Does silent running affect visibility in frame shift?

nats

Banned
Does silent running affect visibility in supercruise?

I have got attacked a few times now in Sothis trying to get to the station with my gold. I was wondering if I reduce power use before I jump in and then put on silent running once I have jumped in for my supercruise travel to the station will the silent running stop players from seeing me and therefore interdicting me so quickly? In fact can you even go to silent running during the supercruise travel?
 
Last edited:
I have got attacked a few times now in Sothis trying to get to the station with my gold. I was wondering if I reduce power use before I jump in and then put on silent running once I have jumped in for my frame shift travel to the station will the silent running stop players from seeing me and therefore interdicting me so quickly? In fact can you even go to silent running during the frame shift travel?

Afaik there is no way to reduce your supercruise signature.

My personal advice is to fly a huge arc either above or to the side of your destination, pirates are expecting targets to take a direct route. The other advantage is going high/low allows you to keep tabs on everyone else easier and do an emergency stop if anyone looks like they are lining up behind you.
 

nats

Banned
Silent running doesn't work in supercruise.

Hmm well thats a bit annoying isnt it? Whats the point of having a stealth mechanic when you cant use it to avoid interdiction detection? I thought for a minute that I had actually found a really neat way to actually use stealth! Bah! Well then stealth is completely useless. People can interdict you without fail and theres nothing you can do about it - thats flipping frustrating. No point is having stealth when you are in actual combat people can see you easily.

Frontier really need to get to grips with the stealth mechanics and make it practical. Being able to stealthily approach a planet in supercruise is vital for spy missions etc and would be so much fun. And sneaking past player pirates in a community goal system - that would also be a great use of stealth. Makes me wonder why Frontier can see this as well? So many things like this missing from the game would make it so much more fun to play.

And if they added an ECM package that you can buy to reduce interdiction ability that would be even better. We need more facilities to combat the player pirates. Its too one sided at the moment! You should be able to get into the inner system without getting interdicted easily. There should be a way to make it more difficult for them and make them work for it.
 
Last edited:
Hmm well thats a bit annoying isnt it? Whats the point of having a stealth mechanic when you cant use it to avoid interdiction detection?

The problem here is, you're ignoring how SR works.

SR isn't actually a "stealth" system, it closes your heat vents to make it harder to be seen on the scanner.
Have you seen what happens when you turn your FSD on to your heat bar?

Please, go and try it.... but live stream it yeah ;)

Actual "stealth" would be to make your ship run cold - and part of doing that is to turn off your FSD, shields, thrusters and so on to bring yourself down to 10% or lower heat, at which point you are completely gone from all scanners and people have to rely on visuals (dark paint jobs help out here).

There was a video on YouTube of someone using "stealth" in a DB (not sure if scout or X) as I've described it Vs. a Vulture and winning.
 
The problem here is, you're ignoring how SR works.

SR isn't actually a "stealth" system, it closes your heat vents to make it harder to be seen on the scanner.
Have you seen what happens when you turn your FSD on to your heat bar?

Please, go and try it.... but live stream it yeah ;)

Actual "stealth" would be to make your ship run cold - and part of doing that is to turn off your FSD, shields, thrusters and so on to bring yourself down to 10% or lower heat, at which point you are completely gone from all scanners and people have to rely on visuals (dark paint jobs help out here).

There was a video on YouTube of someone using "stealth" in a DB (not sure if scout or X) as I've described it Vs. a Vulture and winning.

Silent running is the equivalent of having zero heat signature.
 
Your FSD is generating a field keeping you in supercruise. It's this that other ships are detecting. Closing your vents to reduce your heat signature would have no effect whatsoever.l
So I think Frontier have got to grips with the stealth mechanics.
 

nats

Banned
The problem here is, you're ignoring how SR works.

SR isn't actually a "stealth" system, it closes your heat vents to make it harder to be seen on the scanner.
Have you seen what happens when you turn your FSD on to your heat bar?
Please, go and try it.... but live stream it yeah ;)

Actual "stealth" would be to make your ship run cold - and part of doing that is to turn off your FSD, shields, thrusters and so on to bring yourself down to 10% or lower heat, at which point you are completely gone from all scanners and people have to rely on visuals (dark paint jobs help out here).

There was a video on YouTube of someone using "stealth" in a DB (not sure if scout or X) as I've described it Vs. a Vulture and winning.

Well its a mechanic that doesnt work well. Travelling to the inner system is the main time when you want to evade detection. There should be some mechanic to enable that. The game at the moment allws you to see targets out to vast distances in supercruise but tiny distances in normal space. Thats just stupid. It doesnt make any sense. They need to alter it so you can evade detection during supercruise - it would make the whole game more fun as you combat the sensors of the pirates/enemy etc. Just because the game plays like this at the moment doesnt mean its a good thing. Personally I think its rubbish the way you can see ships out for millions of miles in one way only but not the other. It just makes no sense and it ruins the immersion. Just because space is very cold does not mean you can sense ships travelling millions of miles away.
 
Last edited:
Silent running is the equivalent of having zero heat signature.

Does not remove you from scanners though - it makes you an "unresolved contact" and you build up heat inside your ship which still gives you away.
SR is only good for a few seconds, before anyone can lock you or notices an URC moving about.

Unless you keep your heat down, there is not stealth in this game.
Go and test it with friends, hit your SR and see how long before they see you as normal on the scanner regardless.

SR is good for messing with turrets / gimbals in combat once your shield is down or for making a break for the letterbox while smuggling (and you can do this better "cold")
 

nats

Banned
SR is good for messing with turrets / gimbals in combat once your shield is down or for making a break for the letterbox while smuggling (and you can do this better "cold")

It was a really neat mechanic that was much touted in the early stages of development and they have done absolutely nothing with it. When the more advanced missions come in where you have to approach planets to spy etc there should be a way of sneaking past the defences. They need some way to enable stealth during supercruise. At the moment its just a completely wasted mechanic (like many other areas of the game I may add) that are just not seeing any serious development. The basics are there but they arent being developed. I can see how much fun it could be if treated properly thats the really annoying thing.
 
Does not remove you from scanners though - it makes you an "unresolved contact" and you build up heat inside your ship which still gives you away.
SR is only good for a few seconds, before anyone can lock you or notices an URC moving about.

Unless you keep your heat down, there is not stealth in this game.
Go and test it with friends, hit your SR and see how long before they see you as normal on the scanner regardless.

SR is good for messing with turrets / gimbals in combat once your shield is down or for making a break for the letterbox while smuggling (and you can do this better "cold")

I have tested in depth, I don't think you fully understand how it works. Your vents close, that is why heat builds up, as long as those vents are closed the signature is flatlined. Switching off all modules also flatlines your signature. You can still be detected close range using either method

Silent running is good for a lot longer than a few seconds -You can either A. Turn off non essential modules, this slows the heat build significantly. B. Dump heat sinks

@ Op, I kind of agree with you about temporary stealth in SC, on the flip side our FSD's are putting out a lot of power, I don't see anything wrong with being lit up like a christmas tree in SC, besides we have plenty of methods to survive in SC or after interdiction - Emergency drops, high wake out, fly a wide arc to the station.
 
Last edited:

nats

Banned
I have tested in depth, I don't think you fully understand how it works. Your vents close, that is why heat builds up, as long as those vents are closed the signature is flatlined. Switching off all modules also flatlines your signature

You are arguing about heat build up being detectable during combat I am arguing for stealth during supercruise. Its completely different. There is no way you can detect a heat signature from an object millions of miles away. its just a stupid mechanic. yes I can see it working in combat but not in supercruise. There needs to be a way of flying stealthy to objects and sneaking past enemies. The detection in the game is done during supercruise when you interdict them detection is practically over. Therefore there needs to be a way of avoiding detection during supercruise.
 
Last edited:
You are arguing about heat build up being detectable during combat I am arguing for stealth during supercruise. Its completely different. There is no way you can detect a heat signature from an object millions of miles away. its just a stupid mechanic. yes I can see it working in combat but not in supercruise. There needs to be a way of flying stealthy to objects and sneaking past enemies. The detection in the game is done during supercruise when you interdict them detection is practically over. Therefore there needs to be a way of avoiding detection during supercruise.

I never quoted you... Was talking to Jockey79 - Reread my post, I replied to you at the end of my post
 
Last edited:
A stealthed supercruise is a good idea. Maybe using an expensive, bulky, power hungry module that actively masks your FSD signature. However, it would put instantly all pirates and assassins out of business. So I doubt it will ever be added to the game.
 

nats

Banned
A stealthed supercruise is a good idea. Maybe using an expensive, bulky, power hungry module that actively masks your FSD signature. However, it would put instantly all pirates and assassins out of business. So I doubt it will ever be added to the game.

Its nothing different to other mechanics in the game. Pirates would need a more powerful scanner to burn through the stealth systems. It could be made to work but with a serious side effects such as being very expensive, or having to be mounted in an important slot like the shield slot. I think its another side to the game that could be explored - at the moment you have offensive and defensive, there needs to be detection and evading detection. At the moment its just a mechanic that hasnt been exploited properly. I could see there being some great gameplay trade offs and fun in allowing people to trade defensive or offensive slots for stealth equipment and for other people to employ powerful scanners so they can see them properly.
 
A stealthed supercruise is a good idea. Maybe using an expensive, bulky, power hungry module that actively masks your FSD signature. However, it would put instantly all pirates and assassins out of business. So I doubt it will ever be added to the game.

this. enjoy assassinations missions if your target, a npc, fits your stealth modul ;-)

furthermore, i think it's lame to ask for a modul instead of using all the features the game gives you to play cats & mice with pirates...
 
Last edited:
I have tested in depth, I don't think you fully understand how it works. Your vents close, that is why heat builds up, as long as those vents are closed the signature is flatlined. Switching off all modules also flatlines your signature.

SR leaves you as an unresolved contact (that annoy flicker thing) on others scanners unless you combine it with going cold as well.

http://elite-dangerous.wikia.com/wiki/Silent_Running



Silent running is good for a lot longer than a few seconds -You can either A. Turn off non essential modules, this slows the heat build significantly. B. Dump heat sinks

The OP wasn't on about going cold and using SR though - the OP was on about SR and FSD/cruise.
Which I'd love to see someone try, November the 5th is coming - so perhaps make a day of people trying it. ;)

- - - Updated - - -

It was a really neat mechanic that was much touted in the early stages of development and they have done absolutely nothing with it. When the more advanced missions come in where you have to approach planets to spy etc there should be a way of sneaking past the defences. They need some way to enable stealth during supercruise. At the moment its just a completely wasted mechanic (like many other areas of the game I may add) that are just not seeing any serious development. The basics are there but they arent being developed. I can see how much fun it could be if treated properly thats the really annoying thing.

I seen some great YT videos in Beta where SR worked really well.
But Heat management and SR got a massive nerf just before the game came out - not sure why, it's not as if it was main stream anyway.
 
SR leaves you as an unresolved contact (that annoy flicker thing) on others scanners unless you combine it with going cold as well.

http://elite-dangerous.wikia.com/wiki/Silent_Running

Interesting, I have never tested with the ship cooking from the inside (was aware off the unresolved contact) When I run silent the ship is also cold. Something still doesn't add up, when SR is engaged, the signal is flatlined (doesn't matter how high internal heat is) The signal is supposed to tell you how visible you are to others. If that wiki article is correct, the devs have programmed SR wrong, the signal should change as internal heat is building up :/


Edit - Nevermind.. I am being a noob
 
Last edited:
Back
Top Bottom