I know what you mean. I'm kinda torn on the issue; on the one hand i think its very cool and clever using the whole spectograph thing, but again should a game be self-enclosed and not relying on 3rd party tools? I know some people are saying they could include the tool in game but lets be honest, if all of a sudden a spectograph turned up in the game people would have immediately known to check the probe sound with that rather than using their creativity.
Its a tough choice, i cant help but feel ED has been designed for the few to discover and the many to follow, for really big discoveries i guess there is no way around that, but i think they could create smaller discoveries and features.
For me, the coolest part about landing on some obscure moon in the middle of nowhere 15k from the bubble on an undiscovered moon and finding a huge canyon that got deeper and narrower felt awesome because i knew i was seeing part of the game no one had ever seen before, i discovered that myself.
Now that FD have clearly laid the groundwork for complexes and caves i'd love for those to be generated on planets and the chance to find really cool ones skyrimesc in the middle of nowhere.
Everyone wants to be the hero of their own game, that is kinda hard in ED so i share people frustrations but it is also symptom of the open world, sandbox MMOish nature of it.