Distant Worlds - A journey beyond the Abyss

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Please don't start me on how much I dislike that man.

Sorry, Brian fans, I know why you like him. I just don't. For reasons.
In QI he talked about tossing Ewoks into lakes of methane on Triton. How can you not like that?

Anyway, touchy subject it seems. Never mind me asking.
 
In QI he talked about tossing Ewoks into lakes of methane on Triton. How can you not like that?

Anyway, touchy subject it seems. Never mind me asking.

Lol don't worry. Yes, he is good at being popular, that's for sure.

Anyway, that buzz slug vid was AWESOME. My respect for him did indeed increase dramatically
 
Injections won't help if you run yourself low as an injected jump costs more fuel than a regular one.

Uh, no they don't? At least they didn't when I tested it back before the DWE left, so unless FDev changed it since then injections don't use any additional fuel.
 
Congratulations.

I'm hoping to get there on Sunday. I've about the same range, so the jump list will come in handy


Thanks. Yes I've been noticing you on the galaxy map just a little way behind me. TheKerbinator is 5.5 kylies away and should get here on Thursday, we can all meet up :)
 
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Uh, no they don't? At least they didn't when I tested it back before the DWE left, so unless FDev changed it since then injections don't use any additional fuel.
Afraid so. Not a lot, but the underlying distance-based fuel calculation doesn't change...Jumponium just increases the max distance allowed by your drive.
[IMGUR]l2kbA[/IMGUR]
You can see above that when jumping farther with an injection, I require more fuel.

edit: Ooooooh! I see now. With the injection active, my fuel consumption to the originally targeted system dropped. Nice!
edit2:
nTRteBV.png
 
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I need to give an alternate view on the fuel tank size thing. I am running my Asp on a standard 32t fuel tank, and that is mainly because I focus on minimizing my jump-time rather than the scooping. Let me explain:

The basic idea is to arrive and hit FSD the moment it cools down. That is the main key to jumping fast; always being able to power up the FSD the moment it cools down from the previous jump. As soon as you let the FSD cool down without initiating a new jump, you are loosing time.

The second thing that can influence your jumping speed is how close you are to the star while charging. Too close, and the charge time increases, so I always begin by aiming away at full throttle to get some distance to the star and minimize charge time. If I couldn't directly align while turning away from the star, I wait to align with the jump target until after I got the FSD charging. At his point, I am going so fast that even if the jump target was hidden, I can easily steer around to it while letting the FSD charge up.

Once I am aligned and the FSD is charging, I can check system/galaxy map. I make sure to turn off "vertical sync" and "frame rate limit" in the graphics settings, since the time to open system map depends on your frame rate. I go to 74% throttle or less and open the map. That way I won't jump while the map is open, in case I find something I want to look at closely. Usually though, I can quickly see that it is uninteresting, exit the system map and go back to 100% throttle before the charge is complete, meaning that I still haven't lost any time.

Finally I do have to fuel scoop. With this method, each jump is as fast as it can ever be; there is no time between FSD cycles at all, and the time for each FSD cycle is minimized. However, I need to scoop as a separate activity. I an A6 scoop in my Asp, the largest that can fit. I scoop at 850 units/s (max is 876 for me) and I usually do a detailed scan at the same time. Once scanned, I level off with my nose very slightly up (the scooping rate diminishes quickly when pointing away), just to be safe, then sit there and fill up (by now it's usually just 5-10 seconds before I am filled up).

The reason I prefer this method is that I tend to bungle it a lot less. Swoop and Scoop means that you never have to stop to scoop if you get it right, but I always seem to miss the perfect jump moment. Either I dive too deep and I can't engage FSD once it cools down, or I go too shallow and I don't get the fuel I need. Worst case, I hit the exclusion zone and drop out of frameshift.

Here comes the reason why I like the large fuel tank: I don't need to scoop more than 4 or 5 times in a full kylie, so in the end it doesn't cost a lot of time. The large tank also costs maybe one or two jumps extra per kylie, but that is just two minutes worth. When I make mistakes during swoop and scoop it not only costs me time, it also takes me out of rhythm (I like "Zen-jumping" - there is no me, no jump, only the ship and space flowing by), and possibly gives me damage or costs heat sinks.
 
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I prefer to fly with the standard fuel tank, and in some cases with an extra fuel tank - I don't like having to worry, or even think about fuel - the scoop on the Python is fast enough to keep mostly topped up as I fly, but I'd rather have a nice reserve.

I've been making a detour from the route by heading due "north" from the last waypoint. I'm heading in the general direction of Bleia5 now and will swing around Bleia before heading to Magnus.

This was a fine looking nebula (picture from HYPOU BRIAE GG-Y E1007):
SVYkRcO.jpg

And a luvverly ringed iceball at HYUQAU AA-A H3 (pretty much a poster child for a suppressed system - it's a nice solar mass G main sequence star and not some rampaging blue monsterflame):
mGCDKmw.jpg
 
Just to let everyone know, I've had some results:

View attachment 105973

View attachment 105974

Going to try and do better :)

More words of encouragement from an eminent physicist:

Meghan Gray:
[video=youtube;hppp-3UEqNM]http://www.youtube.com/watch?v=hppp-3UEqNM&list=PLC9FC5F6773B383D5&index=50 [/video]

Her email to me:

meghan.JPG

Oh and this is Mike Merrifield btw:

[video=youtube;Ae2_AILda-w]http://www.youtube.com/watch?v=Ae2_AILda-w&index=3&list=PLC9FC5F6773B383D5[/video]
 
Maybe arriving at night at waypoint 16 was a dark omen. The eerie landing went fine even though I used an SRV for guiding light which happened to be driving on top of the mount. It made a nice light house and I stopped just in time before running into the mountain. The mountain of doom.
WwJb.png

2 days later, I'm going on my business as usual. Multi tasking jumping along my current route, still recovering from a nasty flu while preparing dinner at the same time. I do the fuel scoop swoop at maximum thrust, engage fsd and enter camera mode while on target climbing away from the star. (camera mode sets thrust to 0 after jump) I've done it thousands of times before that way. Then go to the bathroom as nature calls again.
I come back and see the ship has not jumped yet. Wondering what is going on I cancel camera mode and get greeted with tons of warnings and a mere 8% hull left. Somehow my throttle is at 0 and I'm still too close to the star that the charging fsd is cooking my ship. I immediately jump out of there, yet the 5 second countdown costs another 3% hull. On arrival the FSD dies, I have no heat sinks so I drop out of super cruise to cool down faster, yet still at 720% heat abandon all hope.
ZwJb.png

About 10 seconds later, still above 600% heat
axJb.png

Surprisingly little debris for a ship this size
cxJb.png

And thanks for the explanation
dxJb.png

I'll try but I doubt I'll make wp17 on Saturday. Taking a break for the night to start fresh tomorrow, long road ahead. I'll be back.
 
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I'm a bit behind, having taken a few days off for Real Life.

I'm detouring toward the root of the far-side spiral arm, a bit, to keep a greater density of good scoopy stars.

Still no Polonium, so it's unlikely I'll be making Beagle at this rate. Even so, I'm getting a great bounty of exploration done as I go.
 
Somehow my throttle is at 0 and I'm still too close to the star that the charging fsd is cooking my ship. I immediately jump out of there, yet the 5 second countdown costs another 3% hull. On arrival the FSD dies, I have no heat sinks so I drop out of super cruise to cool down faster, yet still at 720% heat abandon all hope.

I'll try but I doubt I'll make wp17 on Saturday. Taking a break for the night to start fresh tomorrow, long road ahead. I'll be back.


Woah SvennoJ, sorry to hear it. I just saw you on the galaxy map tonight down below the galactic plane a bit. [sad]
 

Wow nice one! I've been watching deep sky videos (along with the other channels they have) almost every day for the past year lol.
Some videos twice haha :) Mike has a great way of describing stuff.
 
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Wow nice one! I've been watching deep sky videos (along with the other channels they have) almost every day for the past year lol.
Some videos twice haha :) Mike has a great way of describing stuff.

Currently going through their Messier Objects play list. Very informative without much high end physics/mathematics. It's interesting to see how much of what they talk about you can see in game to a greater or lesser degree.
 
Currently going through their Messier Objects play list. Very informative without much high end physics/mathematics. It's interesting to see how much of what they talk about you can see in game to a greater or lesser degree.
Yeah and I was wondering yesterday if our trip has passed through any globular clusters or open clusters :)
 
Those are awesome, I love all the movie posters.
Any chance you're selling some of these on an online poster store?

Oh, I don't sell anything, I can send you the original files (bigger), then you can have them printed by some online services as you like :)

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Nobody else impressed?

I am, I'm just trying to deal with the worship I feel right now!
 
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