I like that suggestion. With all these deadly+ pilots around, wouldn't they all be fighting each other and keeping the numbers down?![]()
Personally, I think deadly+ should be the norm. Shouldn't all the weaklings be getting spaced already?
I like that suggestion. With all these deadly+ pilots around, wouldn't they all be fighting each other and keeping the numbers down?![]()
Two words for the whiners.
GIT GUD![]()
Keep saying "git gud" because the game will not bring in more casual players if the AI keeps getting harder and harder. So you hardcore players think "oh well?
Haven't you notice there is no subscription to the game? This game needs new players if it wants to see the end of the 10 year plan. There is a reason why games have end game content and most of the time it's insanely hard, but hardcore gamers love that and get there fill. And casual gamers stay away from that. But if the base AI is ridiculously hard then casual gamers will go away.
Look I'm all for adding a little more difficulty but this is asinine. I don't know if the whole game is like this now or what just happened was not intended.
Checking out the update and notice there's now a large gimbaled beam. So I'm like heck yeah let's check this baby out! Installed it and headed out to a Nav Beacon. As soon as I dropped into the Nav Beacon I get attacked by THREE ships, they are all wanted and all but ? I'm alleged to Empire, it's an Empire system and I'm not wanted or anything. But yet right when I drop in I get attacked? I'm in a Conda and these are Cobras and I can't even get them in front of me anymore. They knock out my shields and start ripping into my hull in matter of seconds.
If this is intended then I feel sorry for new players because this is really off putting. Not all of us are God's at combat or good at using FA off. In my opinion I do not like this change. I could see it like this at a HAZRES but a g Nav Beacon? In a system I'm alleged to?
Keep saying "git gud" because the game will not bring in more casual players if the AI keeps getting harder and harder. So you hardcore players think "oh well?
Haven't you notice there is no subscription to the game? This game needs new players if it wants to see the end of the 10 year plan. There is a reason why games have end game content and most of the time it's insanely hard, but hardcore gamers love that and get there fill. And casual gamers stay away from that. But if the base AI is ridiculously hard then casual gamers will go away.
Look I'm all for adding a little more difficulty but this is asinine. I don't know if the whole game is like this now or what just happened was not intended.
Checking out the update and notice there's now a large gimbaled beam. So I'm like heck yeah let's check this baby out! Installed it and headed out to a Nav Beacon. As soon as I dropped into the Nav Beacon I get attacked by THREE ships, they are all wanted and all but ? I'm alleged to Empire, it's an Empire system and I'm not wanted or anything. But yet right when I drop in I get attacked? I'm in a Conda and these are Cobras and I can't even get them in front of me anymore. They knock out my shields and start ripping into my hull in matter of seconds.
If this is intended then I feel sorry for new players because this is really off putting. Not all of us are God's at combat or good at using FA off. In my opinion I do not like this change. I could see it like this at a HAZRES but a g Nav Beacon? In a system I'm alleged to?
Yes, mommy... ahem, auntie...
Moved from a closed thread:
First of all, I was quite suspicious of the danger posed by the new AI and unparked my Clipper with a bit of concern. Equipped (and needed!) point defense and large multi cannons. Went to a Navigation Beacon to test and especially hoping to find some material. I was in Wolf 47 and encountered quite a mix of NPCs, from Mostly Harmless to Deadly (I am "Dangerous").
First off, I was somewhat handicapped by not having my usual X-52 Pro setup available (broken again, replaced under warranty, but parcel will take another 5 days to arrive), so I am playing with an older Saitek Cyborg Evo joystick - unfamiliar to me and no good throttle. But still, I did not find the AI too hard, if somewhat challenging. Would have been quite a bit easier for me with my HOTAS. Only real hairy moment was against a dangerous FGS with no assistance by Security, that cost me two SCBs.
I flew out with a ton of materials, a million in bounty vouchers and 100% hull. I would not consider myself a particularly good combat pilot, but I have a lot of experience with the game and know how to manage my pips and throttle.
However, I can see that a casual player with mediocre skills would be quite put off by the challenge they now face. This would include the (relative) newbies that just farmed credits and rank with easy AI kills and Robigo runs. While I assume that the first reaction of the hardcore community would be a shrug and "git gud" message, I ask you to think again. ED already has not the greatest reputation for being accessible to newbies and casuals - and that reputation is probably going to take another hit. As a consequence, sales to new players and season pass sales to casuals may suffer. This, in turn, might greatly hurt FDev's bottom line and in consequence endanger the long term viability of the game.
Thus, FDev (and we) should listen to the complaints about the UI. Maybe a NPC difficulty slider would be appropriate, with harder settings giving better combat-related rewards (military rank, combat rating, credits, materials etc) and possibly a trade bonus. This might reconcile the casuals without taking the fun away from the "hardcore" players.
TL;DR: new AI is nice, but maybe too much for casuals and less skilled players. This might hurt sales and thus future development. A difficulty slider adjusting AI challenge and rewards might help to reconcile this.
^what this man said
Also I would like to thank Frontier for harvesting more crybaby tears than SDC ever has. I should just retire at this point :^)
If I mainly stay in hi sec areas the chances of a high rank Ai is reduced? Or the help from authorities arrives quicker and in more force?
If I pick low rank missions the Ai is scaled to that choice so I can avoid higher level Ai at MY choice.
I have no problem with a stronger AI in CZs, haz RES etc, but the idea that you have to be a highly competent combat pilot (in a combat focused ship) to even consider leaving port is frankly, daft.
If that were the case, new, often poorly equipped players would pretty much be killed at every interdiction. Making these higher ranked opponents less frequently encountered gives people a chance to improve their abilities and equipment.Personally, I think deadly+ should be the norm. Shouldn't all the weaklings be getting spaced already?
...
Although this was frustrating and I turned the air blue for a bit, I shall be back and will be better prepared next time. I just hope I meet him again and can kick hi...
I would love to have had that option when I was interdicted by a deadly pilot, but they destroyed my shields inside 20 seconds and my thrusters 10 seconds after that. Couldn't Frame Shift away as they were too close from the off. That's ok though, so long as it isn't the norm on every trip. I like a challenge, and the occasional beating builds character and a healthy respect for all opponents.if you can't gain the initiative quickly enough-then learn when to RUN AWAY.