I know NPCs run out of SCBs but the quantities they have can be a bit silly.
I mean, if you're going to outfit a Cobra with, say, a 4A shield and then 2x4A SCBs and 3x2A SCBs....why are you actually in space, flying that ship, as a criminal?
What's that ship actually good for?
It has no cargo space so it can't transport anything or collect salvage/booty.
Are we to assume these NPCs are supposed to be psychopaths who've just built ships purely to go and blow up other ships?
I thought DB was of the opinion that combat shouldn't be a trivial thing?
If they're setting up NPCs which have no other possible function than pew-pew it kind of undermines that whole mindset.
And then, beyond that, there are the NPCs who seem to be able to re-boot their ships without going "dead in the water" like we do, and then, of course, pop a couple of handy SCBs to fully recharge their shield as soon as they lose them.
That's why I have lasers as the "primary" weapon on my ships.
I want to be able to cause overwhelming, sustained, damage to shields.
I want to break an NPCs shields within seconds, regardless of SCBs, and then keep them broken while other weapons tear the hull apart.
Bolded/underlined part
aka PvPers!