An ongoing discussion on this topic is currently taking place on the /r/EliteDangerous subreddit.
INTRO
If you enjoy Powerplay and have an archaic sense of fair play, this thread is for you. Please provide any input you have, positive, negative, or neutral, in regards to Disincentivizing the 5th Column in Powerplay.
PLEASE NOTE
This thread is not intended for discussing balance changes or anything else that is not directly related to disincentivizing 5th Column activities.
BACKGROUND
To provide context to this discussion, let's clarify what is meant by "5th Column" activity.
Wikipedia definition of "5th Column"
A fifth column is any group of people who undermine a larger group—such as a nation or a besieged city—from within, usually in favor of an enemy group or nation. The activities of a fifth column can be overt or clandestine. Forces gathered in secret can mobilize openly to assist an external attack. This term is also extended to organized actions by military personnel. Clandestine fifth column activities can involve acts of sabotage, disinformation, or espionage executed within defense lines by secret sympathizers with an external force.
In Elite: Dangerous, the "5th Column" ranges from benign to self-interest to malicious.
Definition:
Motivation:
I personally believe that the vast majority of "5th Column" activity can be categorized as benign or self-interest. For examples of this, look no further than Arissa Lavigny-Duval. The organized player base is hard pressed to prepare favorable systems that surpass the Her combat expansions now regularly generate more merits than nearly all other Powerplay activity combined. Fortification of systems near her capital system, particularly Guathiti, receive merits counts orders of magnitude beyond the triggers. Other powers are in similar situations in various ways.
NOW WHAT?
This is the reason this thread has been opened. I'd like to ask the community if they have any solutions in mind that be proposed to Frontier that will help curb "5th Column" tendencies, regardless of motivation? These solutions need to encourage meaningful allocation of Powerplay efforts while removing the incentives (disincentivizing) activities that bring harm to a power. It only makes sense that the leaders of the powers would not want to throw away millions of credits to minions who do them more harm than good.
ACKNOWLEDGEMENTS:
If FD considers "5th Column" tactics to be "fair game," I would strongly encourage them to still raise the bar on the difficulty. Hopefully some of the solutions the community proposes will fit their vision of allowing this misbehavior while making it unappealing for the masses.
PROPOSED SOLUTIONS:
In this section I'd like to highlight the best ideas contributed in the comments. The sky is the limit. Use your imagination. The more useful the ideas, the better the chance the community will get some attention on this issue.
I'd personally like to offer the following potential solutions:
Reduce base salaries and institute a bonus to the base salary that scales based on the effectiveness of merits contributed. If a system being prepared or expanded provides negative CC to the power (before overheads), deduct credits from the base salary, and make it known. If a system is being fortified by commanders who submit merits after the trigger is reached, prompt them that their efforts are wasted and that they should choose another system. Do not add over-fortification merits to the weekly totals contributed by said commanders. I'm sure power leaders are not happy that their resources are being wasted. Let the mechanics reflect that.
Community Ideas:
/u/CMDR_Kahlilbot
Fix for Benign Fortification Dumping :
In the same way that rare commodities scale in profit proportional to the distance from where its was purchased. Make fortifcation merits scale up the further the control system is from the capital. For example a system 20 ly away from the capital might gain 1merit per ton were a system 40 ly from the capital could be 2 merits per ton.
/u/SlightlyPhabulous
This could be along the right lines in the long run. Upon joining/defecting to a new power, you suffer a 2 week 'induction' period, you would have NO access to preparation/expansion resources/merits. During this time you would be able to prove your worth by fortifying/undermining to still rank up. This kind of restriction would make 5 column-ing a time investment and would take many cycles were they to target another power.
/u/MartinSchou
5th column tactics (the malicious kind especially) is really only effective in terms of preparations. If you can force a power to get a bad system into their expansion list, they are generally speaking screwed.
Easiest fix to that (to my mind) is to tweak preparations slightly. We're already given preparation nominations as pledge rewards from rank 2 onwards. Just make those nominations the maximum number of preparation cargo you can pick for the cycle.
If you're rank 1 you get no say in preparations, no matter how rich you are. If you're rank 2, you get a little say in it with 10, and if you're rank 5 you get a lot of say with 250.
This will make it exceedingly difficult to do malicious sabotage, but it will still be possible - it just requires a lot more coordination from the people doing it, as it can no longer be done by just one or two people, as that'll get countered really quickly by the organized players.
It will also make prep wars much more interesting, because it no longer becomes a question of who has the richest players and the most Anacondas - it becomes a question of who can properly distribute the limited amount of nominations they have in such a fashion that they will actually end up winning the relevant ones.
In prep races this will favour the larger player bases, but that's already the case as the larger player bases already have the edge in prep wars.
INTRO
If you enjoy Powerplay and have an archaic sense of fair play, this thread is for you. Please provide any input you have, positive, negative, or neutral, in regards to Disincentivizing the 5th Column in Powerplay.
PLEASE NOTE
This thread is not intended for discussing balance changes or anything else that is not directly related to disincentivizing 5th Column activities.
BACKGROUND
To provide context to this discussion, let's clarify what is meant by "5th Column" activity.
Wikipedia definition of "5th Column"
A fifth column is any group of people who undermine a larger group—such as a nation or a besieged city—from within, usually in favor of an enemy group or nation. The activities of a fifth column can be overt or clandestine. Forces gathered in secret can mobilize openly to assist an external attack. This term is also extended to organized actions by military personnel. Clandestine fifth column activities can involve acts of sabotage, disinformation, or espionage executed within defense lines by secret sympathizers with an external force.
In Elite: Dangerous, the "5th Column" ranges from benign to self-interest to malicious.
Definition:
- Benign: AKA "Merit Grinders" - people who don't understand what they are doing is detrimental to their power
- Self-Interest: AKA "Merit Grinders MK II" - people who don't care what they are doing is detrimental to their power
- Malicious: AKA "<Insert expletive>" - people who are fully aware of the damage they are causing, and do it purposefully
Motivation:
- Benign: simple ignorance about how Powerplay works, and no knowledge of communication channels like Reddit and the FD Forums lead to foolish preparation, expansion, and fortification wastage
- Self-Interest: people in this category may know what they are doing is detrimental, but want a system for personal reasons, or just want to generate merits expeditiously so they can collect their salary and move on to other things
- Malicious: deliberately push bad preparation and expansion targets in order to hurt the power to which they are pledged
I personally believe that the vast majority of "5th Column" activity can be categorized as benign or self-interest. For examples of this, look no further than Arissa Lavigny-Duval. The organized player base is hard pressed to prepare favorable systems that surpass the Her combat expansions now regularly generate more merits than nearly all other Powerplay activity combined. Fortification of systems near her capital system, particularly Guathiti, receive merits counts orders of magnitude beyond the triggers. Other powers are in similar situations in various ways.
NOW WHAT?
This is the reason this thread has been opened. I'd like to ask the community if they have any solutions in mind that be proposed to Frontier that will help curb "5th Column" tendencies, regardless of motivation? These solutions need to encourage meaningful allocation of Powerplay efforts while removing the incentives (disincentivizing) activities that bring harm to a power. It only makes sense that the leaders of the powers would not want to throw away millions of credits to minions who do them more harm than good.
ACKNOWLEDGEMENTS:
If FD considers "5th Column" tactics to be "fair game," I would strongly encourage them to still raise the bar on the difficulty. Hopefully some of the solutions the community proposes will fit their vision of allowing this misbehavior while making it unappealing for the masses.
PROPOSED SOLUTIONS:
In this section I'd like to highlight the best ideas contributed in the comments. The sky is the limit. Use your imagination. The more useful the ideas, the better the chance the community will get some attention on this issue.
I'd personally like to offer the following potential solutions:
Reduce base salaries and institute a bonus to the base salary that scales based on the effectiveness of merits contributed. If a system being prepared or expanded provides negative CC to the power (before overheads), deduct credits from the base salary, and make it known. If a system is being fortified by commanders who submit merits after the trigger is reached, prompt them that their efforts are wasted and that they should choose another system. Do not add over-fortification merits to the weekly totals contributed by said commanders. I'm sure power leaders are not happy that their resources are being wasted. Let the mechanics reflect that.
Community Ideas:
/u/CMDR_Kahlilbot
Fix for Benign Fortification Dumping :
In the same way that rare commodities scale in profit proportional to the distance from where its was purchased. Make fortifcation merits scale up the further the control system is from the capital. For example a system 20 ly away from the capital might gain 1merit per ton were a system 40 ly from the capital could be 2 merits per ton.
/u/SlightlyPhabulous
This could be along the right lines in the long run. Upon joining/defecting to a new power, you suffer a 2 week 'induction' period, you would have NO access to preparation/expansion resources/merits. During this time you would be able to prove your worth by fortifying/undermining to still rank up. This kind of restriction would make 5 column-ing a time investment and would take many cycles were they to target another power.
/u/MartinSchou
5th column tactics (the malicious kind especially) is really only effective in terms of preparations. If you can force a power to get a bad system into their expansion list, they are generally speaking screwed.
Easiest fix to that (to my mind) is to tweak preparations slightly. We're already given preparation nominations as pledge rewards from rank 2 onwards. Just make those nominations the maximum number of preparation cargo you can pick for the cycle.
If you're rank 1 you get no say in preparations, no matter how rich you are. If you're rank 2, you get a little say in it with 10, and if you're rank 5 you get a lot of say with 250.
This will make it exceedingly difficult to do malicious sabotage, but it will still be possible - it just requires a lot more coordination from the people doing it, as it can no longer be done by just one or two people, as that'll get countered really quickly by the organized players.
It will also make prep wars much more interesting, because it no longer becomes a question of who has the richest players and the most Anacondas - it becomes a question of who can properly distribute the limited amount of nominations they have in such a fashion that they will actually end up winning the relevant ones.
In prep races this will favour the larger player bases, but that's already the case as the larger player bases already have the edge in prep wars.
Over fortifying, or over undermining don't really harm the powers. The real problem is the bad preparations and that needs to be fixed.
My idea for how this could work are:
- Initially the preparation should work similar to now, but without the nominations.
- Then at the end of the cycle the top ten systems are listed. You use the nominations to vote for the system(s) you would like to expand into. (So higher ranks get more votes)
- Then the at the end of that cycle the systems with the highest votes move into expansion. This continues down the list until the first system is reached that the power cannot afford to expand into.
So, in summary expansion takes three cycles: prepare, vote, expand.
This is just an off the top of my head idea and I welcome further discussions/alternative ideas.
Last edited: