Having tried a wee bit of AX in the last few days in a shieldless Anaconda tank equipped with 4 EAXMCs (gimballed, so enhanced xeno scanner too), I've become curious about trying a more nimble ship like the popular Chieftain or Krait Mk II.
I looked at some "meta" builds online, but they all have Guardian modules (chiefly the weapons). I'm soooo not ready right now to attempt the horrible grind that is required to get those; I did it once for the GFSDBs and it very nearly killed the entire game for me.
For fun though, I mocked up non-Guardian versions of both of the AXI meta builds (Chieftain and Krait), and of course I used the EAXMCs because I can't see any alternative for a player who hasn't got a bunch of Guardian stuff lying about. (I chose the fixed versions, not for their tiny damage increase but so that the enhanced xeno scanner isn't required.)
To my surprise, both of the "basic"* versions do look worth building: the module protection came out barely lower than the meta versions, I was able to engineer both PPs to run cooler, I could add a thermal vent beam laser to the Krait, and most importantly the damage was very similar. Setting aside laser and flak, the AX damage of the Chieftain was around 10% lower, while for the Krait it was more than 5% higher with EAXMCs in place of Gauss cannons.
[*sort-of basic: no Guardian tech but still heavily engineered]
So I guess I'm wondering what I'm missing. The Guardian kit isn't obviously better by enough margin to justify the grind, so is there any reason for a new commander to bother with it, now that we have EAXMCs? I speculate that the Guardian weapons might permit a more hit-and-run style of fighting, but I have too little experience to know.
Advice/thoughts welcomed, folks - thanks!
Builds, for reference:
AXI meta Chieftain: https://edsy.org/s/vwJ9Lqq
AXI meta Krait Mk II: https://edsy.org/s/vibIYZZ
Basic Chieftain: https://edsy.org/s/vo0eT7v
Basic Krait Mk II: https://edsy.org/s/vA38NXz
(Both of my builds have a shutdown field neutraliser in place of a heatsink, because I expect it'll take me a while to learn how not to trigger it
)
(Acknowledgement: without the reassurance of @BDelacroix in this post I probably wouldn't even have attempted AX combat without the grindy kit, which would have meant not trying it at all.)
I looked at some "meta" builds online, but they all have Guardian modules (chiefly the weapons). I'm soooo not ready right now to attempt the horrible grind that is required to get those; I did it once for the GFSDBs and it very nearly killed the entire game for me.
For fun though, I mocked up non-Guardian versions of both of the AXI meta builds (Chieftain and Krait), and of course I used the EAXMCs because I can't see any alternative for a player who hasn't got a bunch of Guardian stuff lying about. (I chose the fixed versions, not for their tiny damage increase but so that the enhanced xeno scanner isn't required.)
To my surprise, both of the "basic"* versions do look worth building: the module protection came out barely lower than the meta versions, I was able to engineer both PPs to run cooler, I could add a thermal vent beam laser to the Krait, and most importantly the damage was very similar. Setting aside laser and flak, the AX damage of the Chieftain was around 10% lower, while for the Krait it was more than 5% higher with EAXMCs in place of Gauss cannons.
[*sort-of basic: no Guardian tech but still heavily engineered]
So I guess I'm wondering what I'm missing. The Guardian kit isn't obviously better by enough margin to justify the grind, so is there any reason for a new commander to bother with it, now that we have EAXMCs? I speculate that the Guardian weapons might permit a more hit-and-run style of fighting, but I have too little experience to know.
Advice/thoughts welcomed, folks - thanks!
Builds, for reference:
AXI meta Chieftain: https://edsy.org/s/vwJ9Lqq
AXI meta Krait Mk II: https://edsy.org/s/vibIYZZ
Basic Chieftain: https://edsy.org/s/vo0eT7v
Basic Krait Mk II: https://edsy.org/s/vA38NXz
(Both of my builds have a shutdown field neutraliser in place of a heatsink, because I expect it'll take me a while to learn how not to trigger it
(Acknowledgement: without the reassurance of @BDelacroix in this post I probably wouldn't even have attempted AX combat without the grindy kit, which would have meant not trying it at all.)