Agreed. We need this. The game needs this. And why stop there? We should start crying out for Invulnerability Packs, Cloaking Devices, Black Hole Launchers, One-click System Obliterators, and of course, Instant Lag Inducers!
I feel sorry for you, really. Try to understand the topic, please.Agreed. We need this. The game needs this. And why stop there? We should start crying out for Invulnerability Packs, Cloaking Devices, Black Hole Launchers, One-click System Obliterators, and of course, Instant Lag Inducers!
Don't let me be OT, but you might have not faced any class 3 lasers yet. I killed more PvP Vultures than NPC Vipers in Lugh.
(No you'd FSD out and back in as that resets the shield, which is another issue altogether;
Agreed. We need this. The game needs this. And why stop there? We should start crying out for Invulnerability Packs, Cloaking Devices, Black Hole Launchers, One-click System Obliterators, and of course, Instant Lag Inducers!
I feel sorry for you, really. Try to understand the topic, please.
Shhh. Don't tell everybody otherwise it'll get nerfed.
I think everyone understands the topic, it translates into: I dont want to dissengage because it would hurt my creds/hour ratio so FD should give me a module so I can perma tank all incomming dps.
A point singularity projector would be awesome. Although the ability to destroy a planet, might be a bit op.
I think everyone understands the topic, it translates into: I dont want to dissengage because it would hurt my creds/hour ratio so FD should give me a module so I can perma tank all incomming dps.
The combat in this game is poor in the first place... Uber strong weapons and fragile ships.
Shield recharge rate is the same for all shields.
Sidewinder just have a small shield, so it goes very fast.
Shield boosters add shield capacity but do not alter the recharge rate.
I'd like to see shield cell banks able to be used when shields are offline, as that fits within the existing framework of the game.
I'd like to see shield cell banks able to be used when shields are offline, as that fits within the existing framework of the game.
Shield boosters add shield capacity but do not alter the recharge rate.
I'm slightly confused about the mechanics here - for example, does a 4A shield charge faster than a 5A shield on the same ship, given same pips/boosters etc?
How about a new utility mount item: Shield Chargers
Increases shield recharge time while shields active and reduces shield downtime when shields dropped.