Odyssey launched. The stars are fine, but planets jump around as they go though the different levels of detail
https://issues.frontierstore.net/issue-detail/48765
Shadows in VR have a lot of issues. Flickering, blobbyness, the lack of shadows themselves. The flickering still happens, even though bug reports were marked as it being fixed. Shadows in Horizons were sharp, you could see the shape of the cover on the control stick button when it flipped up. In Odyssey, is it the characters torso, no it is their head, no, torso, no head.. because it is so imprecise and blobby as you move around, both in ship or on foot. It looks like an old Skyrim bug at launch that calculations were off a decimal causing a floating point error.
https://issues.frontierstore.net/issue-detail/55786
It is also annoying when your entire ship or SRV stops casting a shadow, even on its own interior. I am not sure if I should rename them Peter Pan because of this. First it will be a portion of the body kit, and then the entire ship, so because it does not self-shadow, the entire inside of the ship is lit up, and then it comes back. On a glide, it is like a strobe light inside the ship.
https://issues.frontierstore.net/issue-detail/42913
Also in VR, the scattering system causes all biologicals and the scatter system that renders rocks to make every thing on the surface vanish and reappear as if it has a Klingon cloaking device that is on the fritz.
https://issues.frontierstore.net/issue-detail/51167 and
https://issues.frontierstore.net/issue-detail/51167
Population filter does not save when you leave the galaxy map on Odyssey.
https://issues.frontierstore.net/issue-detail/46734
The Fleet Carrier Galaxy map option was never put into Odyssey, was in Horizon.
https://issues.frontierstore.net/issue-detail/55008
Many weapon types functioning in trailing sights mode are broken.
https://issues.frontierstore.net/issue-detail/52113
VR users that use the "look at screen to open" for the chat window, cant see chat when they look at it.
https://issues.frontierstore.net/issue-detail/55228
Odyssey on foot plasma bullet magnetism, cause more plasma bullets to miss then what would be allowed to hit.
https://issues.frontierstore.net/issue-detail/49831/
Several weapons have had the bloom effect from their "bullets" removed. The SRV looks like it is firing nothing now. The abrasion blaster alternates update to update, it is a roll of the dice if the bloom works for it. Am not sure if whomever that deals with versioning is reverting on some branches?
https://issues.frontierstore.net/issue-detail/55671
Several years ago with the large black square shadows on planets, that bug was found because the developer version of the game dealt with NaN (not a number) errors differently then the Player Client did. Is it possible that several of the issues are because everything is being tested on a Dev version and that is why we are getting responses that is not happening on developer machines? Am not sure how much of the old knowledge was transferred to the newer developers, so some of this might have been lost over the years, and we are now repeating history.
https://forums.frontier.co.uk/threads/black-squares-on-planet-surface.381070/page-6#post-6444470
Edit additional from later in the thread:
Salvage missions, items do not appear on first visit, workaround is to fly away and they are present on second loading of the site.
https://issues.frontierstore.net/issue-detail/55906 and
https://issues.frontierstore.net/issue-detail/57720