Docking request denied. Did you block me?

So last night I was hauling for the [NULL] CG.

Got greedy and dropped my shields for a 6E cargo rack.

Got a rebuy from someone no comms. Fine whatever, you get that, it's a CG. Actually a buddy almost saved me but that's not the point.

Then later I saw another rebuy from an "honest pirate" who I missed seeing their comms. He made an in character demand, and if I'd seen it I would have stop and dropped. I don't think he could have taken on board the whole 6E worth of Tea.

I still didn't have shields on my T-9, but I'd put on some Mil Spec hull and heat sinks and uh - okay in hindsight silent running on a T-9 was never going to be a thing for PvP but uh I'm doing bulk smuggling on another project, so the CG was kind of a stress test of the idea. (getting off topic here)

Anyways, so I didn't see the polite request to drop and take it like a man, got killed, got salty - so I went and picked up my Eagle with the FSD Interdictor to give the combat ships some serial interdictions to grief the griefers kinda thing. (The Eagle is only for this purpose my new CG kit is the T-9 and the Interdictor).

So get back to the CG. Can't find that pirate.
Serial interdict a combat ship. Turns out they're just there for the CG.

Anyways I talk about my intentions on local comms at Conway City. There's a bunch of hollow squares. Maybe six.

I go on patrol for a bit. Star - Station back and forth. All quiet.

And then the thing happens that is the point of this thread.

Five minutes later I'm requesting docking to get back in the station. And it's full of hollow squares. Like full. Maybe nine.

REQUEST DENIED.

lol wut?

Good rep with [NULL] no fines (well maybe dinging the toast rack a couple times).

Then connection lost, restart game. And the instance is empty. Empty. Busy CG to ghost town.
Tumble weeds blowing down the Main Street of the good ship Marie Celeste. [crickets chirping]

What just happened?

Did someone block me for griefing the griefers?

Is there a way to tell from the journal that you've been blocked by someone?

Sudden pang of sympathy for the PvP knuckleheads:
[video=youtube_share;luJJBeCFeM0]https://youtu.be/luJJBeCFeM0[/video]


Also had a rethink in light of this:
[video=youtube_share;Uh9AWV_BWo0]https://youtu.be/Uh9AWV_BWo0[/video]
 
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There weren't that many traders. Lots of folks there for the bounty hunt CG.

I get that it could be coincidence - but it smells wrong - and I want to know if there's some log entry which shows what happens at disconnect. Cause the instance just dropped.
 
So last night I was hauling for the [NULL] CG.

Got greedy and dropped my shields for a 6E cargo rack.

Got a rebuy from someone no comms. Fine whatever, you get that, it's a CG. Actually a buddy almost saved me but that's not the point.

Then later I saw another rebuy from an "honest pirate" who I missed seeing their comms. He made an in character demand, and if I'd seen it I would have stop and dropped. I don't think he could have taken on board the 6E worth of Tea.

I still didn't have shields on my T-9, but I'd put on some Mil Spec hull and heat sinks and uh - okay in hindsight silent running on a T-9 was never going to be a thing for PvP but uh bulk smuggling can be useful.

Anyways, so I didn't see the polite request to drop and take it like a man, got killed, got salty - so I went and picked up my Eagle with the FSD Interdictor to give the combat ships some serial interdictions to grief the griefers kinda thing. (The Eagle is only for this purpose my new CG kit is the T-9 and the Interdictor).

So get back to the CG. Can't find that pirate.
Serial interdict a combat ship. Turns out they're just there for the CG.

Anyways I talk about my intentions on local comms at Conway City. There's a bunch of hollow squares. Maybe six.

I go on patrol for a bit. Star - Station back and forth. All quiet.

And then the thing happens that is the point of this thread.

Five minutes later I'm requesting docking to get back in the station. And it's full of hollow squares. Like full. Maybe nine.

REQUEST DENIED.

lol wut?

Good rep with [NULL] no fines (well maybe dinging the toast rack a couple times).

Then connection lost, restart game. And the instance is empty. Busy CG to ghost town.
Tumble weeds blowing down the Main Street of the good ship Marie Celeste. [crickets chirping]

What just happened?

Did someone block me for griefing the griefers?

Is there a way to tell from the journal that you've been blocked by someone?

Sudden pang of sympathy for the PvP knuckleheads:
https://youtu.be/luJJBeCFeM0


Also had a rethink in light of this:
https://youtu.be/Uh9AWV_BWo0

Friendly advice from a pirate, armor won't make up for no shields, FSD dumbfire disruptor weapons serve double duty in taking down drives, and super penetration railguns are excellent at destroying FSD or power plants even when hull is high. To mitigate module damage you would need MRPs, and even then they don't hold up long. Specifically long range FSD mods have lower integrity, and below 75% can malfunction during chargeup, resetting the countdown.

Use boosters and shield as a primary line of defense, blocks direct module damage while up of course. Additional protection with ECM or chaff is another option based on ship class. Armor underneath can provide additional security, and big ships with military module slots can fit MRPs without impacting cargo space.

The video you linked with Rinzler's Git Gud guide to open trading is a great starting point.
 
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Friendly advice from a pirate, armor won't make up for no shields, FSD dumbfire disruptor weapons serve double duty in taking down drives, and super penetration railguns are excellent at destroying FSD or power plants even when hull is high. To mitigate module damage you would need MRPs, and even then they don't hold up long. Specifically long range FSD mods have lower integrity, and below 75% can malfunction during chargeup, resetting the countdown.

Use boosters and shield as a primary line of defense, blocks direct module damage while up of course. Additional protection with ECM or chaff is another option based on ship class. Armor underneath can provide additional security, and big ships with military module slots can fit MRPs without impacting cargo space.

The video you linked with Rinzler's Git Gud guide to open trading is a great starting point.

I'm out of rep juice, so have a +1. That's all pretty darn solid advice.
 
Friendly advice from a pirate, armor won't make up for no shields, FSD dumbfire disruptor weapons serve double duty in taking down drives, and super penetration railguns are excellent at destroying FSD or power plants even when hull is high. To mitigate module damage you would need MRPs, and even then they don't hold up long. Specifically long range FSD mods have lower integrity, and below 75% can malfunction during chargeup, resetting the countdown.

Use boosters and shield as a primary line of defense, blocks direct module damage while up of course. Additional protection with ECM or chaff is another option based on ship class. Armor underneath can provide additional security, and big ships with military module slots can fit MRPs without impacting cargo space.

The video you linked with Rinzler's Git Gud guide to open trading is a great starting point.

Appreciate that - didn't know about the FSD failure paths. I have of course G5 long Range FSDs

So Disruptor Missiles - is that a PowerPlay module or just an engineered special effect?
 
Appreciate that - didn't know about the FSD failure paths. I have of course G5 long Range FSDs

So Disruptor Missiles - is that a PowerPlay module or just an engineered special effect?

Yes to both actually, Yuri Grom has a pledge weapon called Containment missiles, but you can take vanilla dumbfire missiles and engineer them to have the experimental effect of also forcing a shutdown of the FSD. The Grom missiles are slightly more effective, but the standard dumbfires have no pledge time and can be fitted as a C1 or C2 module, Grom's are C2 only.

Side note: the FSD fast spin up engineer effect helps mitigate the risk that FSD disruption has, but at the cost of being incompatible with FSD long range. Still something to consider if you want additional coverage, they are rather effective in downplaying the effect by rebooting the FSD near instantly as opposed to waiting. There is a cooldown before FSD disruption can be reapplied.
 
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it just happens, that the station is full and no (large) landing pads currently available

This.

I was denied docking on three trips at the end of my time tonite. The station was full and all the large pads were full. It happens. Small and medium pads could have easily filled up with combat vessels.

I just pull into the NFZ and park and wait, asking for docking permission like every minute or two until I get it.
 
So last night I was hauling for the [NULL] CG.

Got greedy and dropped my shields for a 6E cargo rack.

Got a rebuy from someone no comms. Fine whatever, you get that, it's a CG. Actually a buddy almost saved me but that's not the point.

Then later I saw another rebuy from an "honest pirate" who I missed seeing their comms. He made an in character demand, and if I'd seen it I would have stop and dropped. I don't think he could have taken on board the 6E worth of Tea.

I still didn't have shields on my T-9, but I'd put on some Mil Spec hull and heat sinks and uh - okay in hindsight silent running on a T-9 was never going to be a thing for PvP but uh bulk smuggling can be useful.

Anyways, so I didn't see the polite request to drop and take it like a man, got killed, got salty - so I went and picked up my Eagle with the FSD Interdictor to give the combat ships some serial interdictions to grief the griefers kinda thing. (The Eagle is only for this purpose my new CG kit is the T-9 and the Interdictor).

So get back to the CG. Can't find that pirate.
Serial interdict a combat ship. Turns out they're just there for the CG.

Anyways I talk about my intentions on local comms at Conway City. There's a bunch of hollow squares. Maybe six.

I go on patrol for a bit. Star - Station back and forth. All quiet.

And then the thing happens that is the point of this thread.

Five minutes later I'm requesting docking to get back in the station. And it's full of hollow squares. Like full. Maybe nine.

REQUEST DENIED.

lol wut?

Good rep with [NULL] no fines (well maybe dinging the toast rack a couple times).

Then connection lost, restart game. And the instance is empty. Busy CG to ghost town.
Tumble weeds blowing down the Main Street of the good ship Marie Celeste. [crickets chirping]

What just happened?

Did someone block me for griefing the griefers?

Is there a way to tell from the journal that you've been blocked by someone?

Sudden pang of sympathy for the PvP knuckleheads:
https://youtu.be/luJJBeCFeM0


Also had a rethink in light of this:
https://youtu.be/Uh9AWV_BWo0

Sometimes all small/medium pads are used from players and NPC's together and you don't get permission.
If you than get a disconnect due to bad connection, a restart puts you into a fresh instance made only for you to make sure, you'll get a fast start into the game.

Oh.my.God
The video from rinzler in the Type-7 is soooooo useless this time :(
1. Running away won't bring you to your destination
2. Type-7 has a great supercruise ability, everyone should use it to avoid the interdiction
3. Griefers get NEVER NEVER NEVER EVER annoyed.

I was once hunted by Griefers in Cubeo (NO CG!! just normal day) in my Taxi Type-6.
They were a wing of 3 and tryed to interdict me but their FDL's weren't able to keep up with the supercruise ability of Lakon.
When i've beaten one, the next one started. They made a row.
2 hours later i have given up and submitted finally because i was the one who didn't cared about peanuts rebuy and just wanted to arrive my destination. THEY WERE INTERDICTING ME IN CHAIN FOR 2 HOURS!!! Griefers never get bored!!!

Sry Rinzler but this "Git Gud guide" is crap this time :|
 
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A new bogey man to keep Combat Logger company? The Blocker! "I just know that ship with the diamonds is Blocking me, I just know it!" Poetic Justice.
 
The blocking feature is meant to distance yourself from being in the same instance as the block-ee, right? So if someone blocked you, you would be "less likely" to be in the same instance as them. Wouldn't that mean that to you, you would see "less players"? If so, then if everyone blocked you, you'd end up being in an empty instance, so being blocked doesn't (or shouldn't) create this "Docking Denied" situation.

What probably happened was that a pad for your size of ship was not available, be it other players or NPC ships were occupying the said pads. The OP already mentioned the station was full of players, that would certainly make it more likely to have no pads available.
 
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Thanks for the input folks.

I'm going to chalk this one up to the pad hogs.

I don't want to make too much of it, but technically I was being more anti-social with the serial interdictions ("Imma gunna git yoo back") than the pirate who was a pro. So I thought "is this what being blocked looks like?" and given there has been some noise about this lately I figured someone might have looked at the journal logs and noticed something that shows a red flag.

And I wouldn't write off Rinzler's video. There's good basic principles about - tank your shields not your hull.

Massive D did another one that has good advice for engineering tradeships for survivability.


[video=youtube_share;_QCWTDpFChk]https://youtu.be/_QCWTDpFChk[/video]
 
Thanks for the input folks.

I'm going to chalk this one up to the pad hogs.

I don't want to make too much of it, but technically I was being more anti-social with the serial interdictions ("Imma gunna git yoo back") than the pirate who was a pro. So I thought "is this what being blocked looks like?" and given there has been some noise about this lately I figured someone might have looked at the journal logs and noticed something that shows a red flag.

And I wouldn't write off Rinzler's video. There's good basic principles about - tank your shields not your hull.

Massive D did another one that has good advice for engineering tradeships for survivability.


https://youtu.be/_QCWTDpFChk

Yep. MassiveD's is also relevant. This one and Rinzler's Git Gud Guide are still top of the heap, and anyone who says they no longer work are uninformed.
 
Yep. MassiveD's is also relevant. This one and Rinzler's Git Gud Guide are still top of the heap, and anyone who says they no longer work are uninformed.

Well I roll with Ion Disruptor Shock Mines after watching Massive D but I can't say that my survivability is increased by them.
Shields and high wake are the only thing that works for me. And if anyone's got engineering effects that can push damage through to my FSD - well, I'm just a target, baby. Just a target.

But shock mines are way fun to drop on folks from a good height.
 
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Then connection lost, restart game. And the instance is empty. Empty. Busy CG to ghost town.
Tumble weeds blowing down the Main Street of the good ship Marie Celeste. [crickets chirping]
I've had that happen a few times at CGs. It feels like being in the movie Quiet Earth.

edit - I shouldn't have mentioned Quiet Earth. Now you are going to bring up Bruno Laurence in women's underwear, I can tell ;)
 
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I've had that happen a few times at CGs. It feels like being in the movie Quiet Earth.

edit - I shouldn't have mentioned Quiet Earth. Now you are going to bring up Bruno Laurence in women's underwear, I can tell ;)

With the Kiwi accent I thought this said "When Operation Fleshlight went horribly wrong."
[video=youtube_share;QdHoYtBzdX0]https://youtu.be/QdHoYtBzdX0[/video]
 
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