Do you really want to wander around a base station?

I'd love for there to be conflict zones within stations. For example, when a conflict means control of a certain station, you should be able to combat dock with the station and hop in to the battle going on in the station. It is an all about battle of attrition to gain control over station defense.
 
I think it would be fun because it would add flavor to the game, atmosphere. It would make it feel a lot less impersonal, like we're dealing solely with a computer.
I mean, if it were anything at all like The Citadel in "Mass Effect", that'd be pretty awesome. Especially if there is a bar scene where you can hang with other players, just shooting the breeze, maybe making under-the-table deals, that kind of thing. Make it like Mos Eisley in Star Wars, maybe.
I really like the idea of giving Elite: Dangerous the feel of a living, breathing, sci-fi universe.
 
I'd love for there to be conflict zones within stations. For example, when a conflict means control of a certain station, you should be able to combat dock with the station and hop in to the battle going on in the station. It is an all about battle of attrition to gain control over station defense.

thats .........

go star citizen for 3 games in one.... dont want a first person spacestation shooter here.....
 
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thats .........

go star citizen for 3 games in one.... dont want a first person spacestation shooter here.....

I'd rather not. They have already said they want to do it...so why not talk about doing it right.

EDIT; i'd suspect this is way off...like at least another 2 years in the future
 
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Walking around doesn't mean the same as fps, if we do get to walk around stations etc. I hope its weaponless. I have no interest in CoD in space.

Riiight... Because CoD is the only thing out there, eh? There has never been and will never be anything else to go by other than CoD!!!!11oneeleven :rolleyes:
Personally, if FPS aspects find their way into ED - and with walking around there is hardly a way around that - I certainly would like to feel the effects of the Civil Unrest modifier, for example. If you don't want that, steer clear of such places. As for the mechanical side of ground/on-station combat, I hope Frontier takes some inspiration from Interstellar Marines.
 
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thats .........

go star citizen for 3 games in one.... dont want a first person spacestation shooter here.....

You wouldn't have to partake in it if you didn't want to. Just like you don't have to partake in Power Play or CQC. But for those who would like to as well as everything else the game has to offer, why not other than you apparently thinking you would be forced to do it?
 
Absolutely not! I can't think of anything more boring or frustrating than simulating walking anywhere. I cannot understand why people want to walk round ships or stations as you'll do it once and it will be like, "meh" and you'll never do it again.

FD should drop it if they have any sense and concentrate on actual issues and game play improvements.
 
You wouldn't have to partake in it if you didn't want to. Just like you don't have to partake in Power Play or CQC. But for those who would like to as well as everything else the game has to offer, why not other than you apparently thinking you would be forced to do it?

B/c this is obviously an XBOX game now that they have released to the console.

Releasing an FPS expansion would make the entire game an FPS focused game.

Logic seems sound.

;)

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Absolutely not! I can't think of anything more boring or frustrating than simulating walking anywhere. I cannot understand why people want to walk round ships or stations as you'll do it once and it will be like, "meh" and you'll never do it again.

FD should drop it if they have any sense and concentrate on actual issues and game play improvements.

By the way they talk about it being way off on the back log nether regions...I wouldn't worry about it usurping anything else we want a lot more. If they can get to it way down the line, like some years later to re-invigorate the player base, I see no problem with that.
 
Why do we ALWAYS have to kill each other????
We don't. My first point in my first post in this thread didn't specifically mention shooting anyone - it mentioned "find X" and "rescue Y" type missions. The second point mentioned shooting stuff. Games like the original Deus Ex allowed you to play through the whole shebang without killing a single opponent.

Besides, given the architecture of the game and the size of populated space, I suspect it would be you (and maybe a friend) against bots 99% of the time, although PvP would be fun.

If we walk around can't we simply have meeting places where we can go to talk to others, discuss new trade routes, tactics, in-game stuff. Do we always have to kill each other? C'mon.. there's enough fps games out there without adding to them.

Yeah - I agree. I think when the majority of pro-ship/station walking are talking about it, they mean just the walking and not the shooting. Maybe in the far future, but all the majority wants is just the ability to walk around, that's all. And I understand some people ask why - what point would it serve? Again, atmosphere and the feeling of ownership.
We already have tools for that and all the political dealings (Teamspeak, Reddit, these forums and individual clan websites). I see no reason why people would do it in-game. Again, it adds little to the game to be able to walk around your ship and/or the station and go to Quark's. As others have pointed out, it would be cool once or twice, and then people would start to complain that there's nothing to do. And they'd be right. It would only add to the amount of time it takes to get a mission.

If drinking on your own in a busy bar is boring, think how dull virtual drinking on your own would be. In other words, if FD don't include significant additions to the gameplay experience with properly-focussed content, they shouldn't bother with "walking around" at all.


My idea was getting a specific high pay out mission to do a 'hot' landing on a moon base as a *gasp* Federal drop ship. Where players are making up a special ops unit that would sit in your federal drop ship until you land to go fight their way into a medium security moon base to collect intel, as a pilot or two would be dog fighting in atmosphere while another ship could be providing some ground support while avoiding some anti air fire. Also new modules like smoke canisters for support for the troops. Do a hot pick up a bit outside the base and bounce. Just to find out it could be a set up all in all. Kind of like Planet Side 2 game play tacked onto ED but with credits instead of some silly call of duty point carrot on a stick.

That would be fun.
Absolutely - CoD doesn't appeal to me either (and yes, I have played it!) Any FPS add-on would need to take a different tack and would need to add to the game. An arena-type shooter would not be that much fun for me as it wouldn't be sufficiently different from other shooters (and FD don't have background in FPS arena games, so I suspect they wouldn't do it as well as other developers.) This is why I'm suggesting that there be a tight focus to any first-person element to the game. "Just walking around" was tried in EVE and it failed really hard. Focussed, objective-led gameplay such as you describe would work, and the physics model of the game already supports that kind of mission. It would also give players a reason (if they needed one) to use the smaller ships again - I can't imagine a Python being much use for close air support. Aerodynamic shapes like the Eagle would be much more useful provided the body had an atmosphere.
 
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Absolutely! This is one of the aspects I miss the most about playing a MMO. Just the ability to get out of the seat and move around my own ship would be awesome in itself!
Just arrived at Mars High and would love to get out and check out the gardens :)
 
We already have tools for that and all the political dealings (Teamspeak, Reddit, these forums and individual clan websites). I see no reason why people would do it in-game. Again, it adds little to the game to be able to walk around your ship and/or the station and go to Quark's. As others have pointed out, it would be cool once or twice, and then people would start to complain that there's nothing to do. And they'd be right. It would only add to the amount of time it takes to get a mission.

If drinking on your own in a busy bar is boring, think how dull virtual drinking on your own would be. In other words, if FD don't include significant additions to the gameplay experience with properly-focussed content, they shouldn't bother with "walking around" at all.

You miss the point entirely. I get it - there's people on both sides of the fence here. Some want it, others don't. But for those who want it, we all want it for the same reason. If the people who don't want it don't understand that feeling, then there's nothing we can do to change your mind. I'll be a proponent of ship/station walking until the end.
 
It quickly became one of the worst bits of the disaster that was X : when it first released.

Devs: Don't make us crawl through air vents to loot boxes with tonnes of tradeable cargo, please.

And please don't populate the stations with a hundred clones of your Gran. Lovely tho she is.
 
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I personally only want to see the interior of my ship. I don't necessarily need missions, stations, or even free floating in the ship. I just want to see the insides of my ship, get a feel for how everything works inside and most importantly be able to get a feeling for the size. It regularly puts me off how large the cockpits actually are in comparison to what size they appear to be.

Apart from that what I would be looking forward to would be exploring abandoned ships and maybe even stations/outposts. Everything else is nice to have, but not necessary for me personally.
 
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What's the first thing to do when walking around stations is released?
Simple - Visit every shop on the station and say "I'm CMDR Atrus and this is my favorite store on the Lave Station (or whatever station it happens to be)" :D
 
Love this idea!! We can gamble our credits!!! Roulette! Poker with other cmdrs!!!

Que the 'I lost my Anaconda at the roulette table' rage quit threads.

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Why do we ALWAYS have to kill each other????

If we walk around can't we simply have meeting places where we can go to talk to others, discuss new trade routes, tactics, in-game stuff. Do we always have to kill each other? C'mon.. there's enough fps games out there without adding to them.

ha, are we going to get a new breed of station rammers? People just barging into you or blocking your path.
 
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