Discussing Pro/Anti - Piracy Methods

This isn't one of those threads where we talk about getting rid of, or endorsing piracy, this is one of those threads where we talk about how to out maneuver the s, or how to commit piracy in a way that is gentlemanly.

First Anti-Piracy Method Idea: Dummy Cargo/Proximity Mines
Say you're transporting some hefty and expensive cargo, but have a few spaces left for some cargo, you could fill it with some other expensive cargo, or in prep for pirates, fill it with some relatively cheap cargo, in this case, we're going to be using tea, because let us not forget, that we are gentlemen. Say you get interdicted and you have one of those polite pirates who just tell you to drop a certain amount of cargo, you drop your tea for them, and some proximity mines, hopefully by the time they discover your clever Ruse, you'll have escaped, saluting them with whatever hat you may be wearing.

First Pro-Piracy Method Idea: Timing Cargo Ejections
Say you've interdicted some poor fellow, give him a few seconds before you start shooting him, giving him the impression that he has enough time to run, after this brief moment of tranquility, bring his shields down, timing it with the time his FSD Cooldown, and when you hear those magical words "Frame Shift Drive Detected" or whatever it says when someones trying to run. try and time it so you eject his cargo just before he shoots back into supercruise, leaving you safely with his cargo, Dastardly indeed.
 
What is gentlemanly piracy? Is that like the difference between softcore and hardcore? What is non-gentlemanly piracy?

If you're going to have a conversation about something specific, let's outline the definitions you're using so we can more effectively ensure we are getting the core of the discussion and not discussing two different things from separate viewpoints. Like, to you, what is gentlemanly? To me, it's simply telling them to give me their stuff instead of just me shooting them outright and forcing them to get the idea.
 
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I kinda like these ideas. I would like it if it was a tad bit harder to get away with the Submit/Re-enter super cruise trick, while giving Traders a few more deadlier options to defend themselves.
 
I've been thinking for a couple of days how cool it would be if we could rig jettisoned cargo to explode, like say, once it was scooped.
 
What is gentlemanly piracy? Is that like the difference between softcore and hardcore? What is non-gentlemanly piracy?

If you're going to have a conversation about something specific, let's outline the definitions you're using so we can more effectively ensure we are getting the core of the discussion and not discussing two different things from separate viewpoints. Like, to you, what is gentlemanly? To me, it's simply telling them to give me their stuff instead of just me shooting them outright and forcing them to get the idea.

Gentleman Pirate: Good sir! I believe it would be in your best interest to drop 6 units of your finest tea!
Ungentle-man Pirate: Auarhawurhuawrguawfhawihdaufhawaihtw! Die!
 
How about we add more features to lock those cowards who run away?

Wouldn't that be a change of pace from all the usual topics crying about PvP?

I suggest FD adds a new utility (same slot of scanners) that fully cancels FSD warm-up.

Why should only pve players allowed to have fun?


Now to those that actually read everything: tricking pirates it's easy, having cheap cargo is always an easy use. You can also go to trading in not-so-easy-to-kill ships, yes the asp for example, use it, and you'll see how many will have the guts to attack you xp

Edit: BTW, forgot to say, tricking pirates is easy, tricking murderers isn't, killing for no reason is pretty much the exact same reason they have to kill you. It's valid, and the devs support it as much some people hate it.
 
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What is gentlemanly piracy? Is that like the difference between softcore and hardcore? What is non-gentlemanly piracy?

If you're going to have a conversation about something specific, let's outline the definitions you're using so we can more effectively ensure we are getting the core of the discussion and not discussing two different things from separate viewpoints. Like, to you, what is gentlemanly? To me, it's simply telling them to give me their stuff instead of just me shooting them outright and forcing them to get the idea.

I'd imagine it'd be the same as the difference between a gentlemanly and professional bandit, like John Dillinger, and someone who just walks into a store, guns blazing, and takes the cash. So in ED, the gentleman would ask his mark to drop his cargo so they can both be on their way, while the other kind will simply demand his mark's cargo and begin firing until the mark complies, and then probably destroy him, anyway.
 
How about a new weapons class aimed at pirates? EMP type energy weapon, once shields are down, it doesn't damage the hull, just brings systems down. The "systems" would behave like your hull, but once you are at 0%, you are dead in the water for x minutes. Pirate the has time to launch limpets, grab. your cargo, then bug out, leaving the trader to jump back to where er they like once systems are restored.

Pirates? What say ye? Aye? Nay?

Z....
 
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How about a new weapons class aimed at pirates? EMP type energy weapon, once shields are down, it doesn't damage the hull, just brings systems down. The "systems" would behave like your hull, but once you are at 0%, you are dead in the water for x minutes. Pirate the has time to launch limpets, grab. your cargo, then bug out, leaving the trader to jump back to where er they like once systems are restored.

Pirates? What say ye? Aye? Nay?

Z....

An EMP weapon would work great with a boarding mechanic should that ever be included. The thing about EMPs, though, and I guess they'd ignore this for gameplay reasons, is it'd fry absolutely all electronics unless they were specifically shielded to avoid that. It'd be weird for your systems to regenerate when I can't even repair my thrusters.
 

Robert Maynard

Volunteer Moderator
How about a new weapons class aimed at pirates? EMP type energy weapon, once shields are down, it doesn't damage the hull, just brings systems down. The "systems" would behave like your hull, but once you are at 0%, you are dead in the water for x minutes. Pirate the has time to launch limpets, grab. your cargo, then bug out, leaving the trader to jump back to where er they like once systems are restored.

Pirates? What say ye? Aye? Nay?

Z....

Sounds great - it would be useful for bounty hunters and as a defence mechanism for traders too!
 
As a pirate I disapprove of any means considered humane. Like robbing a bank or mugging an old lady, you want to be in and out fast, gun in their face at all times, with them fearing for their life.

If you do sissy crap like EMP's or clever cargo drops, you're giving them too much time to plot against you. My adage is shoot first, ask for cargo once they're bleeding atmosphere. Gentleman pirates usually end up with missiles down their snout mid-bluster.
 
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I believe it would be quite dastardly for the victim of the pirate to jump into supercruise in the direction of his attacker, destroying the pirates ship, has anyone tried super cruising into someone elses ship yet?

As a pirate I disapprove of any means considered humane. Like robbing a bank or mugging an old lady, you want to be in and out fast, gun in their face at all times, with them fearing for their life.

If you do sissy crap like EMP's or clever cargo drops, you're giving them too much time to plot against you. My adage is shoot first, ask for cargo once they're bleeding atmosphere. Gentleman pirates usually end up with missiles down their snout mid-bluster.

-1 Gentlemanly
 
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As a pirate I disapprove of any means considered humane. Like robbing a bank or mugging an old lady, you want to be in and out fast, gun in their face at all times, with them fearing for their life.

If you do sissy crap like EMP's or clever cargo drops, you're giving them too much time to plot against you. My adage is shoot first, ask for cargo once they're bleeding atmosphere. Gentleman pirates usually end up with missiles down their snout mid-bluster.

An EMP weapon would, of course, be optional, but if the mark is dead in the water, what plotting can there be? They can't do jack - and if the system is coming back online, knock it down again.

What are you after, anyway? The goods, kill count, or both? I don't mind either way, but, but getting the goods, AND a minimal bounty seems like a plus for a pirate that's in it for the credits...

Said EMP weapon would act like a laser against shields, too.

Z...
 
.... and a counter utility mount that denies cancellation of FSD initiation, of course - for balance.

A counter utility would be to specific, instead use the same EMP to stop them from EMP you, or make the EMP a lock on projectile that can be countered by one of those things that stop things from locking onto you.
 

Robert Maynard

Volunteer Moderator
A counter utility would be to specific, instead use the same EMP to stop them from EMP you, or make the EMP a lock on projectile that can be countered by one of those things that stop things from locking onto you.

.... and would require shields to be down to be able to lock on to the target ship. So the EMP device could be shot at by the target - sounds reasonable. Much prefer the projectile type.

For a non-projectile EMP device, what stops it EMPing the ship that fired it?
 
.... and would require shields to be down to be able to lock on to the target ship. So the EMP device could be shot at by the target - sounds reasonable. Much prefer the projectile type.

For a non-projectile EMP device, what stops it EMPing the ship that fired it?
to me, a non projectile emp sounds like it would just emp it self.
 
Harsh for whom my good sir? The toiling trader or the pugnacious pirate? ;)

Isn't that obvious sir?

Clearly only the pirates/murderers have the harsh time here, can't you see?

All those nasty traders charge their FSD while they try to type/use voice chat to request their surrender, and they get away...and Of course.... It's not like there is an anti 'interdictor' too... Errr... Right?

We do need those FSD Scramblers ASAP!

Xp


EDIT: woa guys, emp? You want to kamikaze and kill both ships by frying all electronics and let both pilots freeze and sofucate in the cold dark space? Ohh my suuucchhh evil.... I LOVE IT
 
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