Does anyone here actually take missions from settlement terminals or NPCs?

Quite a lot.

You guys do understand that they offer a whole separate selection of missions with rewards for suits and guns, right?

They're not meant to "compete" with the missions you select from inside your spaceship because they are focused on a whole different part of the game.

Hey, people wanted the option to never do the FPS stuff, right? This is what that amounts to.

Back to more important stuff...
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I've sometimes used the settlement terminals but, only if I was likely to be returning to that settlement. I tried the settlement NPC mission givers briefly but found them not worth doing (maybe it was early teething problems). The main issues were missions around 200 ly away from the issue point (if I'm using Apex taxis it's at least a couple of extra stops and can cost more than the the credit reward), and finding the mission giver to complete the mission. The worst I had was the mission giver had gone into the security building so I had to try and break in to attempt to collect the reward.
 
Settlement mission givers have an annoying quality: when doing fetch/delivery missions, I've constantly encountered "quest-giver" NPCs in settlements marked as mission targets on my radar, whereas the real mission target (the NPC I was supposed to deliver to) went unmarked. This looks like a bug, and if it's a "feature", then it's useless and confusing.

So yeah, another half-arsed job from Frontier.

Not a bug. The people you need to deliver to are never marked, you need to find them (ie: use the terminals or just scout around). The mission givers have the icon on them just like mission givers in starports.
 
most seems to be Dodgey security guards anyway. never seen any tech's doing this yet!.just remember not to get to excited and pull your gun out:)
 
They can be a great source for power regulators with a little hit on REP tho...
I've accumulated a nice stash of Power Regulators by taking massacre missions from one of the minor factions at one of our "home ports". These missions target settlements owned by another (friendly) player faction in the same system with which I'm fully allied. Take the mission, wipe out the settlement, loot it dry, turn in the mission. Clearly no hit to my rep with the targeted faction and, so far as I can tell, no hit to their INF either. Doesn't seem quite right, but ... all those power regulators!
 
They said these NPCs would give out different missions (I believe one of the examples they used was repairing a stranded ship), but it seems they only implemented the NPC bit for now. I'll reserve my judgment for when they tell us that the newer missions will be added in update 11 12 13.

I'm hoping the settlement missions eventually include something like 'drive your SRV to coordinates x,y and collect item z/NPC Fred'. Or sample plant Y on planet Z in this system. (Agri settlement).

If they were only available from settlements, not starports, it would be something to do on arrival after a package delivery mission.
 
I just saw this for the first time, the look great. The one I was at had 3 or 4 medium range delivery missions 190ly.. was so glad to be reminded of that elite era again. Guessing they all went to the same target region too.

Elite was such an amazing experience when credits meant something.

Whether I will use it? Think the bigger question is whether I use the mission board at all in 2022. I did 3 ody delivery missions at once just to say I had. Took an hour as normal for nothing. From having quit and returned to civilised gaming I think it's sandbox only going forward. No wonder they don't play their own game they probably all think we're head cases.
 
The one time I have done missions from them is when it's owned by a faction I want to support, and they're being choked out by other factions with more spammy states (like War). The guaranteed up-to-20 missions for just one faction is kinda neat. But that's all.

Only time the wheels fall off this is if it's source or delivery missions... with a small ship.... yeah...
 
Having to return to some settlement can be annoying. I've made a suggestion earlier to not force players to return for payment if mission doesn't really require it (like when you really need to bring back something). I would take some delivery missions if I'm going somewhere anyway, but having to go back is making me reconsider. Mission hopping (taking mission to another settlement, looking for mission there and moving on) could be more fun than being forced to bounce back.
This has been on my wishlist for a while!
 
1. f we didn't have to come back to collect the delivery reward? Yes.
2. If the NPC paid us twice the reward to double-cross our mission giver's faction? Yes.
3. If they asked us to kill a target in the settlement for a additional reward? Yes.
4. If they offered us twice the reward to spare their life? Yes (abandon your mission).

Unfortunately, last I checked they do not do any of the above so I scan them for bounty to determine if they live.
 
I do take. I just like ground settlements more then space stations, more immersive for me.
Also small ones ask reasonable small deliveries for the same reward. Also they add variety of "economies" to the system.
Also docking to ground base is way faster then to space station. Those moving holders animations and awaiting npc ships to pass make me angry.
 
I do take. I just like ground settlements more then space stations, more immersive for me.
Also small ones ask reasonable small deliveries for the same reward. Also they add variety of "economies" to the system.
Also docking to ground base is way faster then to space station. Those moving holders animations and awaiting npc ships to pass make me angry.
Unless you roleplaying as a safe driver, you don't have to wait for them. I activate my autodock after I am in the station. If I work for the leaders of the station, the least they could do is give me priority parking (that's how I justify not waiting in line).
 
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