Do you care about the about the Background Simulation

How important is the Background Simulation to you

  • Very Important

    Votes: 227 64.3%
  • Somewhat Important

    Votes: 42 11.9%
  • Neutral

    Votes: 25 7.1%
  • Somewhat Unimportant

    Votes: 17 4.8%
  • Very Unimportant

    Votes: 42 11.9%

  • Total voters
    353
I honestly feel that after the 1.2 wings update and then various hotfixes, FD should focus their efforts on fixing and expanding the background sim, making sure that missions,influence and system flipping works without a hiccup. They need to really do a major fix on the sim and not little piddly patches. While the devs consistently have been working on it and answering questions when we ask, it seriously needs more work. There is only so much a group can do to keep together. After you shot everything you wanted and traded enough, without the background sim and flipping systems, its gonna get boring.

Flipping systems? yeah; FD can give you that, as long as they can take it right back....I don't believe you should have "executive" control.
 
I admit i don't care about the background-, foreground- and other simulations at all since I'm playing a good game such as KSP with 1 star system but 400 billion times the gameplay instead.
 
The way I read it and saw it when I watched the videos, it was supposed to be like a cellar automata system..
I don't think cellular automata is quite right. For those with an hour to spare who don't mind a bit of NSFW swearing, this lecture may help to explain some of the principles underlying the design. I can't swear it's exactly the same, but I'd be surprised if it isn't close.
[video=youtube_share;58FWUkA8y2Q]http://youtu.be/58FWUkA8y2Q[/video]
 
It's not important to me personally because I find it hard to attach myself to any of the factions, community goals, lore... you name it, I probably don't care. It's all just to uninspiring. But background simulation has been advertised as one the key features, and it was also main reason to ditch offline mode, so I suppose it's important in the grand scheme of things.
 
Yeah, personally, I'd exchange all large ships and a good chunk of graphics and sound for the working simulator. Not only working, but taken to the next level with multiple legs of incentives/rewards as you "progress" your faction of choice through different states and affect their influence weight to achieve desired effects. It doesn't have to be about conquering the world, i.e. spreading one faction of choice throughout galaxy, no no, that's a bit dull of an aim. Many tried this one in real life, but either got bored or died before accomplishing their goal. Something more subtle and refined - certain economic incentives, rare modules an goods making temporary appearance after respective "states" are triggered, good payoffs and other incentives for war veterans if the war was won. Awards & Medals. Things like that.

On the other hand, wings are very important too - they will give something to do, while the simulation gets fixed. Flying with friends, fighting high value targets, should be engaging and profitable. Certainly, to me, that sounds more entertaining than any other feature currently present.

That's it.
There's that argument saying "you as a pilot should not take any effect on the universe" which is fine. I don't want to affect the universe at all but the game should provide something on the pilot's level to influence. Otherwise there's no game.
I don't mind keeping the big factions out of players' influence, however the game's background sim should take care of it properly rather than using manual injections exclusively. It's just not working out in a huge universe like this.

On the other hand ED needs to provide efficient access to content in this universe what the players can affect and play around with. And that needs to be persistent too. ED will not last long without that - only flying and watching the completely separate background which has no effective and meaningful connection to the players will not be enough. It's already not enough.
ED has lots of merits on the "how" to do something but seriously lacks in the coherent and progressive "what" factor. Like buying a user manual without the unit you would like to use.

I'm afraid the wings will only give another "how" to a non-existing "what". I really hope 1.3 will take on the hardest challenge after the wings update and do something to the background sim. Something groundbreaking will needed to be done I'm afraid. The tech demo works fine, now it's time to make a game.
 
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It has always been the number 1 most important thing for me from day 1. But I think most people who have read my stuff on here know that =p
 
Extremely important for me. Can't say anything about the alliance or feds, but all the aspects you mentioned about independent factions are broken for the empire too.

A working background simulation makes or breaks the longevity of the game for me.

Pretty much sums it up. I think it is part of the "depth" a lot of players are looking for.

Z...
 
FD fixed the Economics aspect of this a few patches ago, making the supply / demand work better.

I take it you're not a trader.

Probably also not a coincidence that after 1.1, it has become all about exploration.

On topic, I'm genuinely curious as to what you are putting under "background simulation". Hand-fed Galnet is not a background simulation. Dev commended events neither. Random NPCs faking trades neither. Random USS player generated... well but ok, my point is : I chose very unimportant because I do not see any background simulation in this game as of yet.
 
For those who don't know, there are currently some issues (bugs / weird mechanics) going on with the Background Simulation. FD fixed the Economics aspect of this a few patches ago, making the supply / demand work better. Other aspects, specifically the Minor Factions (any faction that isn't Alliance, Fed or Empire) has issues with Influence, Mission Effects, and faction states (eg. Boom, Civil War, etc).


Those of use crazy enough to be playing the game for this aspect / testing the background simulation know all of this quite well (see my signature link). I suspect most players don't know or don't care. In light of another thread on the subject, I wanted to get a feel for what the Forum community thinks.

FD is well aware of the issues, as Michael Brookes has responded to them on the forums. So no need to rage against the devs in this thread please.

I personally think it's just a case of taking a hard look at the algorithm of the back story, come guys, there must be some guys here from a Computer Science Degree.
 
I think they know its messed up right now, and my group has gathered rather conclusive evidence which we will presenting on the forums after wings comes out (we really don't want to bother them with it now).

We just need to persuade them that an update needs to be spent on the background sim.
 
I think they know its messed up right now, and my group has gathered rather conclusive evidence which we will presenting on the forums after wings comes out (we really don't want to bother them with it now).

We just need to persuade them that an update needs to be spent on the background sim.

Can you private message me please ,i spent around 200 hours in the games id like to Work test with you guys .have 37 years old here ,with a cockpit at home,warthog hotas,track IR etc...mature player here.and that why iam here i found my self something was wrong with the background AI,and i read almost All the 69 pages about blackbox,background,on to influence small faction etc ....image not so happy at the moment ...i would like to make i difference for the future of this game ,enought of those empty soul games, We want no more candy contents(dlc,skin,ship,etc) at the moment ,We want a solid dynamic background Ai for mature players ,as they promise .enought of those meat market ,sorry to be rude,not so happy at the moment.
best regards Commander
Sorry for my english,frenchy funky Canadian here
 
I think they know its messed up right now, and my group has gathered rather conclusive evidence which we will presenting on the forums after wings comes out (we really don't want to bother them with it now).

We just need to persuade them that an update needs to be spent on the background sim.

Can you private message me please ,i spent around 200 hours in the games id like to Work test with you guys .have 37 years old here ,with a cockpit at home,warthog hotas,track IR etc...mature player here.and that why iam here i found my self something was wrong with the background AI,and i read almost All the 69 pages about blackbox,background,on to influence small faction etc ....image not so happy at the moment ...i would like to make i difference for the future of this game ,enought of those empty soul games, We want no more candy contents(dlc,skin,ship,etc) at the moment ,We want a solid dynamic background Ai for mature players ,as they promise .enought of those meat market ,sorry to be rude,not so happy at the moment.
best regards Commander
Sorry for my english,frenchy funky Canadian here
 
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