Yes it's a fun little combat ship if you like a challenge, but it is outclassed by most other small ships, and even the basic little Eagle Mk II is significantly better at dog fighting. It doesn't really have any combat/speed advantages over the DBS. It's basically like a small version of the clunky old FDL pre 1.5. Slow rolling, bad pitch rate, slower than the direct competition (Cobra III, iEagle, DBS).
The Mk IV version only exacerbated these weak points and solved only the power and jump range issues. Issues that are low priority for a police ship.
Turn rate for a Viper Mk III - 10.42 seconds
Turn rate for a Diamondback EXPLORER - 10.46 seconds
at 4 pips to eng, a DBExplorer can corner as fast as a combat Viper. Let that sink in...
My suggestion to fix the Viper Mk III:
-faster roll rate (3.5 seconds down from 3.9)
-faster pitch rate (9.4 down from 10.4)
-increase max speed by 10-15 m/s on boost
Why does the Viper need these minor buffs?
-It's a police ship. You shouldn't be able to outrun the police on foot
-a ship this tiny (60T) should not be as slow to turn as a clunky as a DBX
-it has the worst jump range of all the small ships, so it needs a niche, and that niche is Policing
The Mk IV version only exacerbated these weak points and solved only the power and jump range issues. Issues that are low priority for a police ship.
Turn rate for a Viper Mk III - 10.42 seconds
Turn rate for a Diamondback EXPLORER - 10.46 seconds
at 4 pips to eng, a DBExplorer can corner as fast as a combat Viper. Let that sink in...
My suggestion to fix the Viper Mk III:
-faster roll rate (3.5 seconds down from 3.9)
-faster pitch rate (9.4 down from 10.4)
-increase max speed by 10-15 m/s on boost
Why does the Viper need these minor buffs?
-It's a police ship. You shouldn't be able to outrun the police on foot
-a ship this tiny (60T) should not be as slow to turn as a clunky as a DBX
-it has the worst jump range of all the small ships, so it needs a niche, and that niche is Policing
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