I got my carrier when they first came out and have made two long trips out into the back only returning to refuel. I have gone through about 36,000 tons of Tritium on the two trips combined, purchasing all Tritium in the bubble at around 4200 credits per ton. When out exploring I would make about 10 to 15 mill credits per hour and been wondering if it makes sense to go exploring with a Carrier now.
Carrier Cost for 10 week trip
Maintenance 18,000,000 a week times 10 weeks = 180,000,000
15,000 tons of Tritium is about 780,000,000. At 52,000 per ton
180,000,000 + 780,000,000 = 960,000,000 or 96,000,000. Cost Per Week
At 15 mil per hour I would have to explore to 6.5 hours per week just to break even. ( remember Carrier takes 25% of sold data )
Also, must look at the time to load the Carrier with fuel. There was a CG to enable full size stations with large landing pads able to sell Tritium. After that CG I haven’t seen one station with a large landing pad have any amount of Tritium over 150 tons of Tritium and I have looked daily. So that puts one loading about 192 tons per trip from medium pad ship.
Time to load 15,000 tons at 192 tons per trip = 7 to 8 hours just to load Carrier, at about 5.5 min per trip.
There was nothing I did on those two trips with the carrier I couldn’t have done in a single ship.
What do you think is it worth the cost to Explore with Carrier ?
I'm currently on my second longer exploration trip with my carrier, so here are my 2 cent for what they are worth.
You don't
need a carrier for exploration, unless it's for very specific circumstances (reaching systems that require the jump range of a carrier). If you take your time, you don't even
need an AspX or Krait Phantom either. You can do it all cheaper in a DBX...or a Sidewinder for that matter. Exploration with a carrier is a vanity project for those who enjoy it. It's just for the fun in a videogame and not to be 100% cost efficient. The main benefit for me is, that I can use different ships while exploring. One day I use my AspX, the next my DBX, then the Anaconda or the Clipper or even the Keelback. Additionally, I can go mining (Tritium or LTDs/VO/Painite) to break up the monotony of jump-honk-scan-map-repeat. That level of freedom and choice is what I need the carrier for.
With that out of the way, what are the financial aspects then? You can easily earn the weekly upkeep for your carrier while out exploring. My carrier runs all services, including outfitting and shipyard (because for this trip, I've taken my brother in his newbie DBX with me as a passenger), and I still don't have any issues earning the upkeep casually by just playing the game. A single good system with ELW, Ammonia Worlds or Water Worlds has the potential to earn almost the entire upkeep for the week in one go.
Tritium costs are a different topic. I've stocked up about 5700tons@50k in the bubble, using my 720t Cutter. Earning that amount of money back with exploration will take a bit more time, but it is doable. In the end it's a matter of time: How long do you want to stay out and how many jumps will you conduct with your carrier? The longer you stay out, the more exploration data and money you earn. The less frequent you jump your carrier, the lower the weekly maintainance and fuel consumption.
I use my carrier as a
base of operations, not a base of
operations. This means, that once I am in the area I want to explore, I barely move my carrier at all. It's the "home station" I return to, the place to hand in my exploration data and codex entries or to change ships. I will scout for a nice location or a Tritium hotspot and park the carrier for several days or weeks, before I move it again. I usually buy the Tritium for the journey (both ways) before heading out and later only mine additional Tritium for additional jumps in the area of operations. But I will always keep enough Tritium in storage, in case I want/need to move back to the bubble asap without having to mine additional fuel first.
The other advantage of the carrier is, that you can cash in immediately without having to wait for your return to the bubble. How often have we read about explorers returning after several months of exploration, only to get ganked (when playing in open) at the last minute or crashing into the station and thus losing all the data and money and first discoveries they made. This just can't happen to you with a carrier, because you can constantly hand in your data and secure your first discoveries.
So, in short: Are carriers cost efficient explorers? No. But they allow for a different style of exploration (multiple different ships and activities like mining to break up the monotony). In the end it's up to you to decide what's more fun for you. It's a videogame after all, not some cost-benefit calcuation for a real-life corporation. If you enjoy the idea of heading out into the dark with a carrier as a mobile base of operations and a fleet of explorers at your fingertips, do it. You can make enough money to pay for that playstyle. If you want to be as cost efficient as possible, a carrier is probably not the right tool for you.