Just to confirm I do get the occasional head tracking loss which results in colour desaturation.
However it picks up from where I left. I got the impression every 5 to 10 minutes tresch is having to press F12 to recenter because his headset is randomly jumping to a new home/orientation. Possibly a different issue?
Yes, I think Tresch is having a different issue, but i am not quite sure. With the head tracking loss which results in colour desaturation, the camera position is not lost. However I've experienced some occasions where the head tracking loss was very bad (in busy systems/space stations) resulting in a jump of the camera position.
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Hey, I opened a ticket about this during beta 2, and they said they couldn't replicate it so to try again in beta3. It's still happening to me, so I'm wondering if it's happening to anyone else.
Occasionally, the camera position will randomly jump to a new "home" position. Generally what happens is my head will suddenly drop down so it's about where my sternum is, and then I have to press the button to reset orientation again.
Obviously, with the DK2 camera, once you set position, you should never have to reset, but I find it gets out of whack every 5 to 10 minutes or so, and I can't seem to find any rhyme or reason to it. Sometimes it'll do it while I'm looking to the side, sometimes it'll do it when I'm looking straight ahead in station services. I'll be sitting there, totally calm, not moving... and my head teleports into my chest.
Sometimes it ends up higher, too, so my head is almost up at the glass.
Anyone else get this?
EDIT: should be noted that I use the rift in a number of other games, including games I've developed myself, and I've never experienced this with anything but Elite: Dangerous
Can you try to disable core parking within Windows and see if it fixes the problem? You can use the following utility. Set it to 100% and run Elite Dangerous.
http://coderbag.com/Programming-C/CPU-core-parking-manager