Dirty Drives Done Dirt Cheap
I think the weight of your ship should be taken into account dirty drives lowers the optimal hull which in my heavy python it pretty much counter the optimal multiply since my optimal hull is lower. The better my optimal hull the better my ship handles dirty just gives me a big speed boost only. My current clean let's be boost at 360 combat build and let's me maneuver on par with an fdl with clean drives
But there is just a small difference in optimal mass between DD Grade 5 (-5% to -16%) and CD Grade 5 (-5% to -11%). Especially with a big, heavy ships like my Corvette I got fantastic results. She turns on a dime, with 2 PIPs to engines an FA off I can track every Elite-NPC endlessly.
Unless there are mistakes on Inaras numbers I cannot see your point. Heatissues are only reason for CD.
My ummm, smuggling Clipper of mine boosts to 603![]()
Dirty...I like it dirty...
Sorry what was the question again?
If only i had music on my xbox.
One thing I noticed from dirty drives is that boost turns can really cook your ship if you're doing them non stop. Not a problem at all with clean drives.
So for straight line flying, as well as naturally very slow ships, dirty is best. For fast agile ships, as well as explorers, clean might be best. I have dirty on my Python, dirty on my Keelback, clean on my Asp Explorer. and I'm planning on going clean on my ICourier.
One thing I noticed from dirty drives is that boost turns can really cook your ship if you're doing them non stop. Not a problem at all with clean drives.
So for straight line flying, as well as naturally very slow ships, dirty is best. For fast agile ships, as well as explorers, clean might be best. I have dirty on my Python, dirty on my Keelback, clean on my Asp Explorer. and I'm planning on going clean on my ICourier.