I honestly feel that after the 1.2 wings update and then various hotfixes, FD should focus their efforts on fixing and expanding the background sim, making sure that missions,influence and system flipping works without a hiccup. They need to really do a major fix on the sim and not little piddly patches. While the devs consistently have been working on it and answering questions when we ask, it seriously needs more work. There is only so much a group can do to keep together. After you shot everything you wanted and traded enough, without the background sim and flipping systems, its gonna get boring.
I don't think cellular automata is quite right. For those with an hour to spare who don't mind a bit of NSFW swearing, this lecture may help to explain some of the principles underlying the design. I can't swear it's exactly the same, but I'd be surprised if it isn't close.The way I read it and saw it when I watched the videos, it was supposed to be like a cellar automata system..
Yeah, personally, I'd exchange all large ships and a good chunk of graphics and sound for the working simulator. Not only working, but taken to the next level with multiple legs of incentives/rewards as you "progress" your faction of choice through different states and affect their influence weight to achieve desired effects. It doesn't have to be about conquering the world, i.e. spreading one faction of choice throughout galaxy, no no, that's a bit dull of an aim. Many tried this one in real life, but either got bored or died before accomplishing their goal. Something more subtle and refined - certain economic incentives, rare modules an goods making temporary appearance after respective "states" are triggered, good payoffs and other incentives for war veterans if the war was won. Awards & Medals. Things like that.
On the other hand, wings are very important too - they will give something to do, while the simulation gets fixed. Flying with friends, fighting high value targets, should be engaging and profitable. Certainly, to me, that sounds more entertaining than any other feature currently present.
Extremely important for me. Can't say anything about the alliance or feds, but all the aspects you mentioned about independent factions are broken for the empire too.
A working background simulation makes or breaks the longevity of the game for me.
FD fixed the Economics aspect of this a few patches ago, making the supply / demand work better.
For those who don't know, there are currently some issues (bugs / weird mechanics) going on with the Background Simulation. FD fixed the Economics aspect of this a few patches ago, making the supply / demand work better. Other aspects, specifically the Minor Factions (any faction that isn't Alliance, Fed or Empire) has issues with Influence, Mission Effects, and faction states (eg. Boom, Civil War, etc).
Those of use crazy enough to be playing the game for this aspect / testing the background simulation know all of this quite well (see my signature link). I suspect most players don't know or don't care. In light of another thread on the subject, I wanted to get a feel for what the Forum community thinks.
FD is well aware of the issues, as Michael Brookes has responded to them on the forums. So no need to rage against the devs in this thread please.
I think they know its messed up right now, and my group has gathered rather conclusive evidence which we will presenting on the forums after wings comes out (we really don't want to bother them with it now).
We just need to persuade them that an update needs to be spent on the background sim.
I think they know its messed up right now, and my group has gathered rather conclusive evidence which we will presenting on the forums after wings comes out (we really don't want to bother them with it now).
We just need to persuade them that an update needs to be spent on the background sim.