Do you think exploration ships will be self sustainable after the new update?

For all the concerns over "easy mode" if we can repair our power plants, FD could always add more danger to exploration.

I mean, black holes are just eye candy.
And crashing in to exclusion zones is basically harmless.

If we can repair our entire ship, then there's no reason to not add more dangers, than can damage our entire ship. :)

CMDR Cosmic Spacehead
 
Always set speed to 0% on jump. Then you're immediatly in position to scan the star as well.
Thought everybody did that.
 
Also, seriously guys, just set the throttle to zero as soon as the jump countdown starts, you can't run into a star if you're not moving.

Damn right. I've been playing since release, mostly exploring, been to SAG A* and back etc and in all that time I've only ever had to use 1 heatsink. Even then it was panic stations as I'd forgotten which button it was bound to.
 
I know commanders have been in the black for month, but the power plant is still the weak spot of every exploration ship. Does anyone think (or know) if we can repair it in the future with synthesis or similar stuff?

Power plant, flower plant. What REALLY matters is paint. Let me synthesis paint so I can keep my Dolphin and Orca looking like new when I'm taking selfies from the other side of the galaxy. What's the point of flying a posh ship if it looks like rubbish?
 
For all the concerns over "easy mode" if we can repair our power plants, FD could always add more danger to exploration.

I mean, black holes are just eye candy.
And crashing in to exclusion zones is basically harmless.

If we can repair our entire ship, then there's no reason to not add more dangers, than can damage our entire ship. :)

CMDR Cosmic Spacehead

I've barrel rolled several kilometres in my SRV repairing theHull as I went down... no problem... magic,
Once, I got stuck in my SRV at the bottom of an icy ravine for a great deal longer than I would have wished, just too slippery and I couldn't send my ship away because in all likelihood it wouldn't be able to land again (not this side of the iceball anyway) so I had to go up there, keeping within 2.14 kms, that was an adventure I'd rather not repeat... ice spikes would have made it easier (not easy, but easier)

The accumulated damage to my ship through Black Holes is so far just 6%, but that really just gives me another 93 black holes to visit before I 'combust' which is something I'd rather avoid.(...then stop visiting Black holes)

I understand if some want other players to suffer setbacks, after all why should anyone get total enjoyment out of something when they perhaps are seeing a rebuy screen more often than they'd care to.
I also understand that a video game has to put hurdles and walls up to hinder players whereas in reality technology would iron out any wrinkles for a smooth passage, but this video game has wrinkles that are a little nonsensical, to go into the black with no support battery/emergency PP is expected because... it's a hurdle, yet the magical appearance of a replica godship is also expected for a fluid gameplay, another quirk is the Autopilot, I am not allowed to have an Autopilot to fly my ship for me... unless I'm not aboard! just another nonsensical hurdle that is accepted under the 'gameplay' tag.
I feel that the developers could allow technology and common sense to benefit the explorer and players in general, and have Giant Sand/Dust worms/Solar flares/Landslides/Corrosive atmospheres/meteors and meteorites and any number of other deadly happenings to be the setbacks instead of illogical restrictions that are to be seen as gameplay

[yesnod]
 
Always set speed to 0% on jump. Then you're immediatly in position to scan the star as well.
Thought everybody did that.

Nope, not everybody does that, after all if you scan the Star and there are other bodies that are of no interest to you and you move on you leave a tag... that's just rude!

Power plant, flower plant. What REALLY matters is paint. Let me synthesis paint so I can keep my Dolphin and Orca looking like new when I'm taking selfies from the other side of the galaxy. What's the point of flying a posh ship if it looks like rubbish?

I've been wanting paint for years... lovely backdrop in the black and your ship looks like crepe.


Edit... I just realised I accidentally did a multi quote.... I feel real now!
 
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Logically speaking, you could have a temporary backup battery as an optional module, which only has enough juice to run an AFMU and Life support for a short time, which can then be used while you power down the primary power plant, and conduct repairs.

A risk being, if you don't restart the power plant before the battery runs out, you're dead in the water.
You could also have solar arrays in the utility slots, to charge the battery up, to try again.

If you do end up dead in the water, too far from a suitable star to charge up, you could call for fuel rats to give you a "jump limpet" which jump starts your reactor.
Assuming they arrive before you run out of air. :p

CMDR Cosmic Spacehead

See, that's the sort of idea I like.

Give us new toys to play with - not necessarily things that are absolutely required in order to do what you intend to do but just a choice of doodads that you can fit to a ship and give yourself a benefit of some sort.

Unless you're flying an Annie, exploration ships already use up all their internal slots but it seems like a waste to not have anything to put in those hardpoints and utility slots.
How about things like range-finder lasers, molecular scanners and seismic charges for hardpoints and solar-panels, chemical resequencers and signal amplifiers for utility points?
It'd all be stuff that isn't crucial to exploration but it'd be stuff that'd either give you extra stuff to do (thus making more credits from data) or it'd be stuff that'd make your life easier or give you improved survivability.

And, yes. I realise that, as far as we know, we're not getting anything like that with the exploration update but it'd be nice.
 
Always set speed to 0% on jump. Then you're immediatly in position to scan the star as well.
Thought everybody did that.

Nope. I jump at full throttle, always have done, and have never faceplanted into a star. If I want to scan the entry star I just throttle back as soon as I emerge from the jump.
 
A few points I want to add to the discussion:

  • "Exploration is already too easy, this would just add to that."
    Exploration was never intended as being difficult imho, nor should it be. For me exploration is about relaxing and going at your own pace. From that standpoint being able to repair the PP wouldn't hurt.
  • "I never had an issue with the PowerPlant / If you manage to reach 0% you shouldn't be an Explorer / etc..."
    Well...me neither. But it's just a nice thought, that you could theoretically stay in the black indefinitely. My ship, my castle! There are other's like it, but this one is mine...

    Oh, and btw. when I'm on route - meaning just fast jumping from system to system until I reach my next destination - I do watch TV and then it happens from time to time, that I bump into a star.
 
Always set speed to 0% on jump. Then you're immediatly in position to scan the star as well.
Thought everybody did that.
I have buttons assigned to the fixed speeds of 0, 25%, 50%, 75%, and 100%. So before I do the jump, I set the manual throttle to zero, click the 100% speed, and then jump. After the jump, the game reads the manual throttle, which is at zero, and the ship stops right there. Adjust the ship while honking, target star, get the scan data, click next system, adjust, and set to 100%.
 
Exploration is already too easy, this would just add to that."[/B]
Exploration was never intended as being difficult imho, nor should it be. For me exploration is about relaxing and going at your own pace. From that standpoint being able to repair the PP wouldn't hurt.

Yeah but Christopher Columbus and savages and sea monsters and blah blah blah! :p
 
Worried now that you'll need:

Mining lasers
Refinery
Higher output / heavier power plant
Collector limpet controller
Prospecting limpet controller
Cargo rack for limpets

In other words, instead of having an exploration ship you've suddenly dropped 15ly range and are basically in a mining ship.
 
Nope. I jump at full throttle, always have done, and have never faceplanted into a star. If I want to scan the entry star I just throttle back as soon as I emerge from the jump.

Earlier on back in 3301 (2015) this was a bit of an issue for me as you could unavoidably crash into the exclusion zones of some black holes and neutron stars if you didn't throttle back during the jump. Much less of an issue now though with being able to select star types for plotting if things get a little too iffy. Not including a rough landing I took recently (I just want back to the bubble to fix it up), the lowest I've gotten my hull down to exploring was something like 93% on my first real exploration trip to Sgr A in 3301.
 

Lestat

Banned
Worried now that you'll need:

Mining lasers
Refinery
Higher output / heavier power plant
Collector limpet controller
Prospecting limpet controller
Cargo rack for limpets

In other words, instead of having an exploration ship you've suddenly dropped 15ly range and are basically in a mining ship.

Not sure if you need a Refinery. So strike that one. Prospector might be nice but it not needed. The only things I bring is. Mining Laser, Collector and cargo rack. If you are smart you. Will not make Collector Limpets until you need them and use all but 1 or 2. So you can keep the long distance.
 
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