Mark Allen
Programmer- Elite: Dangerous
Maybe I can clarify my comment of
"large weapons [...] don't actually do that much more flat damage than a small weapon but by piercing much better are far more effective against the harder target"
The intent is to point out that the flat damage variation is much smaller than the effective damage. To pick some numbers for the C1/C3 fixed beams vs stock sidewinder/anaconda hulls (note that I'm ignoring a few static modifiers for simplicity, like armour reduction).
Sidey (hardness 20)
C1 beam (base dps ~10, piercing 18) - total DPS = 9
C3 beam (base dps~25, piercing 50) - total DPS = 25
- C3 beam is 2.8 times as effective as C1.
Anaconda (hardness 65)
C1 beam (base dps ~10, piercing 18) - total DPS = 2.8
C3 beam (base dps~25, piercing 50) - total DPS = 19
- C3 beam is 6.8 times as effective as C1.
Against shields you do get the unmodified numbers which are more or less in line with the table Bunkerkind Anni posted furthr up. I'll admit a 2.5 times difference from C1-C3 is bigger than I thought when writing the post originally (I was writing from memory) but it's still a lot smaller than the 6.8 (or higher) it can be!
In general I've tried to keep the original post about mechanics which are unlikely to change massively, and avoid specific data is it does change fairly frequently (there's bigger changes over the umm...horizon
). This time actual numbers might help though.
"large weapons [...] don't actually do that much more flat damage than a small weapon but by piercing much better are far more effective against the harder target"
The intent is to point out that the flat damage variation is much smaller than the effective damage. To pick some numbers for the C1/C3 fixed beams vs stock sidewinder/anaconda hulls (note that I'm ignoring a few static modifiers for simplicity, like armour reduction).
Sidey (hardness 20)
C1 beam (base dps ~10, piercing 18) - total DPS = 9
C3 beam (base dps~25, piercing 50) - total DPS = 25
- C3 beam is 2.8 times as effective as C1.
Anaconda (hardness 65)
C1 beam (base dps ~10, piercing 18) - total DPS = 2.8
C3 beam (base dps~25, piercing 50) - total DPS = 19
- C3 beam is 6.8 times as effective as C1.
Against shields you do get the unmodified numbers which are more or less in line with the table Bunkerkind Anni posted furthr up. I'll admit a 2.5 times difference from C1-C3 is bigger than I thought when writing the post originally (I was writing from memory) but it's still a lot smaller than the 6.8 (or higher) it can be!
In general I've tried to keep the original post about mechanics which are unlikely to change massively, and avoid specific data is it does change fairly frequently (there's bigger changes over the umm...horizon
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