Newcomer / Intro Disembark - black screen lasting much longer recently

I believe it's just a matter of how much of the ship has to be rendered before the transition can end. The transition takes much longer for me in larger front-exit ships. The DBX seems to take a little longer than the sidewinder due to the DBX tail being rendered above you as well. Add in a little lag, and the time increases exponentially. Frame limit on/off never made a difference for me.

I just keep imagining it takes alot longer to climb down the giant-sized steps of a Cutter. I still don't understand how I can get back in so fast though. Jet pack?
 
I believe it's just a matter of how much of the ship has to be rendered before the transition can end. The transition takes much longer for me in larger front-exit ships. The DBX seems to take a little longer than the sidewinder due to the DBX tail being rendered above you as well. Add in a little lag, and the time increases exponentially. Frame limit on/off never made a difference for me.

I just keep imagining it takes alot longer to climb down the giant-sized steps of a Cutter. I still don't understand how I can get back in so fast though. Jet pack?
Interesting, I'll try it in different-sized ships and time it!
 
cancel sherlock holmes (maybe) =D i am convinced 99.9 % all but certain it is collision detection, i paid more attention since this thread & at stations it surely is when we dock sideways in the hangar so our rears point towards the hangar elevators rather than the wall to the right as you leave the elevator area,
planet surfaces im yet to test this little theorem on but i suspect if we keep our rears clean >< of maybe even just a big enough stone or piece of junk or even a corpse to trigger off the collision detection thus causing the delay & footsteps that are not the footsteps, ha a bug that may be a feature or a feature that may be a bug =D
 
cancel sherlock holmes (maybe) =D i am convinced 99.9 % all but certain it is collision detection, i paid more attention since this thread & at stations it surely is when we dock sideways in the hangar so our rears point towards the hangar elevators rather than the wall to the right as you leave the elevator area,
planet surfaces im yet to test this little theorem on but i suspect if we keep our rears clean >< of maybe even just a big enough stone or piece of junk or even a corpse to trigger off the collision detection thus causing the delay & footsteps that are not the footsteps, ha a bug that may be a feature or a feature that may be a bug =D
Docking sideways in the Hangar? How do you do that?
Those landing pads allow only one direction to land on them and pull slightly tilted ships into the right direction before clamping them down. The location of the elevators depends on the station's layout and can be either to the left, the right or the reat of our ships, completely independent of where we disembark from our ships.
And manual planetary landings, well, the planetary landing suite pays more attention to that you can disembark your ship on foot than if you are able to get your SRV out of its hangar. You might land with a mound between the feet of your ship, trapping your SRV in the hangar bay opening, but never land with a stone blocking your embarking/disembarking spot. At least not in my experience.
 
And manual planetary landings, well, the planetary landing suite pays more attention to that you can disembark your ship on foot than if you are able to get your SRV out of its hangar. You might land with a mound between the feet of your ship, trapping your SRV in the hangar bay opening, but never land with a stone blocking your embarking/disembarking spot. At least not in my experience.
Last night. Though it wasn't a big one. I had to stand on it to board.
Screenshot_0007.jpg
 
im guessing the station type/hangar type & ship size decides which direction the ship is facing after being shuntted into the hangar not us =D but there are M ships maybe S too that get clamped with the back of the ship facing the elevators for no apparent reason as other size ships face the proper way after being clamped, this is what i mean by sideways >< after noticing that s whats causing my non planetary disembark delays i made sure to take notice each time & yes every time the ship is not facing to your left as the elevator doors open & the same as when you diembarked i get the same delay/black screen/foot steps,
 
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im guessing the station type/hangar type & ship size decides which direction the ship is facing after being shuntted into the hangar not us =D but there are M ships maybe S too that get clamped with the back of the ship facing the elevators for no apparent reason as other size ships face the proper way after being clamped, this is what i mean by sideways >< after noticing that s whats causing my non planetary disembark delays i made sure to take notice each time & yes every time the ship is not facing to your left as the elevator doors open & the same as when you diembarked i get the same delay/black screen/foot steps,
My only experience with ships of the "L" size is from joining a fellow commander in their ship. But it didn't feel to me like the ship would have been parked sideways on the pad.
 
im guessing the station type/hangar type & ship size decides which direction the ship is facing after being shuntted into the hangar not us =D but there are M ships maybe S too that get clamped with the back of the ship facing the elevators for no apparent reason as other size ships face the proper way after being clamped, this is what i mean by sideways >< after noticing that s whats causing my non planetary disembark delays i made sure to take notice each time & yes every time the ship is not facing to your left as the elevator doors open & the same as when you diembarked i get the same delay/black screen/foot steps,
We always land with the same orientation to the landing pads, at the least the landing won’t complete if we face the wrong way.
The pads in everything other than carriers when they load us into the hanger bring us down facing the hanger and if you look carefully before the pad is rotated in the lift shaft you can see the lift lobby. The pad then rotates and slides on rails taking you backwards into the hanger.

The lift lobby locations vary with pad size and station type but are restricted to one of three locations either directly behind the ship as it faces the lift shaft or on one or other of the two sidewalls about halfway down the hanger.

Pretty much every time I exit my ship anywhere I get a black screen and hear up to 5 footsteps before I am outside with absolutely no noticeable correlation to location, however as it is basically a loading screen to a new instance and therefore subject to server load etc perhaps it is due to how much activity is going on at that location.
 
The blue circle is still accessible. That's what counts.
Something similar under the SRV bay would be a problem only solveable by dismissing the ship.
Nah, I've got out of the SRV before, walked to the ship, boarded it, and flown it a couple of yards to the right or left to where there are no rocks, got out again, into the SRV and driven that aboard... Saves the chance the stupid ship computer will land over yet another blocking rock.
 
Pretty much every time I exit my ship anywhere I get a black screen and hear up to 5 footsteps before I am outside with absolutely no noticeable correlation to location, however as it is basically a loading screen to a new instance and therefore subject to server load etc perhaps it is due to how much activity is going on at that location.
It's something to do with my potato computer or GPU or similar - when I play with other CMDRs in the same instance, they can disembark in less than 5 seconds while it takes me a good 30 when at a settlement or even in empty plains. Though less in a station.
 
Nah, I've got out of the SRV before, walked to the ship, boarded it, and flown it a couple of yards to the right or left to where there are no rocks, got out again, into the SRV and driven that aboard... Saves the chance the stupid ship computer will land over yet another blocking rock.
Well, I seem to have a talent for landing on such spots that render the SRV bay useless... 😅 And usually it is the only place in a larger perimeter where I can land.
I sometimes wish I had a camera on the bottom of my ships and a display for this camera in the cockpit. Kinda like those backup cameras on some cars, nowadays.
 
It's something to do with my potato computer or GPU or similar - when I play with other CMDRs in the same instance, they can disembark in less than 5 seconds while it takes me a good 30 when at a settlement or even in empty plains. Though less in a station.
Yeah, potatoes don't make for the best gaming computers... Glancing over to my laptop Though I am lucky that Odyssey runs on this one. Theoretically, it shouldn't.
 
I remember being startled when I disembarked from my hauler one time and didn’t see the large plant I thought I had landed adjacent to, I was even more startled when I turned around and could see the stern of the ship not underneath it, a glance down showed I had landed so close to the plant that I was standing on top of it after disembarking.
 
parking >< my bad i should of typed "getting parked" my bad on the assumption then, you get put where you get put by the dias elevator thing that moves your ship ><
& FCs i can disembark as intended too everytime, & still anywhere im facing the opposite direction from the ship platfom lift staring at a wall with the name of the place on it and i have to turn to my right hand side to see the elevator then i disembark as intended too, anyhing else & on surfaces its black screen & stutterting audio for 20-30 seconds.
i'd say yes and no atm on the potatoe thing >< no as in people with pro-rigs reported this way back too& if its me then why can i disembark normally in a lot of places & not others, those little space stations too i disembark properly everytime too,
edit/ i use mobile-internet (dongle not an internet phone lol f no tyvm 20 years later still) as my main connection though im still yet to see any significant lag living less than an hour west of the server the connection type isnt really what you call stable not that its reflected in the monthly fee lol, so perhaps having say for arguments sake i have half the power to connnect than you guys and "this is england" which means if it rains too much even regular broadband gets a bit wonky so tying to connect via a SIM card at that point is rather f useless.
i could pigeon my bits & bytes down the road to fedev at that point & it'd be faster
 
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is a lunden luny-den town slappah-wench trying to tell me it not me its her when it is her but to her really in her mind its still me >< would be a bit difficult as i prefer irish & russian women anyway
 
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