Do you play with orbit lines on or off?

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First thing I did on day one when I left the station was to turn the orbit lines off. I'd like to turn off the destination markers as well if I could, and just rely on my gauges.
 
If smuggling or docking at a station where I'm wanted I use the orbit lines to make sure I drop in front of the mailslot. If not, I tend to turn them off, more immersive that way.
 
That's the in-universe explanation, which is fair enough. The problem is that the lines themselves are geometric elements rendered in the same 3D space as the planets and other bodies and as such they appear to be "outside" the cockpit even though the fiction says they're supposed to be on the glass. This is most evident when using head tracking technology; there are no parallax effects or lag between nearby planets and their corresponding orbit lines when the pilot's head moves inside the cockpit. It's not so easy to describe but it's very easy to see, and impossible to unsee once seen, which is one of the reasons why this was such a requested feature. The moment the lines appear to be the same distance away as the planets, rather than right in front of the pilot, the illusion is shattered.

On a more positive note, good news about the possible keybind coming. I wasn't expecting that at all.

Wouldn't it be a really bad projection-system if it couldn't appear like it was really there, outside your cockpit? I never had a problem with that, since technology in thousand years probably advances quite a bit over what's possible today.
 
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used to be on and for a long time now off...

I used to use it to determine which side of planet a station was at but now I just check relative distance on the planet compared to station if I am completely unsure
 
Wouldn't it be a really bad projection-system if it couldn't appear like it was really there, outside your cockpit? I never had a problem with that, since technology in thousand years probably advances quite a bit over what's possible today.
That's arguably true, but it's subjective. Part of the problem with the lines appearing "at the same distance" as the planets, which I didn't elaborate upon but will now that it's been raised, is that the virtual distance itself is something that the brain has to intuit from other visual cues and from the "knowledge" that one is sitting in a spacecraft looking out at the infinite beyond. If the planets give the illusion of being tens of light-seconds away and the lines are the same distance as the planets, this isn't a problem. But if the lines suddenly appear to be too close, and the planets are the same distance, there's a disconnect and all of a sudden you're looking at a 3D virtual space of arbitrary size and not an entire galaxy.

Like I said, it's hard to explain unless you see it yourself, and not everyone sees it. This is why I'm fine with the cockpit holograms and the on-helmet projections, because they remain within the cockpit and move believably with the pilot's head. But I never felt as though the orbit lines were as convincing. They have the tendency to make the whole space outside the cockpit feel that little more artificial.

One of the joys of ED for me is that it can be utterly convincing for long stretches of time. When I play games like Tomb Raider or Assassin's Creed, or simulators like FSX, or even other first-person games like the Call Of Duty series, no matter how beautifully rendered the visuals are I sometimes find my perception flipping between absolute immersion in the virtual world and sudden bursts of "matrix vision" where the world breaks down and I can "see" a construct of geometric shapes, bitmaps and bounding boxes. The frequency and duration vary but it's always there, a nagging reminder of the artificiality of the game world. It never really goes away.

By contrast, ED is the single most convincing simulation of a fictional world that I've experienced in 35 years of gaming. Maybe it helps that I'm such an SF nut, and maybe the fact that ED "only" has to render mostly black space with a few round things in it. Or perhaps it's because I know ED is portraying as realistic a vision of the actual galaxy as current technology permits. All I know is that for most of my gameplay sessions it remains an amazingly believable experience. When I look at that cluster of wiring running down my Diamondback's B-pillar, it's as though I'm looking at something three feet away. And when I glance just to the right or left of it at the stars, it's as though I'm looking at things hundreds or thousands of light years away. Even the lack of forced focus effects doesn't break the illusion for me. It's a rather incredible achievement.

The orbit lines, when I turn them on, break that illusion. They turn the infinite cosmos into a finite box of stuff, into which a smaller box of stuff (the cockpit) is placed. It's a shame, because they are unquestionably useful, but at the end of the day I have to go with what feels right.

Disclaimer: as I revealed in early posts about 3D, VR etc., I don't have stereo depth perception. One of my eyes is considerably weaker than the other and provides only marginal peripheral vision. Almost all of my day-to-day distance judgement, whether for nearby or distant objects, is done using parallax rather than stereoscopy. I don't see the real world in quite the same way most people do, which may have a considerable effect on my perception of virtual worlds. So all of the above may well be unique to me, or at least to me and others with effective monocular vision. Incidentally this is also the reason I stick with TrackIR and haven't tried Oculus Rift; depending on whether or not it works with my eyes it could be amazing, or crushingly disappointing, and I'm not ready for that level of disappointment. No 3D cinema or TV technology has ever worked for me (how could it?) which doesn't bode well.

TL;DR: Ultimately ED feels astonishingly real for me with the lines off, much less so with them on. So of course they stay off! YMMV.
 
I keep them on since too often the station is behind the planet and there's no other obvious indicator that points that out. Otherwise I'd have them off.
 
On. I like 'em.

They help me visualise my location, heading and speed, and they help with building a mental perception of where bodies are in relation to me and each other. When I turn them off, I feel very disconnected from the stars and planets around me.
 
I always have them on.

What I would really like, would be to just have the orbit lines and not the blue circular lines around planets. And if there's only one colour, I think just blue would be best.
 
I played with the default orbit lines on for over 150 hours before deciding to try turning them off - man, the system view outside cockpit looks a lot nicer (for my tastes) with the orbit lines turned off.

Wish I had disabled that setting long ago.

I like the orbit lines on.

Really good when exploring. You can tell lots from them.

Plus when going to a station can tell if the station is infront or behind the planet.
 
I would if I could turn on the orbit lines for a target. So that I can see which side of a planet the station is on during approach. Since that currently isn't an option I play with lines on.
 
I would if I could turn on the orbit lines for a target. So that I can see which side of a planet the station is on during approach. Since that currently isn't an option I play with lines on.

Custom orbit lines would be amazing. I'm huge fan of anything that can be customized for personal preference..

I personally play mostly with lines off because I find them distracting and immersion breaking..

There's few really helpful things that can be achieved with them, but I wish they didn't take the whole screen in busy systems. So being able to select which lines you'd personally want to see would be really good addition.
 
Wow, it's becoming necro city around here. Is there something in the water?

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(To go briefly on-topic, I too would still like a little more granularity in how the orbit lines are rendered but appreciate it's probably off the table by this point, unless it's part of the "core improvements" coming in 2.4 (or is it 3.x?). In particular I wouldn't mind the ability to suppress everything except exclusion limits. Despite what I said further up the thread (in 2015!) I still crash into the occasional star, or overcook orbital cruise approaches, if I don't have the orbit lines switched on).
 
Always on.

It gives me a visual structure to the system i'm traveling through and allows me to see when i'm crossing the orbit paths of stellar objects. When they are turned off I feel lost :(
 
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