Italic text is only fully readable if you tilt your head to the right. However, should your head be tilted to the left, the text is completely invisible.I'm going to assume you guys cannot see words in italics. You have my condolences.
Italic text is only fully readable if you tilt your head to the right. However, should your head be tilted to the left, the text is completely invisible.I'm going to assume you guys cannot see words in italics. You have my condolences.
That's all a load of assumptions.Can I just mention that with all this hint of deep involved first person gameplay, that the core space flight scenarios and gameplay is still rather shallow, much of it still harking back to what was released/developed 4-5yrs ago.
Consider for all this talk of involved first person gameplay, we cannot even undertake what we'd consider the most basic of combat scenarios from back in 1990s space games such as escorting a convoy of ships say though an asteroid field with a wing of NPC ships which we can give basic commands to. Or utilise stealth (via cold/silent running - remember those much discussed mechanics?) to sneak into location for military recon, assissinations, or cargo collection/dropping off. We're 5+ years into ED, and we can't even do that!
So it concerns me if 5yrs in, FD now consider the core gameplay "good enough" such that they need now open up a new Eastern Front risking rather simplistic bolt on gameplay affair being created for that area too?
~~ CAVEAT: This thread isn't about whether or not a 'walking about' expansion is roadmapped, likely, or desired by yourself personally. Plz argue about those things in another thread of your choice~~
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Premise: Tech from The Outsider may be revisited if there's a 'walking about' expansion:
Background: What Was The Outsider Intended To Be?
TLDR: It was an 'Elite style' open world, with stealth & action options. Story NPCs with simulated 'motivations and aims' would, allegedly, allow players to chose their point of interaction, rather than being locked strictly into a linear 'cut scene' narrative.
Press Release:
Braben interview with CVG:
Insider talking to Joystiq:
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My Take:
I could see FDev generally feeling some of this is 'unfinished business', given how the funding was pulled. I could see Braben personally wanting to experiment in these areas still. (It's obviously an area of interest, given his 2007 'contextual conversation' patent etc).
The station areas of Elite, and the dialled up NPCs, could potentially provide a framework for similar systems. Not regarding a broader narrative, but regarding missions, minor faction behaviours, and general background flavour.
Some of what is described in those old sources now feels dated (background NPCs routinely react to drawn weapons now, story NPCs regularly follow variable routine paths etc). While the broader aim of steering a narrative with full open world agency sounds, ultimately, too ambitious. But these are interesting areas of focus. (And the type of areas that could add personality to Elite's safe harbours in space).
Having some form of stealth vs 'loud' dynamic would also be fairly familiar, (and fairly unsurprising, given stealth was part of the launch era concept art etc). But potentially a fitting rock and scissor to go with the paper chase of any people tracking / influencing. (Some way of 'disguising' yourself as an enemy faction could be intriguing potentially)
Who knows if they actually have capacity for this, are looking into stations now (beyond some possible hints from the files), or whether it would be actually any good if executed.
(And as a caveat, it's notable that they haven't achieved anything as involved or 'emergent' with the ship AI to date).
But it's all intriguingly eccentric![]()
Well they didnt deliver the game.
6 years spent developing the game and let down by publishers ending up in a canned game. Easy to see why they moved to self publishing where they can delay to their hearts content and let down the players (those that care about such things) without codemasters or EA's help![]()
It's interesting that the patent you referenced said it was abandoned very recently, this year......
2012-01-23 STCB Information on status: application discontinuation
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION
Only people on the insider, know about the outsider ;-)Never heard of this outsider.
Don't embarrass yourself.
Delete the comment, or tell us in your next comment that you didn't know what you where talking about.
Well they didnt deliver the game.
Oh OK, sorry, lemme get that deleted right away.
Hang on, wait...
What he said.
I'd do a bit more research on the reasons why The Outsider wasn't released.
Now iirc Codemasters were bought out and the new owners cancelled it.
EA were interested but wanted to change it to a Bourne game.
It was however pretty much finished and just needed the final polish.
This is not gospel though, I'm old and forgetful.
'Flintworth' said:The reason the videos have come down is that the two X employees accidently put videos on their "public" portfolio sites without permission of Frontier. it is fine for X employees to use material for portfolios if the material is only show to prospective employers, or if the material has already been released by the company in question.
David Walsh sent emails out to those lads threatening legal action, so they had to pull them. Understandable to a degree but probably a little heavy handed.
The key cause that frontier stalled is because Real Time World fell apart. How is this the case? Well I will tell you. RTW was funded initially by Microsoft, and then eventually by EA - when their game bombed, EA took a huge financial hit, and this had a knock on affect to all the games they were thinking of investing in.
EA also wanted to tie it into the Bourne Franchise that they own, so if the EA deal had gone ahead it would of jumped brands and the main character could of ended up being Jason Bourne.
'Flintworth' said:To a certain degree you can sympathize with Frontiers problems with this production (at least funding it), when Code Masters got their latest cash injection from the company in India, all of their projects went under review, and they also spent money on aquiring new studios when Activison Blizzard merged and caused huge upheavel within the gaming industry as a whole.
Code Masters decided to walk away from the production leaving it in a state of Limbo, luckily for Frontier they had some cash reserves and a good project going on with Microsoft so they didn't have all their eggs in one basket.
Froniter did contiune work on the Outsider for at least another 6 months, and also put a lot of effort into planning the proposed "Bournification" of the project for EA. It came as quite a shock to Frontier when EA ended the deal, and the net result was some redundancies.
Bad news for those people, but the majority of staff were moved over to another project for Microsoft - The Disneyland Project, for Kinect. So now Frontiers fortunes lay with Microsoft. (Fluffy Cats and Bears, and Disney rides)
David Brabens repeated assurances that The Outside is not canned but on hold, are for PR purposes only. But for those of you hoping that Frontier have been working quietly on Elite 4. I'm sorry to disappoint, because that project will never see the light of day.
David Braben will of course reflute both of these points of view, but The Outsider is old tech even now and there is no way it can be picked up and completed to a reasonable standard within a time frame and budget that would make it a profitable investment for a company.
And Elite 4 is a pipe dream, a smoke and mirrors carrot on a stick to entice people to work for Frontier, and to keep the press interested, but the reality is that each time David Braben attempts to move the project forward, it all falls apart.
I suppose it is better for focus on the positives rather than the negatives, Lost Winds X, Kinectimals and Disney World Kinect - will be great games (for that family friendly maket), and perhaps the net worth of the work done on both Elite 4 and The Outisder will be applied to the future projects of the company.
They're referring to Realtime Worlds' collapse after APB bombed:(I also can't find anything on the Windows / EA 'Real Time Worlds' project anywhere. Would be good to have some info on that).
EA was the publisher for APB. EA probably had plans for them to do a Bourne game using the APB engine.Wikipedia said:On 17 August 2010, six weeks after the release of APB, Realtime Worlds entered administration with Begbies Traynor, announcing major layoffs to their Dundee division, and mostly closing their Colorado office. References state that 50 employees would be held to maintain the game APB All Points Bulletin, though it was unclear to what extent.
Yes, everything up to, and including, dealing with reality.That is a 'somewhat' simplistic view, but I understand that some people will do everything to say negative stuff.
Yes, everything up to, and including, dealing with reality.
Did they release the game?
The outsider, another game they made big promises for that they ultimately failed to deliver on.
This was the released footage from The Outsider.
I've been muttering in certain FD lugholes for years about using the assets etc in ED....
I loved that game. Amazing atmosphere and combat. And you still can't buy it digitally due some legal stuff.Still on par with a lot of titles still coming out today. Codemasters started swirling just after the release of Blade of Darkness (aka Severance), and went down the drain quickly.
We will do Elite 4 after Outsider, so it will benefit from everything we've done in Outsider. In Elite, you were a spaceship, to move on to be a person, so many other things have to happen. Apologies for it taking so long, and I really mean that, but it's a game dear to my heart, and I don't want to do it badly. (source)
I have never seen Elite as (just) a space trading game - it is way more than that - even though I realise this is how it has been classified since. What we plan to with Elite 4 is quite different, and much of what we are doing in Outsider will feed into that. (source)