My favourite "boss fight" - the Gigantua from half-life 1. It's mid-game, but awesome!
+1 great moment!
My favourite "boss fight" - the Gigantua from half-life 1. It's mid-game, but awesome!
Nihilant end boss was so weird, but once I landed on his head by accident and it was nice cakewalk.+1 great moment!
Natalya, Natalya, Natalya... how I swore at you so many times...I'm not keen on Boss fights, they then to drag on far too long but are certainly better than the abomination of QTEs. But even QTEs are better than escort missions. The wouldn't be so bad if the character or thing you had to protect didn't have a worse sense of self preservation than Leroy Jenkins or a lemming.
"Escort missions" in general are probably my least favourite thing in gaming overall. I've definitely stopped playing more games because ot stupidly suicidal NPCs than because of hard bosses.I'm not keen on Boss fights, they then to drag on far too long but are certainly better than the abomination of QTEs. But even QTEs are better than escort missions. The wouldn't be so bad if the character or thing you had to protect didn't have a worse sense of self preservation than Leroy Jenkins or a lemming.
I didn't know what this meant until 3 days ago.Leroy Jenkins
QTEs are an invention of lazy devs and a blight of gaming. It's basically like saying "I'm gonna advance this story line with a cinematic, because I'm too lazy/unskilled to provide an adequate narrative through proper gameplay and because I rely on extensive cinematography (a dinosaur of a medium which games were supposed to replace), I'm going to keep your attention by requiring your arbitrary input, once in a while."Yep - QTEs can be just as annoying. Suddenly taking away all control and insisting you press a series of arbitrary buttons to progress to the next 2 seconds of the cut scene (which is all most of them are). I once played this space game where you could get lassoed and suddenly had to fly aerobatics to shake off the lassoing ship, but suddenly most of the controls and none of your weapons worked and......
…..why are you all staring at me?
Hey, now that I think about it, TW3 did probably the best thing when comes to "boss fights" - You have to read up on them prepare for them and you're told HOW to deal with them.Nihilant end boss was so weird, but once I landed on his head by accident and it was nice cakewalk.
Gotta say the "bosses" in TW3 don't feel too bossy. At least it's not damage immunity and flashy windows of time when you can damage them. Warframe bosses already left me clueless how to do them. Detlaff wasn't easy, but easy to find tactics against.
Bioshock Infinite had "end" battle rather than boss battle. I hated that as well, because I had no clue how to do it. How was I supposed to know to shoot down airships when clockwork Lincolns endlessly spawn? I hate stuff you have to figure out in battle, because you can be sure that 95% of the time I can't see the hint or tell because I'm busy shooting that tries to overwhelm me. Had to look it up in the internet.