Does anyone actually enjoy engineering?

Where there's demand for goods, people will pay for those goods. More demand, prices go up. You're right tho, competition will bring prices down. And there will be those who would rather not pay for mats and will gather their own mats. But for those who find mats gathering to be a chore us players who have mats to spare will part with those mats, but at a premium price, because we know there are those out there who hate gathering mats so much that they would pay a lot not to have do the things they hate.

Going further with this, us mats merchants may form a monopoly, keeping prices artificially high so that we become obscenely wealthy, and we may end up buying planets, maybe entire systems...... 🤑

Higher prices > More people willing to supply > supply drives down prices. You're overestimating how much your fellow players are willing to feed into a zero sum game, especially those living the dream where their regular activities result in surpluses (also you've got to consider low effort mat sources). If you think you can for a monopoly through so many players, more power to you. You'll have accomplished something I've never seen in any decently populated player economy.

In which case I'd say you'd probably clean up in economics IRL. You sure you don't want to apply that motivation to real life profits?
 
That doesn't really make much sense at all. It's like saying you should be able to charge the same for dirt and diamonds because both exist to be had. You could try of course, but every game with a player market would suggest your goods would go unsold because of the number of players willing to undercut you.

Also, why people want games to function like second jobs is still a mystery to me. If you got an actual second job you'd have more real money to do whatever with. Elite seems like a waste for those that want to boast about their productivity and effort.
Eventually we will have fleets of ships plundering the galaxy for mats until there are no more mats to be had, we will own them all. Then everyone will have to pay millions of creds for mats and we will become even more obscenely wealthy until we finally own the entire galaxy! Cue Dr Evil laughter....
 

dxm55

Banned
Engineering is just a very boring means to an end.
Maybe with Space Legs introduced, I could just arm myself with Battle Weapons, land straight at an engineer's base, stick the long end of my gun into the cretin's mouth and threaten him or her to engineer my ship free-of -charge lest I pull the trigger and splatter his/her miserable noodle all over the ceiling.

Yes. Pls. Let that be. No more material farming.
 
As lots of people keep telling me "It's only a game". All Fdev would have to do is similar to Commodities and add the material buying to the material traders. Job done. Just like station prices on commodities, material buying prices could vary from trader to trader. There would be no sale of materials to players, just as it is now. We are looking at rewarding material hunters just the same way as high value miners. You can sell your void opals but where can you buy them.

Denis.
 
Engineering is just a very boring means to an end.
Maybe with Space Legs introduced, I could just arm myself with Battle Weapons, land straight at an engineer's base, stick the long end of my gun into the cretin's mouth and threaten him or her to engineer my ship free-of -charge lest I pull the trigger and splatter his/her miserable noodle all over the ceiling.

Yes. Pls. Let that be. No more material farming.
It can be boring depending on how you go about it. If your adamant to get all of your modules at G5 all in one go, sure you will grind out material gathering. But thats a choice. I engineer as I go along, when I have stumbled upon the materials I want, whether that is from missions, planetary sufraces or something else. I never go out of my way to actually find them.

If you farm materials, thats all on you and your chosen play method. I haven't done any material farming in my entire life in ED.
 
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You know what I mean.
I think you mean that to engineer something you have to continuosly grind to get it. You don't. It's a fallacy. You probably already have loads of materials in your bank to some beginning engineer blueprints already. Myself I have got various grade 5 engineered parts without having to grind out for materials.

It's a choice in how you want to play the game.
 
I think you mean that to engineer something you have to continuosly grind to get it. You don't. It's a fallacy. You probably already have loads of materials in your bank to some beginning engineer blueprints already. Myself I have got various grade 5 engineered parts without having to grind out for materials.

It's a choice in how you want to play the game.
I tried it when it released. That gave it the rest. I understand they reworked it - but from all the stuff I did indeed collect there was just 5 rolls or so I could do. So even when I did grind for mats - I could do pretty much nothing with them. And since they didnt rework the recipes...
 
I tried it when it released. That gave it the rest. I understand they reworked it - but from all the stuff I did indeed collect there was just 5 rolls or so I could do. So even when I did grind for mats - I could do pretty much nothing with them. And since they didnt rework the recipes...
As I said, don't grind for matts, but pick them up when they are available. Don't try to engineer everything all at one time. All engineers does is add another incentive to do things in game. You don't need to grind it out. Just pick the materials up when they are available. When I destroy a ship, I enjoy the challange of manually picking up the materials with the cargo scoop. When you are doing a mission you may know what materials you need for the next upgrade, take the mission that offers that material when it appears.

If you are short of one material you can visit a broker, another activity to do in-game. There is no need to grind. I didn't do any engineering for a long time after the engineers came out, I took my time, but even in the old system it wasn't tough. The new system is even easier, especially now as you can pin a whole blueprint path.

All you need to do is do what you are already doing, but don't leave materials behind. They can be useful, not just for engineering but for synthesis too.

My only problem with engineering is the huge power creep. They should have been sidegrades and not massive upgrades.
 
As I said, don't grind for matts, but pick them up when they are available. Don't try to engineer everything all at one time. All engineers does is add another incentive to do things in game. You don't need to grind it out. Just pick the materials up when they are available. When I destroy a ship, I enjoy the challange of manually picking up the materials with the cargo scoop. When you are doing a mission you may know what materials you need for the next upgrade, take the mission that offers that material when it appears.

If you are short of one material you can visit a broker, another activity to do in-game. There is no need to grind. I didn't do any engineering for a long time after the engineers came out, I took my time, but even in the old system it wasn't tough. The new system is even easier, especially now as you can pin a whole blueprint path.

All you need to do is do what you are already doing, but don't leave materials behind. They can be useful, not just for engineering but for synthesis too.

My only problem with engineering is the huge power creep. They should have been sidegrades and not massive upgrades.
When I can't engineer anything when already collecting everything I see, I call that hamster wheel grindy.
 
What hamster wheel?
TBH I was wondering that. The hamster wheel remark was directed at me. I had carefully explained that I never grind, hardly ever visit signal sources, and pick up all my materials in normal gameplay. I was told that this is impossible. I posted an image of my material storage levels to prove that it works (making sure to include the pharmaceutical isolators). I was told that the levels were nice, but he wasn't willing to run the "hamster wheel". What? Normal gameplay is a hamster wheel?

Here is someone who shifts ground with every post. First claiming the result from normal play is impossible, then when confronted with it claiming it's from some unknown "hamster wheel".

I'll just repeat the useful advice. Always carry collector limpets and collect what turns up. Scan ships whenever entering and leaving a station. Drop in on biological or geological surface sites for the phloem pods or crystal clusters now and then. Get allied and choose missions which give G5 materials. Use traders. If you do these things, your storage of all good stuff will fill up. Signal sources will then just be an optional source rather than an annoyance, which is how I think they're intended.
 
Sorry but I don't believe you can't engineer anything. Most grade 1's only need one material which are very common. If you are saying you can't engineer anything, I find that very difficult to believe.
3 rolls on shield resistance mod. Then I lacked mats to do it. Maybe there was some other stuff I could have done. Like life support. Useless stuff basically. But why spend mats on that?
Unlocked some explosives lady - I might have been able to engineer stuff there, but honestly - why would I want to? Mines are crap anyway.
Unlocked meta alloy lady. I think she does FSD stuff.
I remember looking a lot at drives but never had mats to engineer any.

So there is that. And guess what: I already had to vent mats to make room, lol. That's right - I had to vent the friggen stuff because my hold was full. Thx, FD, for making us do the hard choices. And still not get to engineer any of your crap.
 
TBH I was wondering that. The hamster wheel remark was directed at me. I had carefully explained that I never grind, hardly ever visit signal sources, and pick up all my materials in normal gameplay. I was told that this is impossible. I posted an image of my material storage levels to prove that it works (making sure to include the pharmaceutical isolators). I was told that the levels were nice, but he wasn't willing to run the "hamster wheel". What? Normal gameplay is a hamster wheel?

Here is someone who shifts ground with every post. First claiming the result from normal play is impossible, then when confronted with it claiming it's from some unknown "hamster wheel".

I'll just repeat the useful advice. Always carry collector limpets and collect what turns up. Scan ships whenever entering and leaving a station. Drop in on biological or geological surface sites for the phloem pods or crystal clusters now and then. Get allied and choose missions which give G5 materials. Use traders. If you do these things, your storage of all good stuff will fill up. Signal sources will then just be an optional source rather than an annoyance, which is how I think they're intended.
You needn't take yourself so important. I've been calling the mat grind hamster wheel for years.
 
TBH I was wondering that. The hamster wheel remark was directed at me. I had carefully explained that I never grind, hardly ever visit signal sources, and pick up all my materials in normal gameplay. I was told that this is impossible. I posted an image of my material storage levels to prove that it works (making sure to include the pharmaceutical isolators). I was told that the levels were nice, but he wasn't willing to run the "hamster wheel". What? Normal gameplay is a hamster wheel?

Here is someone who shifts ground with every post. First claiming the result from normal play is impossible, then when confronted with it claiming it's from some unknown "hamster wheel".

I'll just repeat the useful advice. Always carry collector limpets and collect what turns up. Scan ships whenever entering and leaving a station. Drop in on biological or geological surface sites for the phloem pods or crystal clusters now and then. Get allied and choose missions which give G5 materials. Use traders. If you do these things, your storage of all good stuff will fill up. Signal sources will then just be an optional source rather than an annoyance, which is how I think they're intended.
Also always scan ships when in supercruise. It's not only useful to know what ships are around, you can get materials from the scans too.
 
3 rolls on shield resistance mod. Then I lacked mats to do it. Maybe there was some other stuff I could have done. Like life support. Useless stuff basically. But why spend mats on that?
Unlocked some explosives lady - I might have been able to engineer stuff there, but honestly - why would I want to? Mines are crap anyway.
Unlocked meta alloy lady. I think she does FSD stuff.
I remember looking a lot at drives but never had mats to engineer any.
That is what the broker is for. Look at scanning a couple of wakes when leaving a station, you will get the materials pretty quickly or swap them for others at the broker.

So there is that. And guess what: I already had to vent mats to make room, lol. That's right - I had to vent the friggen stuff because my hold was full. Thx, FD, for making us do the hard choices. And still not get to engineer any of your crap.
Ere what. Materials take up no space in your cargo hold. Each material has it's own limit. Why are you venting materials for no reason?
 
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