Does Mining and selling mined minerals count towards your trade rank?

A curious question, Seeing as mined metals sell for 100% profit, does this count towards a trade rank? or is it separate from buying low and selling high?

Further, Does smuggling also count towards a "trade rank"?
 
A curious question, Seeing as mined metals sell for 100% profit, does this count towards a trade rank? or is it separate from buying low and selling high?

Further, Does smuggling also count towards a "trade rank"?

Yes selling mined minerals counts as "trade" I went from peddler to merchant doing nothing else. Smuggling should (check if your trade income stats change), but haven't bothered enough with smuggling cause you make so little for such high risks.

*Selling minerals to a faction also increases your rep with the faction.
 
Last edited:
yeah mining is one of those things that doesnt get much attention, unlike eve online minerals appear on the trading markets in extraction systems
 
I made it from Penniless to Peddler purely off mining after my last wipe before the end of gamma, so mining profits definitely count towards your trade ranking.
 
A curious question, Seeing as mined metals sell for 100% profit, does this count towards a trade rank? or is it separate from buying low and selling high?

Further, Does smuggling also count towards a "trade rank"?

As long as you sell Your mined cargo ,I can't imagine you're not gaining trade-rating for it, as you're litterally trading when selling
 
Off tangent slightly.
whats the profit on mining?
what so of credit do you get on an average run?

only asking because I'm looking at delving into other money makers other than pew pew at nav beacons.
might as well try all aspects of the game, I can already see why some like trading, its a different challenge.
 
Interesting. Thanks for your answers folks. Sadly with the current implementation you'd be lucky to do 40k credits/hour.

- - - - - Additional Content Posted / Auto Merge - - - - -

The problem with trade in this game is the entire small earning commodities get completely no attention because there are no REALLY large cargo bays to make trading things like algae economical. Instead everyone is just trading gold or rares. Boring.
 
Interesting. Thanks for your answers folks. Sadly with the current implementation you'd be lucky to do 40k credits/hour.

- - - - - Additional Content Posted / Auto Merge - - - - -

The problem with trade in this game is the entire small earning commodities get completely no attention because there are no REALLY large cargo bays to make trading things like algae economical. Instead everyone is just trading gold or rares. Boring.

If you're really good at mining it tops out at around 500k an hour. 250k an hour is realistic if you're not looking to totally optimise the experience.

Agree that the cheap trade goods don't add anything to the game for players....missions replace the need to trade cheap goods early on.
 
Off tangent slightly.
whats the profit on mining?
what so of credit do you get on an average run?

only asking because I'm looking at delving into other money makers other than pew pew at nav beacons.
might as well try all aspects of the game, I can already see why some like trading, its a different challenge.

The profit on mining is absolute, every ton of materials you collect you get the full sell price for. So, credit per run is mineral sell price*cargo space. However, mining is not for people looking for the most efficient credit generation. The payoffs are gigantic but the main cost is time and effort.

The 'big three' money makers are in order, Platinum (18,000-20,000 C/t) Palladium (13,000-15000 C/t) and Gold (8,500-10,500 C/t).

I'm currently about 1/9th of the way through a 'pure platinum' run, eschewing even the other two of the big three. My Credits over time are going to be relatively mediocre, but I'm doing this for the payoff and the endurance challenge. With a 224-ton cargo hold, I'm looking at an eventual payoff well above 4,256,000 credits, possibly above 5 million, for a single transaction.

This will, however, represent several hours' worth of painstakingly working my way through kilotons of chaff rocks and lesser materials to get to the good stuff.
 
This will, however, represent several hours' worth of painstakingly working my way through kilotons of chaff rocks and lesser materials to get to the good stuff.

Yep, the current pristine metallic I'm working seems to be full of minerals. The hype is not real.
 
As long as you sell Your mined cargo ,I can't imagine you're not gaining trade-rating for it, as you're litterally trading when selling

Actually, that's a matter of definition.

If you define trading as "buy and then selling" the same item then mining is not trading.


In my language or standard english. A farmer would never be called a trader. Neither would a miner.
 
Yeah I'm gonna work the rocks again soon, it really chills me out & if it increases trade rank that's fair enough it'll make a change from running deliveries all the time to increase t-rank. First round was in the hauler and it was a very gradual earner but enjoyed anyway- maybe a 2nd T-6 incarnation is in order, or wait for T-7 (amongst others ;)-after a few months exploring In the void. It seems only really viable for heavy credit generation with a cargo x100 or more? And internals for prospector and collector limpets streamlining the operation- going manual was just unacceptable remembering now 😑. ...(drop-tune power chords rip) 🎼🎸.... 'Her Komf Du Sonne!!!' 🎸🎼cue Hagged miners selling their cosseted 3T of P to ungrateful 17ft Thargoid [dressed as Snow White] XD
Fly Safe Cmdrs 7o
 
Off tangent slightly.
whats the profit on mining?
what so of credit do you get on an average run?

only asking because I'm looking at delving into other money makers other than pew pew at nav beacons.
might as well try all aspects of the game, I can already see why some like trading, its a different challenge.

Mineaconda with 256 cargo in pristine metallic rings:

Pre-2.1: 5-6 million per run

2.1: 3 million per run

More ores and 3x the fragments due to junk material spew.
 
glad I'm not the only one who finds mining relaxing.

i use it as a break from trading and running imperial/fed missions for ranking.

i use a clipper setup because you might as well do it in style
 
Mining does go towards your Trade rank.
I haven't done much trading, and I hit Elite rank in trading last week doing pure mining and the odd trade missions.

And mining can make serious money. Find a system with a pristine metallic ring, and find a system to sell to who buys at a premium. I get 75k/t for Painite, 35 for Platinum, 22 for Palladium etc etc.

In my Minython, I've got 192 cargo and run 7 collector limpets; I make several million/hr....
 
Mining is very relaxing. I used to do quite a bit of it pre-2.1. My Python is an excellent ship for it.

And yes, it absolutely does add to your trade rank.
 
Back
Top Bottom