Display (Monitor) resets to the default 1024x768 windowed in place of full screen when using VR?

(This is not the Headset setting) but the actual monitor setting.
Is there anyway of stopping the display (Monitor) of returning to the default 1024x768 windowed in place of full screen when using VR? i.e. I must reset to 3840 x 2160 every time I enter the game in VR and reset all the refresh settings.

This is only happening when I use VR, if using the normal monitor it; retains the settings.
 
Why would you want to have the monitor at those high settings while in VR?
I run an Index with a 2080 ti and if I was to reset my monitor to 4k while in VR I think i would probably be in single digit frames in VR.
Or do you mean after you finish VR your monitor is still stuck in 1024x768 mode?
 
I have the same problem, though I go in the opposite direction (320x200 fullscreen). It resets every single time, a real nuisance.
 
Why would you want to have the monitor at those high settings while in VR?
I run an Index with a 2080 ti and if I was to reset my monitor to 4k while in VR I think i would probably be in single digit frames in VR.
Or do you mean after you finish VR your monitor is still stuck in 1024x768 mode?
For recording game play, and just so you know, the display resolution on the monitor has no impact on the frame rates in VR.
 
Windowed mode in 1024x768 in VR is not a bug but intentional to preserve VR frame rates.
What makes you think having the monitor still in 4K resolution while in VR not impact your VR frame-rate?
 
While changing the resolution of the "screen" display will not affect your VR resolution, it WILL lower your frame rates. You are basically asking your GPU to draw the game on your VR headset (TWICE) already, which is 1024x2048 at minimum, and then again draw it in 3840 x 2160 - if you think this will not lower your frame rate at all, you must be running a GPU that does not yet exist.

Of course, setting the resolution higher won't get you a higher resolution in your headset (which is what the game means by "this will not affect your HMD"), but it can and will drop your average/max frame rate.Your headset does not have it's own GPU, so why wouldn't it? Yes, this is a feature not a bug. Of course, it should be an optional feature, as (like you stated) sometimes we may accept the lower frame rate for better quality video, but saying "it will not affect the frame rate" is just nonsense.
 
While changing the resolution of the "screen" display will not affect your VR resolution, it WILL lower your frame rates. You are basically asking your GPU to draw the game on your VR headset (TWICE) already, which is 1024x2048 at minimum, and then again draw it in 3840 x 2160 - if you think this will not lower your frame rate at all, you must be running a GPU that does not yet exist.

Of course, setting the resolution higher won't get you a higher resolution in your headset (which is what the game means by "this will not affect your HMD"), but it can and will drop your average/max frame rate.Your headset does not have it's own GPU, so why wouldn't it? Yes, this is a feature not a bug. Of course, it should be an optional feature, as (like you stated) sometimes we may accept the lower frame rate for better quality video, but saying "it will not affect the frame rate" is just nonsense.
Well, I am not seeing this at all, i.e. I see no impact on the VR frame rates at all! no matter what the Monitor resolution is set too.
here is a short sample (Have the data files behind this but they are very large)
left is 1024X768 the right is 4k on the monitor (FPS is limited to 60 on the monitor due to the refresh rate)

pcbB6ZF.jpg
 
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Well i just tried it myself and put my monitor back up to 4k and my VR locked back down to 45 fps re projection and not the native 90 fps is was always running before.
I can't see what your FPS is on your data but is it locked to 45 fps? that would explain the same fps not changing for you but not others who like to run VR at highest fps possible.
 
Well, I am not seeing this at all, i.e. I see no impact on the VR frame rates at all! no matter what the Monitor resolution is set too.
There's a good chance you have lots of "room to spare". On my system, I get more fluid results by resizing my main screen to 320x200 30 fps and switching to full screen. My system runs at 100% GPU in VR, however, and it starts to struggle in RES (ships + rings + explosions), so every little bit helps.
 
Well i just tried it myself and put my monitor back up to 4k and my VR locked back down to 45 fps re projection and not the native 90 fps is was always running before.
I can't see what your FPS is on your data but is it locked to 45 fps? that would explain the same fps not changing for you but not others who like to run VR at highest fps possible.
Not locked on the VR side, I hit 90 - 120 FPS (running the index at 120 Hz) most of the time, you can see the red spike on the bottom half (GPU) data sheet that is a missed frame where the re-projection kicked in the dip in the datasheet is switching from ED to the desktop and then shutting down the headset.
GPU is running at about 70-80% and CPU is around 45% use.
 
You got some nice fps at 120Hz. Is your SS or HMD in elite set at 1 and 1?
I run my 280ti at 100% in VR and my CPU about 30% I leave my Index at 90Hz but Steam SS at 150% and in game settings High /Ultra but Elite HMD I leave at 1.
My FPS is about 90/95 with those settings. I can't keep over 90 with my monitor at 4k but I already at 100% on GPU so there is my problem.
My CPU 9900k @5.1 don't even break into a sweat however.
 
I noticed this, too and was quite irritated but I'm coming to the conclusion that this is simply how the game works. For whatever reason the game always resets to 768 no matter what. So when I'm recording or streaming gameplay I change to 720 at first launch to match my output and avoid scaling.

Also Exigeous just made a video about how to get a monitor window with a more natural looking FOV that you can capture to record/stream.
Source: https://youtu.be/S74PVeDteLo


I plan to implement this next time I go for this stuff.
 
You got some nice fps at 120Hz. Is your SS or HMD in elite set at 1 and 1?
I run my 280ti at 100% in VR and my CPU about 30% I leave my Index at 90Hz but Steam SS at 150% and in game settings High /Ultra but Elite HMD I leave at 1.
My FPS is about 90/95 with those settings. I can't keep over 90 with my monitor at 4k but I already at 100% on GPU so there is my problem.
My CPU 9900k @5.1 don't even break into a sweat however.
SS is 1 HMD is 1.5 But in the Steam VR settings, I have the resolution per eye at 100 in place of the 150 default... Just seams like a clearer image I know is sound strange, but it works for me :)
 
What you see on the monitor is one eye from the VR render pipeline, scaled to whatever resolution the window is at. The scaling doesn't take that much to do, so there really is not much of performance hit.
 
I've never found it to make much difference to performance either, and that is on a 1660ti which is at it's performance ceiling while playing VR. Seems like you'd have to push the res of the monitor window past the base res of one HMD eye for it to need to do much.

I also want to mention that I played around with the setup from the video I shared above... I really feel like it didn't gain me anything, FOV-wise. Maybe Oculus shows a proper FOV in the default window? I know he is using an HP Reverb and I see other videos online of people showing their VR window capture and it is way, way tighter than what I see.
My normal window seems to have pretty much the same FOV as what he ends up with in that video. Shrug.
 
Hi All,

Did anyone actually have an answer to Heater's question? I see some interesting discussion as to what the impact may or may or not be however, unless I misread, I've not seen an answer. I too would like to use a custom setting.
 
I've never found a custom setting. Every time I launch in VR (no matter what) it launches at 768 window.
When I'm streaming I make sure to change it to 720. It's annoying that you can't make it remember the setting, but I haven't found any way to make it remember.
 
When using VR I can make the 2D game window start in a custom resolution but it gets reset to the default 768 5-10 secs into the game start, before the logo appears.
I don't know why but FD have coded it to deliberately set that resolution and afaik there's no way around it.

Re: Exigeous's trick, I tried that and it didn't work for me. I've just reinstalled windows so might try again and see if anything's changed.
 
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