Does anyone else want a mech?

Why not go extreme?

Jaegers!

Perfect for multicrew.

How else are we going to deal with Kaiju when we can finally land on ELWs? Build a wall?
 
i wouldn`t be surprised because it`s a thing that would get them a lot of press and that`s generally what they are after with the updates

As for me i`d much rather see them work on the stuff that was supposed to be here ages ago, panther clipper, orrery map, detailed market analysis tools, no loading screens, modular station design at least to the extend of what was shown in the early newsletters, more planets, dynamic damage models, tessellated cargo compartments, planet surface variety
 
Last edited:
Noone in their right mind can say NO to a mech!

Regarding surface vehicles, I'd also like to see a fast skimmer, with limited flight capability.
When we get planets with atmospheres I'd like to see real flyers.
After that, when we get access to earth-likes and water worlds I'd love to see submarines.

With SRVs and SLFs there's plenty of opportunities to add new mechanics to the game.
Flyable mining drones, Pressure pods for deploying deep into gas giant atmospheres or dedicated surface mining vehicles.
The options are plenty. Sadly all we'll be getting is more pew pew combat stuff.
 
To be honest I find Mechs a bit clunky. Essentially from the OP's idea you want something that is pretty much inferior to the SRV in everyway. Now if you're asking for something like Fallout's power armour that's a different ball game entirely, but of course that would almost certainly require the full blown 'walking around/ space legs' expansion
 
Have you seen how the damn things react to even the SMALLEST pebble.

By smallest pebble you mean a rock the size of your wheel that you drove into at 90kph?

SRV can glide over obstacles that would turn a Landrover and everyone in it into scrap metal and ground meat.
 
Last edited:
I believe in equal opportunities and rights for exoskeletal powered armor of all sizes. So yes.

Everything from Fallout style suits of Power armor, to the 20ft'ish mechs in Hawken and all the way up to Mechwarrior Titan sized mechs and Gundam I-fight-anywhere-because-I-have-GodJets nonsense-armors.

It's the logical evolution of tanks when portable fusion power is realized. Thus I state that it's not just a possibility in ED, but it's mandatory to maintain it's current level of realism/fantasy.

- - - Updated - - -

By smallest pebble you mean a rock the size of your wheel that you drove into at 90kph?

SRV can glide over obstacles that would turn a Landrover and everyone in it into scrap metal and ground meat.

And by drive over you mean clip through right?

The rocks that don't spin you 720 degrees and take 20% off of your chassis have no hit boxes, so of course they can drive "over" them. :p
 
Last edited:
And by drive over you mean clip through right?

No, I mean the majority of rocks with hitboxes that if you hit them at less than about 30m/s you just drive over with a little bump and keep on going.

Sure the bigger rocks can be problematic, especially if you are going full throttle, but you're supposed to drive around those, not try to go through them.
 
To be honest I find Mechs a bit clunky. Essentially from the OP's idea you want something that is pretty much inferior to the SRV in everyway. Now if you're asking for something like Fallout's power armour that's a different ball game entirely, but of course that would almost certainly require the full blown 'walking around/ space legs' expansion

Not quite every way, I want a suit that by design works on a smaller, more manoeuvrable basis than the SRV, mostly so I can go mountain climbing.

Fallout's power armour would be an acceptable alternative, but I'd trade the combat effectiveness for a jetpack if I could. I accept I'm a bit weird though.
 
Banning AI research wouldn't make much sense... Virtually any automated software (or even a mechanical device) could potentially be classed as AI. Most peoples' cars, in the modern age, hav a form of 'AI' regulating all manner of things in the vehicle, along with GPS functionality. Technological progress would stagnate.

Plus, don't those 'voice pack' things portray ship-based AI? Are they meant to be considered illegal if your pilot uses them?

I could probably write a control script for my CH hardware to control my pip allocation, far better than I can on the fly. All it would take are some simple rules: when boosting or maneuvering, pips to engines; when firing, pips to weapons; otherwise pips to shields. That would not make my CH ProThrottle an artificial intelligence.

When most people talk about AIs, they are talking about genuinely sapient artificial intelligences, not simpler programs that makes decisions based on programmed rules, no matter how complex those rules may be. It's the difference between a chess program, where someone programmed the rules into the game, and a program that decides that chess looks interesting, looks up the rules on how to play chess, and then plays a game. Because a chess program can never be anything but a chess program, but an artificial intelligence that happens to play chess may decide on its own that it can do a better job than humans at farming by killing all the humans because they keep eating the crops.

THAT is the real threat of an AI rebellion in real life: not that they decide humans are a threat, but that they decide that they can accomplish the task that humans gave them better when humans aren't around... or that humans can be used as resources to accomplish that task.
 
YES! I think about this often - mechs and the simulator nature of them fits really well with the Elite universe. Imagine base assaults.

Has anyone seen the MW5 Mercs footage? Looks like it could be good!


[video=youtube_share;Gz8Y1V8gy1A]http://youtu.be/Gz8Y1V8gy1A?t=243[/video]
 
No, I mean the majority of rocks with hitboxes that if you hit them at less than about 30m/s you just drive over with a little bump and keep on going.

Sure the bigger rocks can be problematic, especially if you are going full throttle, but you're supposed to drive around those, not try to go through them.

Highly circumstancial, from my experience.

Depends on the planet, because planets with higher gravity cause more collision detections. .01 g's? Yeah you'll ride right over them. 1.0? You better be creepin'.

The PG also likes to lay them going in "directions." I have regularly crossed a field of rocks in one direction and been able to just glide right over them, while coming back through the same field of rocks from the opposite direction felt like pushing a shopping cart down a dry riverbed.

Depends on your FPS. ED is one of those games in which physics is halfway tied to framerate regarding collisions. It's easier to cross rough terrain at 30 FPS than it is at 90.

So yeah, I've been on plenty of planets where driving the scarab over small bumps was flirting with death and fiery destruction.
 
Aside from the coolness factor, mechs are impractical. Way too large targets, not very favorable weight distribution for balance. I'd rather like several new SRV types. One flight capable unarmed one, one heavy tank with no thrusters on it at all, one unarmed one with 4t cargo.
 
Aside from the coolness factor, mechs are impractical. Way too large targets, not very favorable weight distribution for balance. I'd rather like several new SRV types. One flight capable unarmed one, one heavy tank with no thrusters on it at all, one unarmed one with 4t cargo.

Actually I believe there were a couple high profile engineers lately who were pointing out they're becoming practical thanks to advances in electric motors, aluminum alloys, carbon weave, graphene batteries, and motility AI for maintaining balance.

Being big is fine as long as you also have the biggest gun. That's been the definition of the arms race for a long time now.
 
YES! I think about this often - mechs and the simulator nature of them fits really well with the Elite universe. Imagine base assaults.

Same could be done with tracked or levitating tanks. Better, even, because they would have a much smaller target profile. A great towering robot is going to be the first thing the enemy targets.

The only reason for something physically moving around on legs is if you don't have access to levitation technology (or it's somehow unusable) and have to cross obstacles you can't move around which would somehow be too difficult for a tank (or air-dropped tanks) - or given orbital bombardment.

And, honestly, if they haven't been able to do base/station assaults with the ships, you're going to be waiting a very long time for them to occur on the ground, where envitonmental factors also have to be taken into consideration. :)
 
I want a gigantic SRV with ship launched fighters that can explore the surface. Also the ability to dock your ship.. a mini mobile base I suppose.
all though how you would get it there is another thing :p
perhaps you need to shuttle parts to build it on the surface.
 
Last edited:
Back
Top Bottom