I stuck my results in a graph as in the words of Mythbusters, the difference between science and messing around is writing stuff down.
Horizontal axis: local gravity
Vertical axis: net vertical acceleration (ship rotated in position to provide thrust directly against gravity)
It pretty much confirms what was already known.
Main and bottom thrusters always provide at least 5.0 m/s2 on top of current gravity.
Since the main thrusters start out with 20.2 m/s2, it is faster to slow down or accelerate while vertical up until 1.55g, beyond that it doesn't matter and the bottom thrusters are equal in strength.
Side and bow thrusters act strangely against gravity. From 0.10g to 0.30g their thrust is reduced from 10.2 m/s2 to 2.0m/s2. 0.285g is the highest in which you can make a barrel roll without falling.
The bow thrusters show even stranger behavior. Between 0.10g and 0.28g the ship won't fall on it's nose, but it will wobble as if dangling on a string.
From 0.30g to 1.00g the ship reaches a terminal velocity and will stop accelerating further at:
0.30g nose down unstable, holds at 63 m/s
0.40g nose down unstable, holds at 72 m/s
0.50g nose down unstable, holds at 80 m/s
0.75g nose down unstable, holds at 98 m/s
1.00g nose down unstable, holds at 117 m/s
At 1.25g and beyond nose down position has the full 10.2 m/s2 (1.04g) reduction in acceleration again. So at 1.25g, nose down, you accelerate towards the ground at 0.21g
And one word of advice, turn on shields before landing!
I forgot again, luckily just a minor 4% scrape at between 1 and 2 m/s2
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Horizontal axis: local gravity
Vertical axis: net vertical acceleration (ship rotated in position to provide thrust directly against gravity)
It pretty much confirms what was already known.
Main and bottom thrusters always provide at least 5.0 m/s2 on top of current gravity.
Since the main thrusters start out with 20.2 m/s2, it is faster to slow down or accelerate while vertical up until 1.55g, beyond that it doesn't matter and the bottom thrusters are equal in strength.
Side and bow thrusters act strangely against gravity. From 0.10g to 0.30g their thrust is reduced from 10.2 m/s2 to 2.0m/s2. 0.285g is the highest in which you can make a barrel roll without falling.
The bow thrusters show even stranger behavior. Between 0.10g and 0.28g the ship won't fall on it's nose, but it will wobble as if dangling on a string.
From 0.30g to 1.00g the ship reaches a terminal velocity and will stop accelerating further at:
0.30g nose down unstable, holds at 63 m/s
0.40g nose down unstable, holds at 72 m/s
0.50g nose down unstable, holds at 80 m/s
0.75g nose down unstable, holds at 98 m/s
1.00g nose down unstable, holds at 117 m/s
At 1.25g and beyond nose down position has the full 10.2 m/s2 (1.04g) reduction in acceleration again. So at 1.25g, nose down, you accelerate towards the ground at 0.21g
And one word of advice, turn on shields before landing!
I forgot again, luckily just a minor 4% scrape at between 1 and 2 m/s2
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