Does anyone actually enjoy engineering?

No, you're trying to pick a fight. You haven't 'helped me straighten out my jargon', you haven't even had the decency to reply to the question I asked you yesterday. I'm not even slightly confused by what I meant and neither are you- you've wasted the last three days trying to get me to concede a point I've already conceded twice now. That's rude and immature, with lashings of smug condescension.

There is no specific word for the very specific act of exploiting the way a signal source remains persistent if you exit the game without using the game menu.

'Combat logging' is a colloquial expression which is close enough to describing that exploit that no-one commenting on this thread is in any doubt about what I meant. The phrase isn't in any dictionary and it has varying definitions depending on which game or website you search for one, just in case you decide to get even more insufferably pedantic.

I asked you for the terminology you would prefer me to use. This is your reply- 'you seem confused'. If you truly believe that then ease the alleged confusion- come up with a term to describe the act!

Otherwise, all you're doing is picking a fight and trying to make a fellow forum member look bad.

Again;


Please clearly state what you want me to use in each instance:

1 Logging out using the menu.
2. Logging out by other means in order to gain an advantage otherwise denied by using the game menus.

Play nice, eh? 😎


LOL, you brought up a quote about combat logging when no combat, much less a countdown timer, exists.

You are clearly, VERY confused.
And your jargon is flat out wrong.

If you don't want help, that's fine.

Enjoy your rage son!

That's the immature nonsense here.

LOL
 
LOL, you brought up a quote about combat logging when no combat, much less a countdown timer, exists.

You are clearly, VERY confused.
And your jargon is flat out wrong.

If you don't want help, that's fine.

Enjoy your rage son!

That's the immature nonsense here.

LOL

Bob, if you have any help to give, please offer it, but this constant tirade about a colloquial term is quite disturbing There's no rage, there's no confusion. I've politely asked you what terminology you would prefer me to use, you're the one coming off as enraged, or at least very irritated by my using what you've deemed to be an incorrect term. I'm fine with that Bob- but you have to explain what term meets with your approval before I can use it.

PS, I am not Feros.


LOL

I am aware of that fact, Bob.
 
Last edited:
I would call it Alt F4 exploit, or disconnect exploit. That's what it is.
It takes longer to force quit and re-enter a game than it takes to actually find more HGEs. I don't get why people even spend so much time trying to find ways to exploit the system.
 
I would call it Alt F4 exploit, or disconnect exploit. That's what it is.
It takes longer to force quit and re-enter a game than it takes to actually find more HGEs. I don't get why people even spend so much time trying to find ways to exploit the system.
If you get an HGE with PI's that has like 30+ minutes left on it....I totally can see the appeal of doing it.

I personally don't do it, because the whole force-quit-relaunch game is ridiculously tedious in my mind, on that point I totally agree with you. But I do understand the reason other people do it.
 
I'm not a fan of it.. The simple farseer engineering isn't bad. It gives you a variety of things to do especially if your fairly new and have obtained a decent jump range ship.
Going out to get some meta alloys
Scouring famine systems flying around the T9 supply areas scanning for datamind wake exceptions
Rolling around in your SRV hunting for arsenic.
Running to Davs to collect chemical manipulators

They will be working on their basics of flight, their SRV driving and scooping, not to mention all the fuel scooping they will be doing to get from point a to point be.

All those tasks are valuable training for a new commanders. BUT some of those engineers can keep their wares. Too many hoops to jump through.
 
I have always kind of looked at eng. as an end game type of scenario for a ship. But I truly like the grind, so to speak, as it adds more depth to the game. I have 1 ship that is fully eng. for a specific role "mission runner" but I have a collection of all ships that eventually I'll do some type of eng. to. It pretty much adds to the game background I guess. some like the challenges and some don't. The differences are in fact truly survive or die, mainly with PvP as most NPC is balanced with your rank. But there are a countless amount of times I have had to run due to improper eng. or none with a ship so it is kind of fun to tinker with eng. as it does make a difference in a ships role.
Just a good depth for those who want to spend the time but not truly needed IMO.
Good luck Commander...o7
 
I like the added optionality provided by the engineering effects, but I do seriously dislike the repeated material grind for each ship. I would rather see, once unlocked, all different module variants offered at outfitting. I could live with a one-time unlocking of engineers to make those outfitting modules available, meeting the engineering requirements was OK as a gameplay activity IMO, introduced me to some aspects of the game I wouldn't have probably tried out otherwise.

But of course I can see how this would truly be an easy mode compared to the current system. I just think there should've never been a purely grind- based hard mode in the first place.
 
I asked you for the terminology you would prefer me to use. This is your reply- 'you seem confused'. If you truly believe that then ease the alleged confusion- come up with a term to describe the act!
LOL, you brought up a quote about combat logging when no combat, much less a countdown timer, exists.

You are clearly, VERY confused.
And your jargon is flat out wrong.

If you don't want help, that's fine.

Enjoy your rage son!

That's the immature nonsense here.

LOL
PS, I am not Feros.


LOL
I'm fine with that Bob- but you have to explain what term meets with your approval before I can use it.

Perhaps LOL is what Bob would like you to use.
 
This is not just about having rare and meaningful upgrades. This is also about being forced to grind because the vanilla stuff just doesn't cut it even against environment enemies confronting your vanilla ships.
The grindiest thing I have had to do so far is getting that bloody brandy for Didi Vatermann. However, after the first couple of trips I decided to do a mission out of Lave station just to break up the grind. I did the mission and went on to dutifully pick up yet another 12 units of brandy for that alcoholic cow, sorry, I mean wonderful lady, and lo and behold, I could now buy 24 units! So for that unlock I would recommend running missions out of Lave station simultaneously with delivering the brandy, speeds things up no end and you make a few credits on the side 😀
 
I love engineering as it is today. It’s never been easier.

Remote engineering, no more “rolls” that could result in a downgrade, material traders around every corner, volcanic sites to get raws, redistributed mat spawns that can give you G5 mats from a ‘sploded Anaconda, and the FSS that lets you chart every USS in the system in advance. Not to mention a few new experimentals we didn’t have in 2.x (mass manager, drag drives, etc).
 
Serious question. I don't mean 'do you enjoy having an engineered ship' or 'do you enjoy trying out different engineering modifications', I mean do you actually enjoy the process, the things that you do to get to that engineered module?

Acquiring vast amounts of materials, trading them when (inevitably) you don't have the one you want, at a massive loss, getting a series of lousy rolls that eat all your mats before you complete the mod you're aiming for?

I read posters on here stating that they've engineered whole fleets of ships in next to no time. I believe them- why wouldn't they tell the truth?- but I'm not enjoying anything like the same rate of progress. I decided to fully engineer my mission runner, an 'A' rated Python, back in November. I'd been tinkering with it for a while, I had what I thought was a huge amount of materials stockpiled and I'd unlocked a few engineers. I gave up half way through December and, in spite of having a whole week off at the end of the month, I didn't even flash Elite up. I just couldn't face it any more.

For most of the last four years I've put in a couple of hours a night, two or three times a week. Not exactly a power player, but not 'casual' either. Now I'm watching ED videos instead of playing- what kind of saddo does that? :eek: It's over a fortnight since I last played and I don't have any particular urge to change that.

Each completed mod has been a revelation. The Python is transformed. I really can't express how much of a difference the engineering makes- it's vastly more than finally installing 'A' class modules when I started the game.

But that's just hacking me off. It's painfully obvious just how pants stock ships are compared to engineered ones. I've got a whole fleet of vanilla ships that are a real struggle to just survive in. I don't mind running away every now and then, but the AI is balanced against much tougher kit than I'm flying. I can see where the 'git gud' crowd are coming from- my partly engineered Python is just melting AI opponents! But I'm about as 'gud' as I'm going to 'git', my fleet needs a ton of work and yeGodsinHeaven I'm burned out just getting one of them up to scratch!

I'd love to try out some of the newer ships, but I know that stock, even 'A' rated, they'll be easy pickings for dumb as a brick AI with ridiculously strong weapons and shields. It's not about skill, or lack thereof, the game's set-up is suffering from power creep. I wouldn't object to that, if engineering to the new standard wasn't such a massive pain in the posterior for me.

Am I looking at this all wrong? Is engineering actually a fun activity that I'm just not 'getting'? [uhh]
I'm a semi-noob. Played the 1st 6 months just on the core game, learning the basics before buying Horizons a few weeks ago and adding another layer of stuff I had to learn. So I had a stack of materials stashed from that 1st 6 months, I was picking stuff up not knowing what it did, but guessing it was going to be useful later on! So now I'm engineering away, sorta enjoying it really....
 
you know the most ironic (read: stupid) thing about rare mats for engineers? you can completely circumvent the buying limit imposed on you by just bringing a friend. Park him outside the station, bring him a load of rares, dump them to his hold then go back for more. The stupid limit of how many rares spawn based on how many you have is completely fooled, defeating the point of the goods being "rare" in the first place.

They're not rare. they're just artificially limited to force you to make more trips. This method circumvents that, making me wonder why the limit even exists.

Still hate those particular engineers though...almost as much as I hate Marco Qwent.

Seriously. Delete that guy.
 
Serious question. I don't mean 'do you enjoy having an engineered ship' or 'do you enjoy trying out different engineering modifications', I mean do you actually enjoy the process, the things that you do to get to that engineered module?

Acquiring vast amounts of materials, trading them when (inevitably) you don't have the one you want, at a massive loss, getting a series of lousy rolls that eat all your mats before you complete the mod you're aiming for?

I read posters on here stating that they've engineered whole fleets of ships in next to no time. I believe them- why wouldn't they tell the truth?- but I'm not enjoying anything like the same rate of progress. I decided to fully engineer my mission runner, an 'A' rated Python, back in November. I'd been tinkering with it for a while, I had what I thought was a huge amount of materials stockpiled and I'd unlocked a few engineers. I gave up half way through December and, in spite of having a whole week off at the end of the month, I didn't even flash Elite up. I just couldn't face it any more.

For most of the last four years I've put in a couple of hours a night, two or three times a week. Not exactly a power player, but not 'casual' either. Now I'm watching ED videos instead of playing- what kind of saddo does that? :eek: It's over a fortnight since I last played and I don't have any particular urge to change that.

Each completed mod has been a revelation. The Python is transformed. I really can't express how much of a difference the engineering makes- it's vastly more than finally installing 'A' class modules when I started the game.

But that's just hacking me off. It's painfully obvious just how pants stock ships are compared to engineered ones. I've got a whole fleet of vanilla ships that are a real struggle to just survive in. I don't mind running away every now and then, but the AI is balanced against much tougher kit than I'm flying. I can see where the 'git gud' crowd are coming from- my partly engineered Python is just melting AI opponents! But I'm about as 'gud' as I'm going to 'git', my fleet needs a ton of work and yeGodsinHeaven I'm burned out just getting one of them up to scratch!

I'd love to try out some of the newer ships, but I know that stock, even 'A' rated, they'll be easy pickings for dumb as a brick AI with ridiculously strong weapons and shields. It's not about skill, or lack thereof, the game's set-up is suffering from power creep. I wouldn't object to that, if engineering to the new standard wasn't such a massive pain in the posterior for me.

Am I looking at this all wrong? Is engineering actually a fun activity that I'm just not 'getting'? [uhh]
Just gone all the way to Merope to get some meta-alloy to bribe Felicity Farseer with. Got shot at by some thargoids (never met one before and was somewhat surprised by just how aggro they were!) and just found a dead thargoid barnacle. Having fun with the meta-alloy hunt, hoping to find some soon! If it was not for engineering I would not have come out all this way, and would probably never have seen a barnacle or got shot at by some real live thargoids! If I can find the meta-alloy I'm going to engineer all my FSD's, including the one in my FDL, which currently can't jump further than a one-legged octogenarian! Does that answer your question?
 
Back
Top Bottom