Accuracy requires detail. If you can't give something specific instructions they can only perform obtuse actions. Specifics. Control. Like scanning resolution.
I think some of us see a game that's almost like everything they dreamed of and no other game will ever come close then they start to make concessions to be like other games. One disappointing concession after another. Then people call you stupid for liking it the old way. Then, ten years later they talk about how they liked it the old way and people listen. Now that they've mellowed out it's okay but when you were doing it it was stupid. Go figure.
Fortunately, ED is as hard and complicated as ever. I always felt the game was laughing at my misery and that was part of it's charm. I want to be able to manage my power. Engineering isn't complicated enough, they just renamed crystals for your sword thou must gather. Then they make it difficult to get them as a substitute.
I bought this game as a space life simulator waiting for SC to come out. I bought it because it was available. The complexity was just a bonus for me. I had control. I could do specific things. When I see detail I want more. When I looked back at SC, I decided I'll go there if Elite becomes watered down.
I'm the type that would rather spend 40 minutes planning an attack and 2 minutes carrying it out. That being said, I like to engineer a system that works and leave it to it's own devices, tweaking it occasionally. Constant micromanagement isn't a bore or tedious so much as time consuming.
I think it fits in some places but not in others.
I think some of us see a game that's almost like everything they dreamed of and no other game will ever come close then they start to make concessions to be like other games. One disappointing concession after another. Then people call you stupid for liking it the old way. Then, ten years later they talk about how they liked it the old way and people listen. Now that they've mellowed out it's okay but when you were doing it it was stupid. Go figure.
Fortunately, ED is as hard and complicated as ever. I always felt the game was laughing at my misery and that was part of it's charm. I want to be able to manage my power. Engineering isn't complicated enough, they just renamed crystals for your sword thou must gather. Then they make it difficult to get them as a substitute.
I bought this game as a space life simulator waiting for SC to come out. I bought it because it was available. The complexity was just a bonus for me. I had control. I could do specific things. When I see detail I want more. When I looked back at SC, I decided I'll go there if Elite becomes watered down.
I'm the type that would rather spend 40 minutes planning an attack and 2 minutes carrying it out. That being said, I like to engineer a system that works and leave it to it's own devices, tweaking it occasionally. Constant micromanagement isn't a bore or tedious so much as time consuming.
I think it fits in some places but not in others.