@David Braben ,
@Arthur Tolmie
AMD FSR is good point.
But i have nvidia GPU and would be great to use it's native techs.
As i've heared, DLSS in now engine-free and can be easly integreate in any project.
So can we also expect it in near future?
Please, FDev.
Why should the push for closed standard that does not support the majority of players? What is the incentive for doing that? especially, at times like now, where AMD is now challenging NVidia's dominance and Intel moves to push their GPUs....
And you should know, that "free" is not cost free, it takes time and effort to implement DLSS, it got added to Unreal engine, but that is not used by Frontier, they have their own engine, so it comes down to Frontier to implement this "free" stuff....
So what would be better if DLSS was added, would it be 30% better over FSR? 20% 10%? 5%? 1%?
How much time and effort to add something that potentially would only be usable by a subset of users?
And sofar the comparisons between DLSS and FSR do not show any major differences in performance or image quality, only that DLSS often has a little better image quality. So what is it you expect to get with DLSS?