It seems it might...
Braben has often mentioned this bit of future proofing. And I've often wondered if that meant the assets are prepared to 16k standards (at least in terms of textures), but only downsampled / 4k etc versions are currently used?
I just stumbled onto this early vid where he seems to suggest assets are part of the process:
Any tech heads want to pitch in on this? Does it seem feasible that the 16K prep involves assets in this sense?
(And would that make LOD / close up inspection of assets, for any potential Legs DLC, a touch easier to implement? Would be my sneaky second question )
Braben has often mentioned this bit of future proofing. And I've often wondered if that meant the assets are prepared to 16k standards (at least in terms of textures), but only downsampled / 4k etc versions are currently used?
I just stumbled onto this early vid where he seems to suggest assets are part of the process:
If we don't build it into the assets early, it's very very hard to retrofit, because then you have to improve the resolution of everything.
Any tech heads want to pitch in on this? Does it seem feasible that the 16K prep involves assets in this sense?
(And would that make LOD / close up inspection of assets, for any potential Legs DLC, a touch easier to implement? Would be my sneaky second question )