DK2 Position randomly resetting to odd positions

Just to confirm I do get the occasional head tracking loss which results in colour desaturation.

However it picks up from where I left. I got the impression every 5 to 10 minutes tresch is having to press F12 to recenter because his headset is randomly jumping to a new home/orientation. Possibly a different issue?

Yes, I think Tresch is having a different issue, but i am not quite sure. With the head tracking loss which results in colour desaturation, the camera position is not lost. However I've experienced some occasions where the head tracking loss was very bad (in busy systems/space stations) resulting in a jump of the camera position.

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Hey, I opened a ticket about this during beta 2, and they said they couldn't replicate it so to try again in beta3. It's still happening to me, so I'm wondering if it's happening to anyone else.

Occasionally, the camera position will randomly jump to a new "home" position. Generally what happens is my head will suddenly drop down so it's about where my sternum is, and then I have to press the button to reset orientation again.

Obviously, with the DK2 camera, once you set position, you should never have to reset, but I find it gets out of whack every 5 to 10 minutes or so, and I can't seem to find any rhyme or reason to it. Sometimes it'll do it while I'm looking to the side, sometimes it'll do it when I'm looking straight ahead in station services. I'll be sitting there, totally calm, not moving... and my head teleports into my chest.

Sometimes it ends up higher, too, so my head is almost up at the glass.

Anyone else get this?

EDIT: should be noted that I use the rift in a number of other games, including games I've developed myself, and I've never experienced this with anything but Elite: Dangerous

Can you try to disable core parking within Windows and see if it fixes the problem? You can use the following utility. Set it to 100% and run Elite Dangerous.

http://coderbag.com/Programming-C/CPU-core-parking-manager
 
After a long play session last night if about four hours, this is very confirmed. Still getting little tracking "blips" where the screen will flash grey, and constantly having to reset my position as my head gets in my chest, or way up high. I occasionally find myself almost looking downward at the comms panel!

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You guys that are having the issue. What graphics card/graphics drivers do you have?
 
I submitted a ticket for this issue. From the OVR server logs, this is what happens each time the color desaturates (game loses tracking and resets):

Unfortunately there are no time stamps in the OVRServer logs, but every few seconds, the server runs into an issue in the game and the tracking / positional tracker is reset.

The logs fail in this order:

Ransac failed in xxxxxx ns
Ransac succeeded in xxxxxx ns
Sequence id = 9 with xx votes
cameraToHMDoffset: -xxxxxx
skipped x frames
Tracking reset due to vision latency change <was 0.xx, now: 0.xx>

The last step seems to reverse itself each time the tracker resets from high to low latencies, example: <was 0.41, now: 0.98> to <was 0.98, now: 0.44>

This seemed to be resolved in 3.6 mostly.

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This happens with both the x86 and x64 OVR Server versions, both with the service running and paused.
 
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I think im having a different issue than everyone else here which makes me feel kind of sad as nobody has it so it will not get fixed.

What happends to me is that my positional camera would freeze for 5-10 seconds every 7-10 min but would resume out of same position i was frozen in. yet I dont got to reset F12 very immersion breaking And I really got no clue what to do this started in gamma everything is smooth as hell in gamma really happy with it now if only it would not freeze :(.
 
After a long play session last night if about four hours, this is very confirmed. Still getting little tracking "blips" where the screen will flash grey, and constantly having to reset my position as my head gets in my chest, or way up high. I occasionally find myself almost looking downward at the comms panel!

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You guys that are having the issue. What graphics card/graphics drivers do you have?

I've had this exact same problem since day one. Thought it was all my set up as I am doubling up my racing cockpit as my E: D cockpit but leave my steering wheel base attached (although wheel removed). I thought the wheel base was upsetting the cam, then I also thought it may be my (now redundant) side monitors.

I'm running with a Radeon 290X, always with latest drivers. This problem has been the same through several driver iterations so I don't think it's video driver related.

I have a camera reset button mapped as convenient as possible as it happens quite often... Annoying but not a show stopper as I've been assuming it's all because it's early days for rift and E: D. Not so much for E: D though anymore!
 
mine does this very rarely.

it does it MUCH more when my camera is not positioned correctly.

imo for the best result you want it slightly above (maybe 1 foot) mask height about 5 feet away from you.

in EU terms that is about 1.5m away from you and 30 cm above you, angled down pointing right where the mask will be.

sadly I am having to live with it a little suboptimally but i still have it working pretty well now.
 
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