I didn't say there was a point or not.And what's the point of zero risk combat? Sure for a while it is fun decimating AI, but it won't sustainable fun... My dreams are crushed.![]()
I didn't say there was a point or not.And what's the point of zero risk combat? Sure for a while it is fun decimating AI, but it won't sustainable fun... My dreams are crushed.![]()
So you should be able to earn some decent money while doing so in order to be able to maintain your ship and have a bit of profit for future upgrades. Traders already have the extra benefit of third party apps to get the best routes."Aimless" huh?
I'll agree about trading, but then combat is fun while trading isn't.
Exploration on the other hand is both boring and pays peanuts. You can spend an hour exploring a system full of relatively valuable rocky/metal rich planets in an Asp, and come out of it with 70k of exploration data along with a 40k bill for wear and tear on your ship's integrity.
And what's the point of zero risk combat? Sure for a while it is fun decimating AI, but it won't sustainable fun... My dreams are crushed.![]()
Trade, I believe.
Mining? Not sure what rep if any one gets
Combat with Elite rep and higher profits? Seems the current balance works.
Trading = Highest profits and Trading rep
Combat = Medium profits and Elite Rep
Explorer = Lowest profits and Explorer rep
Mining? Not sure what rep if any one gets
Not entirely sure about exploring but from what I have seen from people it is quite profitable especially if you get some really nice systems. I had a Type 7 before I gave up because trading is a complete grind so I went back to the ASP. I was doing 6000000 every 20 minutes in the Type 7 but it is just too tedious and boring. I personally like combat and my main goal for the game is to go piracy but it is just not feasible. Being a pirate in this game you have to be stupid rich.
Well personally I think it is damn impressive in combat. It can pack a punch but yes if your hull gets damaged it will cost a fortune to have it fixed. I mean if you fully upgrade this which goes to about 60 millions of credits maintaining it just by doing combat is simply not possible.
For those saying that the ASP should be used for exploration well the ship is ex military and they are just selling it with low standard loadout from which you can build it for exploration or combat.
Combat with Elite rep and higher profits? Seems the current balance works.
Trading = Highest profits and Trading rep
Combat = Medium profits and Elite Rep
Explorer = Lowest profits and Explorer rep
Mining? Not sure what rep if any one gets
Can you pm me just how you are managing to make 6 mill every 20 minutes, it takes me 3 hours to make 2 mill at best doing a large amount of rare good station jumping, I can't see how this can be increased without adding lots more time?
Can you pm me just how you are managing to make 6 mill every 20 minutes, it takes me 3 hours to make 2 mill at best doing a large amount of rare good station jumping, I can't see how this can be increased without adding lots more time?
While I agree that everything except trading needs a scaling rebalance. Right now there's no reason to buy a bigger ship.
I would say the asp is the tipping point for at least bounty hunting. It is definitely an upgrade over a cobra in money making ability. The asp excels at long term outings. With strong shields and a lot of cargo space you can stay out bounty hunting/pirating for a really long time. With a cobra I had to return to resupply/sell my boity every 30 mins, with an asp I can stay out for hours.
The interdiction dmg is very pricey however, you're forced to go after targets over 20k or hunt assassination targets otherwise you're losing money. Also a fuel scoop is pretty much a requirement to make money.
Multi-cannons alone are going to eat a lot of money in station reloads - energy based wepons are really good if you are focused on profitable killing
Sorry that is one digit less. It is 600000 in under 20 minutes using Type 7 full cargo and without shields.