Yes, mommy... ahem, auntie...
Moved from a closed thread:
First of all, I was quite suspicious of the danger posed by the new AI and unparked my Clipper with a bit of concern. Equipped (and needed!) point defense and large multi cannons. Went to a Navigation Beacon to test and especially hoping to find some material. I was in Wolf 47 and encountered quite a mix of NPCs, from Mostly Harmless to Deadly (I am "Dangerous").
First off, I was somewhat handicapped by not having my usual X-52 Pro setup available (broken again, replaced under warranty, but parcel will take another 5 days to arrive), so I am playing with an older Saitek Cyborg Evo joystick - unfamiliar to me and no good throttle. But still, I did not find the AI too hard, if somewhat challenging. Would have been quite a bit easier for me with my HOTAS. Only real hairy moment was against a dangerous FGS with no assistance by Security, that cost me two SCBs.
I flew out with a ton of materials, a million in bounty vouchers and 100% hull. I would not consider myself a particularly good combat pilot, but I have a lot of experience with the game and know how to manage my pips and throttle.
However, I can see that a casual player with mediocre skills would be quite put off by the challenge they now face. This would include the (relative) newbies that just farmed credits and rank with easy AI kills and Robigo runs. While I assume that the first reaction of the hardcore community would be a shrug and "git gud" message, I ask you to think again. ED already has not the greatest reputation for being accessible to newbies and casuals - and that reputation is probably going to take another hit. As a consequence, sales to new players and season pass sales to casuals may suffer. This, in turn, might greatly hurt FDev's bottom line and in consequence endanger the long term viability of the game.
Thus, FDev (and we) should listen to the complaints about the UI. Maybe a NPC difficulty slider would be appropriate, with harder settings giving better combat-related rewards (military rank, combat rating, credits, materials etc) and possibly a trade bonus. This might reconcile the casuals without taking the fun away from the "hardcore" players.
TL;DR: new AI is nice, but maybe too much for casuals and less skilled players. This might hurt sales and thus future development. A difficulty slider adjusting AI challenge and rewards might help to reconcile this.