Does on-foot death count as Death in terms of rebuy, losing exploration data, etc?

Quick question. I've taken a couple of light-and-easy footsie missions, but I've been reluctant to try the death-is-likely-go-hard-or-go-home missions out of fear that I'll lose my truckload of exploration data I'm still hauling around looking for somewhere to dump.

If I die in the SRV, I don't lose it, but I"m not sure what's the situation with foot-death. Haven;t seen any comments along the lines of "I died and now I lost all my exploration data".

Any more experienced care to comment, what exactly happens when you die and what do you lose?
 
I'd like to know this too. Also, previously, we were of course Telepresenced into our SRV's, are we actually sat in them now? I assume so, if we can get out of them and go on foot!

Scoob.
 
We were never telepresenced into our SRVs, as evidenced by the fact that a player in an SRV readily and indefinitely survives the death of their ship, albeit rather boringly as they are then forced to self-destruct the SRV in order to be "rescued".

No, it was never explained just how we survive SRV death and get teleported back to our ship. Teeny, tiny versions of our escape capsules, if I had to mnake up lore on the spot.
 
We were never telepresenced into our SRVs, as evidenced by the fact that a player in an SRV readily and indefinitely survives the death of their ship, albeit rather boringly as they are then forced to self-destruct the SRV in order to be "rescued".

No, it was never explained just how we survive SRV death and get teleported back to our ship. Teeny, tiny versions of our escape capsules, if I had to mnake up lore on the spot.

Equally though, we survived the destruction of our SRV's when our ships were still intact - no rebuys - so where were we?

Did anyone ever try driving to a Surface base in an SRV after ship destruction? Not that you'd be able to call a spare ship there or anything, but at least there are Taxi's now.

Scoob.
 
Well, since nobody seems to know and we're both wanting to find out, there's nothing like a bit of experimentation.

I just tried doing a "safe" legal salvage mission that came up with a "you've got scavengers" wrinkle activating midway to the mission. I died.

And...

My exploration data is all still there. Repeat, you do NOT lose exploration data on foot-death. I guess maybe iff the scavs had destroyed my ship too (they were trying) it might be a different story.
 
I'd like to know this too. Also, previously, we were of course Telepresenced into our SRV's, are we actually sat in them now? I assume so, if we can get out of them and go on foot!

Scoob.

When I saw this thread, that was what I was going to ask too.

Basically, has it been clarified what "death" actually means in Odyssey yet?

When we "die" are we, supposedly, put into stasis by our suits and then rescued and transported (somehow) somewhere else?
Or, are they just going with the straightforward "It's a game and you respawn after you die" thing?

Cos, if it's the latter, surely that'd mean they could just apply the same philosophy to multicrew and SLFs and make the whole thing less convoluted?


Also, just to be picky, we ARE supposed to be sat in our SRVs.
You can verify this by disabling th life-support and then suffocating to death... and then being transported (somehow) back to your ship.
You're only a telepresence inside the turret of your SRV, while the "real you" is driving it from the front seat.
Cos obviously that is far more plausible than, say, you using a VR HUD to aim the turret while sitting in the driving seat. :unsure:
 
So no insurance claim? I might give Oddy a try then as a bit reluctant to use my iron-man play style in this FPS thingie.
It came up with a "rebuy-like" screen, but the rebuy cost was quoted at "0 credits". I didn;t see any respawn options, there was just the "continue" button (which respawned me in my ship, in orbit above the planet) and an "exit game" button, which might or might not have returned me to the same screen on reloading.

When we "die" are we, supposedly, put into stasis by our suits and then rescued and transported (somehow) somewhere else?
Or, are they just going with the straightforward "It's a game and you respawn after you die" thing?
There was a computer voice mumbling about "critical injuries detected" or some such, during the death scene. So I'm guessing the lore is the suit acts like a mini-lifepod, "freezing" us until rescue.

Quite why my rescuers then dumped me back in my ship and punched the auto-launch on my ship to put me up in orbit, rather than, I don't know, take me to a hospital or something... is a mystery.

It also opens up the logical conclusion that most if not all of those "dead" NPCs we see scattered about the attacked settlements aren't really dead... they're just critically injured, snap-frozen by their suits and awaiting rescue.

All of which adds to the whole "Transformers" feel to the game. Remember that 80's cartoon, with the robots that were bristling with lethal-looking weapons and constantly shooting those weapons at each other, yet somehow those robots seemed to be incapable of actually killing each other with those weapons? Yeah, kinda like that.
 
I just recently suffered a death in an SRV.
You lose your EXO data, and Codex money. But not planetary exploration or surface scans.
And since ship didn't get destroyed, no rebuy either.

And since your SRV is boom, you have to get a new one at any port or carrier.
 
I just recently suffered a death in an SRV.
You lose your EXO data, and Codex money. But not planetary exploration or surface scans.
And since ship didn't get destroyed, no rebuy either.

And since your SRV is boom, you have to get a new one at any port or carrier.

Death in an SRV can be a very confusing thing.

If you harvest a heap of mat's and then die, your mat's somehow get recovered along with your almost-dead body.
That's nice but a little implausible.

At worst, I did a mission to recover a couple of escape pods, ended-up falling off a cliff and my SRV exploded, woke up back in my ship and thought "Oh arx, that'll be the mission failed!"
Imagine my surprise when I found a pair of escape pods, safe in my ship's cargo hold.

Lethal events in ED are often an ambiguous affair. :confused:
 
At worst, I did a mission to recover a couple of escape pods, ended-up falling off a cliff and my SRV exploded, woke up back in my ship and thought "Oh arx, that'll be the mission failed!"
Imagine my surprise when I found a pair of escape pods, safe in my ship's cargo hold.
Did you manage to keep your missions?

last time I died on foot, all the missions got wiped as well in the process.
 
Did you manage to keep your missions?

last time I died on foot, all the missions got wiped as well in the process.

Sorry, I probably didn't make my point as clearly as I should have. 😟
After collecting the escape pods in my SRV and it getting destroyed, the escape pods and I all got magically transported back to my ship and I could happily complete the mission.

I suppose that shouldn't surprise me, given that I used to always have a "sacrificial" SRV to do base-scan missions.
I'd go in, scan the base, the base defences would obliterate my SRV, I'd get beamed back to my ship and could carry on and complete the mission.

In my head, the latter is kind of plausible, though.
You do the base-scan and the data gets beamed back to wherever it can be stored.
It doesn't really matter if the SRV is destroyed cos the data has already been gathered.

With a salvage mission, you've got physical cargo stored aboard your SRV.
You'd think that getting your SRV destroyed would mean the mission-cargo is also destroyed, thus failing the mission.
It seems, however, that your mission cargo survives the destruction of your SRV and whoever rescues you from the wreckage of your SRV is also good enough to rescue your cargo as well and leave it, and you, back in the safety of your ship.

🤷‍♂️
 
I just died because some idiot (me) accidentally changed the keybind for grenades to a mouse button I expected to do something else. Whoops!

After dying, I was presented with the screen others have mentioned - a zero credits rebuy screen. It essentially treated my Maverick suit as my "ship" at the time of my death: my Diamondback remained where it was landed at the outpost where I accidentally blew myself up. From there you spawn in a prison cell (which is neat), and leave via Apex Interstellar. You're able to clear your bounties while on foot from the consoles on the station concourse, and then recall your ship to your current location via Inter Astra. I probably could have Apexed to where my ship was parked and picked it up (perhaps I'll do that next time I erroneously explode) but summoning via Inter Astra seemed quicker at the time. I did have a bug where, despite clearing my bounty while on foot, my Diamondback was still flagged as wanted when I got back onboard, but a relog seems to have fixed this.

I did fail the mission that I died during, but my other missions remained (yay!). I also didn't lose the progress on my completed missions either: I assume that's because whenever you get back in your ship between missions, you're uploading your items into ship storage, and thus they're not in your backpack and can't be confiscated when you die? I do appear to have lost the two random bounty vouchers that I keep forgetting to hand in though, so I assume you're probably going to lose exploration data and other similar things as well, though I've not tested that.

It seems like death in Odyssey is designed to be as low consequence as possible - which makes sense, they don't want veteran players of the game to start this new content at square one, have to pay out massive rebuy costs each time they die, and be put off the new content.
 
I haven't died on foot in release yet to compare which penalties have stayed or gone, but when you died on foot in the alpha test you lost your exploration data, codex entries, intel packages, biology samples, any unclaimed bonds/bounties, whatever was in your backpack at the time, failed all active missions including completed ones, and your SLF pilot back on your ship slips in the shower or something because they mysteriously died too. Rebuying your suit still cost 0 credits though so that was some consolation.
 
When we "die" are we, supposedly, put into stasis by our suits and then rescued and transported (somehow) somewhere else?

came up with a "rebuy-like" screen, but the rebuy cost was quoted at "0 credits". I didn;t see any respawn options, there was just the "continue" button (which respawned me in my ship, in orbit above the planet) and an "exit game" button, which might or might not have returned me to the same screen on reloading.

I died again, and paying a little more attention I can now see the lore explanation for what happens:

The death screen itself says I sustained critical injuries. The next screen is titled "Incident Report" by the "Pilots Federation Rescue Rangers".

So yes, the lore explanation is that our suits do indeed put us in snap-freeze, and a bunch of guys who are standing just offstage swoop in and rescue us straight away, so no time elapses.

Thanks for the help, guys, though I really could have used that help a few seconds earlier, when I was in a 6 v 1 firefight.

I'm no FPS fan. A 1 v 1 fight I might be able to win. Anything more, and I'm toast.
 
Quick question. I've taken a couple of light-and-easy footsie missions, but I've been reluctant to try the death-is-likely-go-hard-or-go-home missions out of fear that I'll lose my truckload of exploration data I'm still hauling around looking for somewhere to dump.

If I die in the SRV, I don't lose it, but I"m not sure what's the situation with foot-death. Haven;t seen any comments along the lines of "I died and now I lost all my exploration data".

Any more experienced care to comment, what exactly happens when you die and what do you lose?
You lose everything except the ship.
Exploration data, bio data, bounty vauchers... everything as usual.
 
We were never telepresenced into our SRVs, as evidenced by the fact that a player in an SRV readily and indefinitely survives the death of their ship, albeit rather boringly as they are then forced to self-destruct the SRV in order to be "rescued".

No, it was never explained just how we survive SRV death and get teleported back to our ship. Teeny, tiny versions of our escape capsules, if I had to mnake up lore on the spot.

Explanation for respawn in ship on SRV death:

"Is game"

Death respawn really doesn't need a strong lore explanation. It happens because it is a game.
 
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