Dissuading Cheaters in online games

That was pretty harsh. Should have removed your Skyrim gamerscore/trophies/whatever Xbox has, and possible had a "cheat" watermark on any screenshots/streams while playing that one game, but since it's a single-player game I don't see the issue. Single player games you're really only cheating yoruself or enhancing your gameplay, as the case may be, but you're not affecting anybody else.

Even if cheating in a multiplayer game, should only have that one game tagged. Possibly if you're cheating across multiple games, extend the "cheater" tag across an entire ecosystem (XBox, Steam, PSN,...), but give a warning on first offence.

But yeah, if the XBox TOS say no cheating no matter what, then that's pretty tough.
if we stay with single player games some companies go the exact opposite route. Two Dogs (Rebel Galaxy) and Crate Entertainment (Grim Dawn) dont care about cheaters and instead made it a "play it the way YOU want" statement. Grim Dawn even is a multiplayer coop game and I m not aware that "cheating" in either game is a problem. So handing out punishment and harsh one at that for a single player infraction doesnt make a whole lot of sense to me. We could discuss the motivation for doing so and in moles case I d say he wouldnt try something similar for any other game again which might have been the goal to begin with.
 
That was pretty harsh. Should have removed your Skyrim gamerscore/trophies/whatever Xbox has, and possible had a "cheat" watermark on any screenshots/streams while playing that one game, but since it's a single-player game I don't see the issue. Single player games you're really only cheating yoruself or enhancing your gameplay, as the case may be, but you're not affecting anybody else.

Even if cheating in a multiplayer game, should only have that one game tagged. Possibly if you're cheating across multiple games, extend the "cheater" tag across an entire ecosystem (XBox, Steam, PSN,...), but give a warning on first offence.

But yeah, if the XBox TOS say no cheating no matter what, then that's pretty tough.
This was back when you weren't allowed to mod any games either...before Fallout 4 and Microsoft supporting certain mod enabled Bethesda games on the Xbox. I went over to Xbox from PC so I was still frustrated by not being able to mod games...part of the reason I came back to PC in the end...that and flight sims :)
 
Closest I ever came to cheating was playing GTA IV, the online bit, on XB. Someone contacted me out of the blue and asked if I wanted 'Mods' for the game. Innocent / ignorant and with no knowledge I asked what that meant, they explained it I said No as soon as I realised it meant cheats of some kind.

For weeks I was worried Id get a penalty for even talking to them or asking about the 'mods' in the first place or not reporting them :)

I stopped playing very shortly after, partly just due to the knowledge there were cheaters in the game, I couldn't trust anybody so it wasnt fun and partly just disgusted with the whole thing....I never bought GTA V
 
Oh so true...

STORY TIME

A while back when I played The Secret World I came across a piece of gear that transformed me into a cheater tho unintentionally. The helmet had a cool design and while its stats were pretty bad it had it had one special effect.

"Applying a heal over time effect on yourself or having a Heal over time effect tick has a X% chance to trigger a PBAoE (personal based area of effect) for X damage."

I always was a support or heal class player so naturally I tried to include this into my solo play where I usually had to switch to DPS or tanking builds. Without going into specifics TSW had a skill system that allowed you to "pick and choose" whatever skills you wanted while allowing you to use 8 at any given time. There are active heals or HoTs, passive ones triggering under specific conditions as well as tanking skills with a heal component. Through trial and error I loaded up on a combination that made me extremely tanky (high health pool and resists) while providing moderate healing capabilities (gear stats were dominantely tanky) and really bad damage output.....

...until I managed to get the PBAoE into play.

The "quirk" or rather "oversight" by the devs because it was such a mundane, low impact item was that the effect triggered without an internal cooldown. Minor right? Well I was able to pump out 3 HoTs actively and add 4 more through my passive skills. First test runs were disappointing mostly because I went against low lv enemies or small packs of equal lv opponents so fights were over too fast. The thing I discovered and eventually exploited was the fact that the game kept the stacks running if you dont go out of combat meaning I apply 5 triggers in my first fight and pull the next group while the last MoB still lives I enter the next fight with 5 triggers and can continue to build up the counter and so on.

The result was a machinegun like Area of effect "death field" after a few fights which broke the game making the effect permanent until zone or logout. Gearing up in a tank set was the logical conclusion to survive massive MoB pulls.


It was glorious :D:D:D

Dungeon solo runs. Elite monster solo farms where I come across whole groups or raids and leave an empty area behind for them to cobble up the scraps. And my set-up was unique as well as unrecognizable. It was mine alone and I was proud of it. Never perceived it as cheating but saw it as "clever mechanic usage". That being said I can honestly say that I never even "tried" to cheat I just used whatever stuff the game provided. And I also made a bug report when I figured out the game goes broke but nobody seemed to care.

Things changed when I incorperated this set-up into the rest of the game not just solo-play.

Dungeon runs (5 player count per group) where people laugh or belittle me because of my gear and skill selection and shut up quickly when I start to ramp up making runs a challenge to stay alive because the tank cannot hold aggro and my damage numbers spike so much that even tried and tested "god-tier" DPS builds look like healer DPS numbers. Trash groups die so quickly that groups can simply walk from boss to boss where the challenge is to keep me alive because we dont have to worry about DPS anymore. Eventually I had dungeon groups running 3 healers, myself and one DPS or tank for crowd control and we blasted through content. Getting endgear items of course only intensified the issue. The set-up was of limited use in PvP but I also made it work there.

So I can only imagine the reports being made about me. I was accused of cheating directly but still...nothing changed. Some people identified the helmet as the culprit but even if you knew where to get it and looted it, you still had to figure out how to make it work. I had an advantage in this regard. Of course I had a lot of people chatting me up during that time fishing for information or asking for help. I taught friends and my guild how to use it and we had a lot of fun overall due to the unique gamestyle that was "ours".

Eventually the company crippled the helmet in apatch to a degree where it was unusable and became the novelty it probably was intended to be. I was a little disappointed by the overkill reaction rendering a large part of my own enjoyment worthless but at the same time was a little proud of making such a splash in the first place. No doubt people who I competed with for Mobs, drops or DPS saw me as a blatant cheater and tho the company saw an unintentional misuse or exploit so dramatic that they eventually opted to affect change I was never warned, never banned or penalized for this (maybe because I didnt abuse it to hurt others?)

So yeah, oftentimes we dont recognize that we are cheating or we justify it internally when we realize we are operating outside the games ruleset. I guess the thing that sets this apart from "griefing" is the intend behind it or how its applied.
That's not cheating that's more like exploiting or "clever use of game mechanics". Use of game mechanics is the key. You got an item - you built character around it. The culprit is the item, not you using it. Devs are well off not punishing players who use their game in clever ways. It may not be intended but such is the way of a master of the sandbox.
 
Last competitive game was Battlefield - the one in 1st WW. It was fun - apart from random crashes that were never addressed and inexplicable kills from suspicious angles. Haven't played any since really. Fractured Space, but that was a MOBA with space ships and VERY little player base. I frequently ran into known faces - word gets around of cheating in these small circles.
 
That's not cheating that's more like exploiting or "clever use of game mechanics". Use of game mechanics is the key. You got an item - you built character around it. The culprit is the item, not you using it. Devs are well off not punishing players who use their game in clever ways. It may not be intended but such is the way of a master of the sandbox.
You are pretty much at the mercy of the company in this regard. If they would ve said "HE CHEATED - BAN" I couldnt ve done anything about it. I agree with the notion of course. I wasnt doing anything malicious trying to get an advantage over others or leech things from the game I m not supposed to. I was pretty low-key with all this. That changed once I started to kill others in PvP and compete with whole raid groups for areas and MoBs but I didnt really try to hide it as I wasnt seeing myself doing anybody bad or forbidden.

Its an episode I like to think back to from time to time ^^
 
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