i think the mechanic itsself could be improved perhaps, but for the most part, when the servers are behaving and everything is running at full speed i think it is fine. I voted the bottom one because despite the biased wording I know your issue is with jump range, and that i am absolutely fine with.
things i would tweak,
1) the lag behind syncing drives when in a wing, i would like my drive to charge a split second after the lead ship has started
2) back in the dev diaries i believe there was talk of each jump being unique changing based on what is in the system you are jumping from and jumping too, rather than the same sequence every time.
things i would tweak,
1) the lag behind syncing drives when in a wing, i would like my drive to charge a split second after the lead ship has started
2) back in the dev diaries i believe there was talk of each jump being unique changing based on what is in the system you are jumping from and jumping too, rather than the same sequence every time.
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