Does anyone else HATE most "Boss Fights"

Hmmm, I’m trying to think of a boss fight that I actually enjoyed (as in, didn’t frustrate me to the point of involuntary swearing)...

Shadow of the Colossus. Yes, I think they’re the only ones.

Some of my favourite games, like the Metal Gear Solid series or the Metroid Prime trilogy, have boss battles like a piece of rabbit poo in a bag of Maltesers.
 
+1 great moment!
Nihilant end boss was so weird, but once I landed on his head by accident and it was nice cakewalk.

Gotta say the "bosses" in TW3 don't feel too bossy. At least it's not damage immunity and flashy windows of time when you can damage them. Warframe bosses already left me clueless how to do them. Detlaff wasn't easy, but easy to find tactics against.
Bioshock Infinite had "end" battle rather than boss battle. I hated that as well, because I had no clue how to do it. How was I supposed to know to shoot down airships when clockwork Lincolns endlessly spawn? I hate stuff you have to figure out in battle, because you can be sure that 95% of the time I can't see the hint or tell because I'm busy shooting that tries to overwhelm me. Had to look it up in the internet.
 
I'm not keen on Boss fights, they then to drag on far too long but are certainly better than the abomination of QTEs. But even QTEs are better than escort missions. The wouldn't be so bad if the character or thing you had to protect didn't have a worse sense of self preservation than Leroy Jenkins or a lemming.
 
I'm not keen on Boss fights, they then to drag on far too long but are certainly better than the abomination of QTEs. But even QTEs are better than escort missions. The wouldn't be so bad if the character or thing you had to protect didn't have a worse sense of self preservation than Leroy Jenkins or a lemming.
Natalya, Natalya, Natalya... how I swore at you so many times...
Source: https://m.youtube.com/watch?v=7RR5V0rmN4o
 
I'm not keen on Boss fights, they then to drag on far too long but are certainly better than the abomination of QTEs. But even QTEs are better than escort missions. The wouldn't be so bad if the character or thing you had to protect didn't have a worse sense of self preservation than Leroy Jenkins or a lemming.
"Escort missions" in general are probably my least favourite thing in gaming overall. I've definitely stopped playing more games because ot stupidly suicidal NPCs than because of hard bosses.
 
Yep - QTEs can be just as annoying. Suddenly taking away all control and insisting you press a series of arbitrary buttons to progress to the next 2 seconds of the cut scene (which is all most of them are). I once played this space game where you could get lassoed and suddenly had to fly aerobatics to shake off the lassoing ship, but suddenly most of the controls and none of your weapons worked and......

…..why are you all staring at me?
 
Yep - QTEs can be just as annoying. Suddenly taking away all control and insisting you press a series of arbitrary buttons to progress to the next 2 seconds of the cut scene (which is all most of them are). I once played this space game where you could get lassoed and suddenly had to fly aerobatics to shake off the lassoing ship, but suddenly most of the controls and none of your weapons worked and......

…..why are you all staring at me?
QTEs are an invention of lazy devs and a blight of gaming. It's basically like saying "I'm gonna advance this story line with a cinematic, because I'm too lazy/unskilled to provide an adequate narrative through proper gameplay and because I rely on extensive cinematography (a dinosaur of a medium which games were supposed to replace), I'm going to keep your attention by requiring your arbitrary input, once in a while."
It's really bad.

Nothing against cinematics in games, of course. In moderation. But devs really should find a better way of keeping players occupied than having them watch hours of what is essentially a film and shoehorning "engagement" in by stupid QTEs. We play games to PLAY the games.
 
Thinking about it - QTE and Boss fight are almost the same thing. Both require the player to suddenly approach the game in a very specific, structured way and rely on a pattern or series of patterns to be learned and repeated. Neither are much fun, but good cinematic ones can be entertaining. Provided they're something you can defeat before it gets too boring/frustrating. The one that really annoys me is when they die and - suddenly - get back 100% health for no reason other than to make you do it all again. Which is about as entertaining as standing in a bucket of cold poo....

One thing that does annoy me about some boss fights in when you're facing an enemy who - for no discernible reason - is suddenly able to absorb thousands of bullets from a gun that mulched people moments ago and has a pistol than can kill someone who just withstood RPG attacks with little more than a grunt and loss of a 50% health. Oh, it's because he's the CEO of this evil corporation. Yes, clearly MBA graduates are actually made of nuclear-powered titanium - silly me.
 
Another thing I don't like isn't a boss fight per se, but being set up to fail. This is where you have a hard level that you can't skip and even when you eventually beat it, the plot says all your effort was in vain. The classic example is in COD: Modern Warfare 1, the end parts of the US Marine sections. The amount of times I went through trying to save the downed helicopter pilot against the clock! It was a real kicker to find that it didn't matter anyway as the nuke went off and then we had the pointless slow death part.
A less annoying example is in GTA V near the end with the North Yanktown cemetery mission where Michael has to fight his way through a wave of triad gangsters to reach his car, honestly I found it harder than any of the heist shootouts and much less satisfying because he gets captured anyway.
 
Deus Ex died with the stupid boss fights in HR. I specced to trivialise them . It really showed another studio made them. What a piece of crap management that was.
 
Nihilant end boss was so weird, but once I landed on his head by accident and it was nice cakewalk.

Gotta say the "bosses" in TW3 don't feel too bossy. At least it's not damage immunity and flashy windows of time when you can damage them. Warframe bosses already left me clueless how to do them. Detlaff wasn't easy, but easy to find tactics against.
Bioshock Infinite had "end" battle rather than boss battle. I hated that as well, because I had no clue how to do it. How was I supposed to know to shoot down airships when clockwork Lincolns endlessly spawn? I hate stuff you have to figure out in battle, because you can be sure that 95% of the time I can't see the hint or tell because I'm busy shooting that tries to overwhelm me. Had to look it up in the internet.
Hey, now that I think about it, TW3 did probably the best thing when comes to "boss fights" - You have to read up on them prepare for them and you're told HOW to deal with them. :D
 
Nope. I DO love me some boss fights! Granted they are not just hard for the sake of being hard, they can be extremely rewarding. One of my Favorite games of all time is a Boss run, which is 90% boss fights, 10% something else.
A well designed boss fight is supossed to be a test to see if you understood the game mechanics that the game developed until that point. If you beat the boss, you mastered the mecanics and can go forward. If not, it just means that you are not ready to continue. Granted some boss fights can be frustrating, but I have not encountered boss fights that are impossible.
Some of my fondest memories in video games are those moments when I finally defeat that boss that I thought was out of reach. :)

Case in point:
😊
 
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