Asp it is then. If I go without shields, and with the 4T of weight that the SRV takes up, I can get to 33.6LY with the tank full.
Best start saving up some cash
Best start saving up some cash
I'm wondering if we should have some armed vessels on this trip? We don't know whats going to be out there in Horizons. D. Braben has hinted at 'exotic' things out way beyond frontier borders.
I'm wondering if we should have some armed vessels on this trip? We don't know whats going to be out there in Horizons. D. Braben has hinted at 'exotic' things out way beyond frontier borders.
And "content related to Thargoids"
I will mess around with rigging a Conda and see if I can maintain weapons and a ~35ly jump range.
Not sure we'll be able to get enough range out of armed Asps, + SRVs. Condas, sure..
I know SRVs are going to be 4 tonnes each, and for a 150,000 LY round trip we will be wise to carry more than one each (depending on how robust they are)
And "content related to Thargoids"
I will mess around with rigging a Conda and see if I can maintain weapons and a ~35ly jump range.
I know SRVs are going to be 4 tonnes each, and for a 150,000 LY round trip we will be wise to carry more than one each (depending on how robust they are).
^^^ What he said It's one of the parts of the galaxy I've not been yet, so count me it!An expedition to the edge of the galaxy and beyond the abyss, lead by one of ED's most experienced explorers, who can resist such an adventure?
I cannot.
Count me in, who knows maybe we'll send pictures from Raxxla surface-side.
Cmdr Macros Black
Anaconda, 34Ly+
StarGazer
UTC+01:00
To boldly go where almost no man has gone before.
Edit: Call dips on Raxxla.
Thing is we don't know how much mass the Horizons PLS & SRV add to the ship, so it's hard to say how much it will affect jump range until we get the figures during beta.I'm wondering if we should have some armed vessels on this trip? We don't know whats going to be out there in Horizons. D. Braben has hinted at 'exotic' things out way beyond frontier borders.
Shame multicrew is some time off yet as you could have loaded up some transport ships to carry some for others. (I think multicrew would be needed to be able to give one to another player)
In my opinion we should specialize. We should have some ships focused for defence, and should be armed. They don't need to carry SRV, another CMDR can probably jettison an SRV they can scoop before landing. Also a group should have fuel limpets. Some other CMDR can carry multiple SRVs to distribute/substitute. Every ship should have a max jump range of 35, and we should distribute all the needed items between the fleet.
In my opinion we should specialize. We should have some ships focused for defence, and should be armed. They don't need to carry SRV, another CMDR can probably jettison an SRV they can scoop before landing. Also a group should have fuel limpets. Some other CMDR can carry multiple SRVs to distribute/substitute. Every ship should have a max jump range of 35, and we should distribute all the needed items between the fleet.
In my opinion we should specialize. We should have some ships focused for defence, and should be armed. They don't need to carry SRV, another CMDR can probably jettison an SRV they can scoop before landing. Also a group should have fuel limpets. Some other CMDR can carry multiple SRVs to distribute/substitute. Every ship should have a max jump range of 35, and we should distribute all the needed items between the fleet.
Every ship should have a max jump range of 35
In my opinion we should specialize. We should have some ships focused for defence, and should be armed. They don't need to carry SRV, another CMDR can probably jettison an SRV they can scoop before landing. Also a group should have fuel limpets. Some other CMDR can carry multiple SRVs to distribute/substitute. Every ship should have a max jump range of 35, and we should distribute all the needed items between the fleet.