Discuss it! Clean Drives vs. Dirty Drives!

  • Thread starter Deleted member 110222
  • Start date

Clean or Dirty Drives?

  • Clean

    Votes: 12 29.3%
  • Dirty

    Votes: 29 70.7%

  • Total voters
    41
I think the weight of your ship should be taken into account dirty drives lowers the optimal hull which in my heavy python it pretty much counter the optimal multiply since my optimal hull is lower. The better my optimal hull the better my ship handles dirty just gives me a big speed boost only. My current clean let's be boost at 360 combat build and let's me maneuver on par with an fdl with clean drives

But there is just a small difference in optimal mass between DD Grade 5 (-5% to -16%) and CD Grade 5 (-5% to -11%). Especially with a big, heavy ships like my Corvette I got fantastic results. She turns on a dime, with 2 PIPs to engines an FA off I can track every Elite-NPC endlessly.

Unless there are mistakes on Inaras numbers I cannot see your point. Heatissues are only reason for CD.
 
But there is just a small difference in optimal mass between DD Grade 5 (-5% to -16%) and CD Grade 5 (-5% to -11%). Especially with a big, heavy ships like my Corvette I got fantastic results. She turns on a dime, with 2 PIPs to engines an FA off I can track every Elite-NPC endlessly.

Unless there are mistakes on Inaras numbers I cannot see your point. Heatissues are only reason for CD.

I just looked at inara and the number and the % don't look to different but assuming you get best roll for positive effects and worst for negative effects with put the random ones there is a 11% difference in optimal multiply and 5% in optimal hull so I guess it will come down to weight number and how those % affect the total numbers
 
My ummm, smuggling Clipper of mine boosts to 603 :)

Mine was outfitted as a quick assault/pirating craft which I was planning to use for UP convoy hunting.

The only ship I have heat issues with is the FDL but only when Im firing my huge beam, frags and boosting. However I dont think having Clean drives justify the lower agility.
 
I'm thinking of putting CD's on my FDL. In a couple of weeks, I'll be able to buy Pack Hounds and firing 4 of them in a salvo with the Rapid Fire mod is gonna heat things up quickly. My Clipper has DD and since I pirate with it, heat is less of a concern than speed. I think it's more important to choose the right mod for the right role.
 
My general rule of thumb is: exploring and trading ships get clean drives, combat ships get dirty drives.

For those in between, it really depends on how badly I need that speed. At first I was a pure dirty drive guy, but I'm leaning toward clean more and more these days.
 
I went for an efficient build on my FAS. Clean drives are on most of my ships but I can see the usefulness of raw speed and power wherever you can get away with it.
 

Deleted member 110222

D
If only i had music on my xbox.

With all due respect, what does that have to do with the topic? Not having a go at you, just: ???

Anyway... The poll has given results that I expected. I can totally understand the reasoning behind most people preferring DD over CD.

Thanks for the discussion guys. :)
 
One thing I noticed from dirty drives is that boost turns can really cook your ship if you're doing them non stop. Not a problem at all with clean drives.

So for straight line flying, as well as naturally very slow ships, dirty is best. For fast agile ships, as well as explorers, clean might be best. I have dirty on my Python, dirty on my Keelback, clean on my Asp Explorer. and I'm planning on going clean on my ICourier.
 

Deleted member 110222

D
One thing I noticed from dirty drives is that boost turns can really cook your ship if you're doing them non stop. Not a problem at all with clean drives.

So for straight line flying, as well as naturally very slow ships, dirty is best. For fast agile ships, as well as explorers, clean might be best. I have dirty on my Python, dirty on my Keelback, clean on my Asp Explorer. and I'm planning on going clean on my ICourier.

Interesting feedback. Thanks. Needed this for my Cobra.
 
One thing I noticed from dirty drives is that boost turns can really cook your ship if you're doing them non stop. Not a problem at all with clean drives.

So for straight line flying, as well as naturally very slow ships, dirty is best. For fast agile ships, as well as explorers, clean might be best. I have dirty on my Python, dirty on my Keelback, clean on my Asp Explorer. and I'm planning on going clean on my ICourier.

Clean for explorers for sure, I'll have to do some testing and see if I can corroborate your findings. Definitive information one way or the other would be nice for all.
 
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