I'll try to summarise, the radar has a few different modes:
In Normal space
You can pick between a linear scale or a logarithmic oneas MagicTofu says, logarithmic is the default.
The radar can be scaled by bindable controls, at maximum zoom out the outer edge of the radar should be 8km away. I think at default settings it's 2.5km when you're in linear mode, but not being at work I can't check exact numbers.
I'll try to summarise, the radar has a few different modes:
In Normal space
You can pick between a linear scale or a logarithmic oneas MagicTofu says, logarithmic is the default.
The radar can be scaled by bindable controls, at maximum zoom out the outer edge of the radar should be 8km away. I think at default settings it's 2.5km when you're in linear mode, but not being at work I can't check exact numbers.
In Supercruise
The radar is Always logarithmic (trust me, linear helps no-one).
The range is determined by a time horizon of I think 2 minutes at maximum zoom out - same method that is used for things like range on scanning/interdiction, more or less anything that has a "range" in supercruise. A time horizon of two minutes means it's two minutes away at the maximum of your current speed, or the max speed you can accelerate up to at your current location.
The variance in scale of space makes ranges in supercruise a little odd, took some experimenting!
Off the top of my head I don't know where the rings in the visible texture are located, but given the variability it's hard to map ring X => Y metres. It'd be a nice thing to come back to and improve at some point.. *makes note*
If that mapping is so hard, don't do it. Maybe another unit will do as well; if you're in the time-domain, stay there. I am content with knowing whether the pirate getting behind me is 10 or 100 seconds away, absolute distances matter less.given the variability it's hard to map ring X => Y metres. It'd be a nice thing to come back to and improve at some point.. *makes note*
Was going to point this out, but you had already done so.But, in "linear" mode the distance is most definitely not linear.
If you set the mode to this and slowly pass an object then the scanner blip bows around the Centre, when it should trace a straight path. I logged a bug report about this in the alpha test stage when the "linear" mode was added.
But, in "linear" mode the distance is most definitely not linear [...] I logged a bug report about this in the alpha test stage when the "linear" mode was added.
[...] One of the things that bugs me about the scanner is that its range changes automatically dependant on your selected target. [...] Can you tell us if it's been discussed or even possible to allow us to "lock" the range to the setting?
[...] If you are going back to this, please consider adding a 'ring of reference' to the HUD [...]
USS etc. on the scanner [...]
Also, the scanner should make clear what kind of "logarithmic" (log[SUB]10[/SUB], log[SUB]2[/SUB], ln,...)
One thing about the scanner display (holo) that confuses me is when in SC, you will occasionally see / hear a ship fly from one end of the scanner to the other and fly past you very fast with a squealing noise.
I'd actually forgotten we added that- but yes, there's good reasons for it most of the time but on occasion a lock would be preferrable. There's no current plan for it, not a major feature but probably also relatively low priority if I'm honest, will keep it in mind next time there's space for quality-of-life work
You're awesome for answering all these questions on your free time Mark. Thank you!
Off the top of my head I don't know where the rings in the visible texture are located, but given the variability it's hard to map ring X => Y metres. It'd be a nice thing to come back to and improve at some point.. *makes note*
I don't remember seeing that bug come past my team, but I've made a note to double-check monday - can't really comment while I'm out of office.
In my Software Development thesaurus that's listed under 'never'next time there's space for quality-of-life work
That'd be great! And sure, that was just a gut-feeling idea how to convey some sense about the absolute distances into the scanner.I definitely like putting USSs on the scanner, range rings needs a bit of thinking about
Thank you very much, as that would be helpful. I have assumed log[SUB]10[/SUB] until now, just because that is the most common scaling.I can check exactly what scaling factor we use when I'm in the office, from memory it's base 2 with some scaling and an offset to avoid tiny distances behaving strangely.