Do you play with orbit lines on or off?

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On, because unless something went screwy when I tried turning them off it also stops displaying the 'safe; radius you can approach celestial bodies to. So I ended up crashing into stars all the time when scooping fuel because I thought I was further away than I was o.o
 
They're also handy for telling if a station is in front or behind the planet you're approaching.

Yes...I use them to position myself between the station and planet so I'm not approaching from behind the station. It saves a little time...not needed for outposts though.
 
I like them on. They, give a sense of distance and perspective, they help me navigate super cruise and judge other ships flat paths, and make use of gravity wells etc. I find them very handy
 
On. I got used to them, I dont mind.

Without them, its hard to drop from SC to station in perfect direction... droping on other side of Orbis? No, thanks.
 
Always off for me, don't have an issue at all with dropping out of SC on the entrance side to stations without them.
 
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Mark Allen

Programmer- Elite: Dangerous
'Tis interesting to see the split - To start with they were added because most of us in the office couldn't make any sense of the shape of the system without them (And I always still fly with 'em on), I guess you don't really need to know the overall shape to fly anywhere though, we must just be information junkies :).
 
Yeah, I like it on just because I like to have a relative sense of awareness as to where I am in relation to the system. Just another HUD instrument that way. Don't need it, but appreciate it.
 
I have them turned off mostly. Space looks nicer without them.

I only turn them on to help line up my approach to a starport, so that the planet's behind me and I drop out of Super Cruise facing the slot, or near enough.
 
'Tis interesting to see the split - To start with they were added because most of us in the office couldn't make any sense of the shape of the system without them (And I always still fly with 'em on), I guess you don't really need to know the overall shape to fly anywhere though, we must just be information junkies :).

well, i love the ability to turn on/off so both views are available - but i've now changed mind from preferring lines off all the time to:
-prefer lines off all the time except when near star
-prefer lines on for the safety line for easier fuel scooping and avoiding white dwarfs

so would love a keybind to toggle this with. Pleeeeeeaasssseee! :)
 
Used to run with the off, but kept trying to fuel-scoop suns that were too hot or too cold, so now leave them on.

If I see orbit line on a start, I know not to descend into corona further (and burn horribly as a result).
 
I can only echo what many have said already. Because the orbit lines are rendered so flawlessly (unlike HUD elements, which bounce around a bit) and because they are masked behind the cockpit ironwork, to me they always served to underscore the artificiality of the rendered world outside the spacecraft. As soon as the option to remove them became available that's what I did, at which point the galaxy became less like a planetarium and more like a series of actual star systems.

At first I missed the proximity warning circles, and the rather satisfying burst of lines when an exploratory honk revealed an unusual number of new planets, but it didn't take me long to adapt. I've recently returned from a week's exploration and didn't crash into any stars while scooping; after a while you learn to interpret the rate of change of both the fuel flow and heat, and in conjunction with a visual on the star's corona it's almost as good as the range circle.

The lack of orbit lines when approaching stations can be mitigated by flying a slightly wider approach and looking for the parallax between the station and whatever it's orbiting. After a while that too becomes second nature. I did the Mobius Rares Race this way and although at the time it felt as though turning the lines on might have helped, I'm not convinced it made that much of a difference in the end.

I'll add a virtual +1 to the request for a bindable toggle, although it's fairly minor in the grand scheme of things. As I've said elsewhere it would also be nice if the system could be configured to temporarily illuminate the lines for a couple of seconds after a successful discovery honk, just to give a quick eyeball overview of the new system, but I appreciate that's possibly one option too many. KISS and all that.

I'm just eternally grateful that the option to turn them off eventually materialised. For a long time the answer to "can't they be toggled?" was a resounding "no, and never" but thankfully someone saw the light. I would still have played the game with them on, but it wouldn't have looked nearly as convincing to my eyes.
 
I keep them on.

If they are turned off, then 90% of flight-time will be just staring at the star background without any idea/indication of how the solar system even looks like. The orbit lines at least give a sense of the size and planet density.
 
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