Do we need Beyond 2.0?

Just for the record, let's not forget one of the oldest bugs, the infamous target orientation triangle (idk its actual name) that the game can randomly forget to render.
I always thought it did this when the target started silent running. So for me it is working as intended.
 
And if you had targeted it you lose the lock.

What it doesn't have in silent is the square target box.

What it does not have in silent is the lock itself. In the screenshot above you have the lock. You can fire missiles, gimbals will work etc. What you don't have is those 3 little triangles drawn around the target, that's all.
 
The chat bug really is annoying, when talking to some them disembarking, then getting back into ship, massive frame drops and chat is all screwed up.
 
Leaving wing bug
Chat window bug
Transferring ody mats too and from ship, never has worked.
Random and VERY annoying massive fame drops and stuttering.
the SRV mat bug is still a thing.
Night vision solves having no window still a bug.
Being locked in a download menu on a data pad.
Missions to kill people in a shut down settlement.

Fdev could also finish other features that are just left stagnant.
FLEET CARRIER COSMETICS AND INTERIORS!!!
Sort CQC out, make it better and while you are at it CQC on foot would be nice.
 
Call me a pessimist, but I feel there was never any bugfixing attempt that would not introduce new bugs. And judging from experience even if Beyond 2.0 fixes all the bugs, next update will revert most of those fixes anyway.
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I think their code-base is in a place where whatever you do to it, it will produce bugs. Even bug-fixing will produce more bugs. So, they are most probably like "what the heck, let's just go forward and never look back".
Expect the long-standing bugs to be fixed only by accident.
 
We have just had a rework of powerplay that is along the lines of the kind of fundamental changes Beyond introduced, and FDev spent the last year or more adding thargoid content & quite a few new modules so I'd say we are already in a 'Beyond 2.0' era, albeit without a specific season name.

The number of long term bugs does appear to be growing once again though. The main thing affecting my gameplay atm is the protracted server response times in Live and the associated networking coloured snake errors.
 
With all due respect to FDEV and their hard work, the game is currently riddled with game-breaking and time-wasting bugs. I am not only talking about the new ones introduced with PP2.0 and further patches, but also about the ones that have been in the game forever, like inability to upgrade weapons and suits at your own FC's Pioneer store, broken material transfer between FC and ship, removed bounties not updating until a restart etc.

I personally wouldn't mind a little break in development, even if it means delaying the Colonisation even further, and FDEV doing Beyond 2.0 - a series of bigger patches focused strictly and solely on bug fixing and QOL. But this time - unlike with the Beyond - actually DO focus on bugfixing instead of new content. Keep releasing new ships, that's fine, but fix your game as well, before introducing an update of such significance, which 100% and inevitably will introduce even more bugs to the game.

To close off, I know full well FDEV are actually fixing bugs, they have (probably) less manpower available after the recent restructure and that new content is needed to keep the game alive, but there are SO MANY BUGS that have been left in the game since forever that it really is a high time for B2.0 IMO.
I just don't think it's understood how much the absence of this sort of work impactss the launch of every single content update they put out.
 
Random and VERY annoying massive fame drops and stuttering.

Yup. Something that, for me, has only been a thing since the PP2 update. Even happens out in the deep black 'miles' from anything that could potential be related to loading resources. Happens for about 4-5 seconds and then is gone again.
 
Fixing bugs and new features are both essential at the same time. Powerplay 2 has reinvigorated the game somewhat, and the player numbers on Steam stay consistent even with a lot of merit earning game loops currently under maintenance and disabled. I know a lot of players looking forward to Colonization.
 
Fdev in my opinion have always been "yup that will do" ? The player base have for years made do with and accepted that fact.
But we do see dashes of brilliance which sort of make up for those other moments where I believe that Fdev don't play the game.
Their bug tracker really showed which way it was going with bugs.
Unfortunately Elite is a game where there isn't really another game close so we like Fdev make do and always hope it will be better .
 
I don't mind what they do and when they do it provided they COMMUNICATE ABOUT IT, and that includes marking bugs fixed when they are fixed, removing or flagging incorrect information from websites, and providing a weekly update of the whole picture of major issues after a major update.

If they did just a tiny bit more we'd really quickly sift out which were actual development bugs and which were just noise caused by missing or incorrect documentation. And then the documentation can be fixed with analysts and authors and will not be an attention thief for support and dev.

Regarding resources, they must burn an insane amount of bandwidth of repeating themselves in the one-to-one support channels because FDev do not do the absolute basics in the public channels.

I've been keeping an eye on The Other Game and yes, exactly the same issues with all of that, so this is simply a capability gap with FDev at the moment, and it's cross-product.

This is absolutely nothing against the staff who do go on here and step into the firing line... in fact, I have every sympathy!
 
Others have said votes don't tell you much, and I agree even if everything else was perfect; and I would add the much older issues are going to have more bugs, and the extremely poor duplicate management on the extremely poor issues site drowns the signal anyway. So I realise the point of you posting this is so we can see it's meaningless but I'm going to say it anyway: it's meaningless.

VR Orbit Lines bug (66591). Really annoying if it affects you, most players never know it's there.
Given the tiny VR player base, one has to ask how this got to the second most voted problem at all. Something doesn't stack up there.

Epic/CAPI integration issues (21258). Again, tough to explain to a beginner what this bug is, most players likely aren't affected at all, and the CAPI itself has been less important since more things got put into the Journal directly.
Why did we end up with one API and another thing that looks a bit like an API but isn't, and has led to half a dozen scrapers which then present different APIs? (Don't go down the rabbit-hole and answer that, it's rhetorical, I am aware of the literal history). It's absolutely ridiculous for a modern game studio to be in this position. Doubly so when a significant portion of the gameplay is only viable because of external tooling, because in-game discovery and data is so very poor.

And Merits don't show up in either of these approaches at the time of writing.

Oh, and the newer authentication flow for the CAPI endpoint is an accident waiting to happen. It's not technically a privacy issue under current legislation but it actively encourages poor integration practice.
 
Given the tiny VR player base, one has to ask how this got to the second most voted problem at all. Something doesn't stack up there.
Five bars (in Elite Dangerous) is a minimum of 120 votes, from the early Odyssey threads where they posted the actual vote numbers.

Sure, VR is a small percentage of the total players, but there's probably quite a bit more than 120 of them (especially noting it's one vote per account, not one vote per player), they're more likely to prioritise it for a vote, and they're probably more likely to be in contact with other players to hear about the bug report.

(That plus "a lot of people have been successfully discouraged from interacting with the bug tracker", I expect means a lot of other bugs are quite suppressed in vote count)

Doubly so when a significant portion of the gameplay is only viable because of external tooling, because in-game discovery and data is so very poor.
Though I think this is a slightly different issue. Nowadays at least, most of the data you need but can't easily reference in-game is static - where sells rare goods, what are the material requirements for blueprint A and which engineers have it, if I outfit my ship this way how big a powerplant will it need, how does this Powerplay task work, etc. There's certainly a lot more that Frontier could do to present that data better in-game - though it has improved a lot since the old days - but equally in some cases a third-party site can be more convenient even if it's just restating in-game info anyway, because alt-tabbing to a separate web browser can be quicker and less disruptive of in-game flow than poking through the various Codex/map/etc. interfaces.

Up-to-the-minute (or up-to-the-week, at least...) data on things like system states, individual station markets, etc. - i.e. the things where Journal/CAPI data matters for building 3rd-party tools - sure, you can earn more credits per hour if you look up shared data but it's not at all necessary to be making some sort of profit. It's certainly not that things aren't viable without it.
 
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