Given that I think 5th columning is really only a problem in preparation (and expansion, though expansion won't be a problem if we fix it for preparations), I think people in groups 1 and 2 (benign and self-interested) are largely irrelevant. I think most of them are just over-fortifying or over-undermining other systems, and while they are useless merits as far as the power is concerned, it doesn't actually
hurt anyone.
And people in those categories who might try to prepare systems that are close but low-value probably are only doing so because the 3rd group (malicious) put them there to begin with. A lot of otherwise benign people were preparing Wolf 412 for Mahon simply because it was at the top of the list and close. They likely wouldn't have done so if the malicious 5th columner hadn't put it there in the first place.
Some of my thoughts so far:
For starters the net income showed in-game should include the overheads for that cycle, that it doesn't right now it's outright misinformation from FDev to the player.
I completely agree with that. Before I came to reddit and learned how the costs actually worked, if I had seen an 8 or 15 CC system in the prep list that was close, I may have very well have done work there to "help" even though I was, in reality, doing the opposite of that. There may very well be grinders who don't wan to do anything that hurts, but the current information display misleads them into believing that a bad system is actually a good system.
I've had some ideas about having some sort of vetoing system, though that could itself perhaps be open to abuse. There have been some thoughts about essentially having the preparation nominations that people get at the start of the cycle be the ONLY thing that counts toward preparing systems, and nothing else. That way you can't 5th column because having a large ship and lots of money is irrelevant to what gets prepared. You get your certain number of votes and that's it.
Perhaps another alternative would be to have some sort of trigger values for preparation as well, where lower value systems have higher triggers. That way, if a power really WANTS to expand to a low-value system for whatever reason, they can still do it. But it'll be harder to do. I would classify this under the logic of "any rational leader would prefer high value systems over low value systems."
My idea for how this could work are:
- Initially the preparation should work similar to now, but without the nominations.
- Then at the end of the cycle the top ten systems are listed. You use the nominations to vote for the system(s) you would like to expand into. (So higher ranks get more votes)
- Then the at the end of that cycle the systems with the highest votes move into expansion. This continues down the list until the first system is reached that the power cannot afford to expand into.
So, in summary expansion takes three cycles: prepare, vote, expand.
That is a pretty interesting idea as well, though I'm not sure how much I like it taking 3 cycles to expand into a system. What about something like this: Days 1 - 6 are preparing and then Day 7 is for voting? I think that could work. Of course, the problem with that is what if there are certain people who aren't available on that day, I guess. But then again, voting just means getting on, voting and getting off, so as long as you have a few minutes at a computer with the game it shouldn't be an issue. That means 5th columners would have to fill the entire list to force a bad system (or the power would have to have a lot of CC thus likely expanding to a lot of systems).