Doing combat in anything above a Cobra is just not profitable.

It seems to be that combat is only profitable if you run with a Viper. I am currently running in an ASP with everything B rated in max class for each component. Rebuy costs is at about a million credits.

While this ship can shred and it can shred everything it is just not profitable. Doing about an hour of bounty hunting barely got me half a million in credits. Not even enough to cover for my insurance. Combat really needs to be more rewarding. I mean it is the most risky part of the game and the most unrewarded at the same time.

It is worse than trading and exploration.

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Yes, the neither the risk or reward from combat scales above the Cobra. Even if you're trading in an Asp armed to the teeth, you still get attacked by some shieldless Eagles that blow up in 2 seconds. Basically the solution at the moment seems to be going back to Cobra/Viper, and hope “high level” gameplay is added later (both with more challenge and opportunity for profit without the dull grind).
 
I recently got an ASP and i agree its not worth the money as a combat vessel,its upkeep is ridiculously higher but its not significantly better in combat and if it gets damaged at all thats your entire bounty gone due to stupidly high hull repair costs on it.
 
Half a million/hour? You can do that exploring?

Not entirely sure about exploring but from what I have seen from people it is quite profitable especially if you get some really nice systems. I had a Type 7 before I gave up because trading is a complete grind so I went back to the ASP. I was doing 6000000 every 20 minutes in the Type 7 but it is just too tedious and boring. I personally like combat and my main goal for the game is to go piracy but it is just not feasible. Being a pirate in this game you have to be stupid rich.

I recently got an ASP and i agree its not worth the money as a combat vessel,its upkeep is ridiculously higher but its not significantly better in combat and if it gets damaged at all thats your entire bounty gone due to stupidly high hull repair costs on it.

Well personally I think it is damn impressive in combat. It can pack a punch but yes if your hull gets damaged it will cost a fortune to have it fixed. I mean if you fully upgrade this which goes to about 60 millions of credits maintaining it just by doing combat is simply not possible.

For those saying that the ASP should be used for exploration well the ship is ex military and they are just selling it with low standard loadout from which you can build it for exploration or combat.
 
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If an ASP can shred everything with ease, then you're presumably inflicting damage faster than a Cobra or Viper. That in turn gives your opponents less time to inflict damage to you, which reduces the risk of bounty hunting in an ASP. Risk and rebuy costs are not the same. Risk is lowered in an ASP, as the probability of getting damaged is lower, but the cost of repair/replacement is higher. Take it to an extreme: imagine an Elite Anaconda bounty hunting harmless Sidewinders - that wouldn't be a high risk, low reward endeavor, that'd be low risk, low reward.

Putting that aside, I think the economics are designed the way they are to avoid everyone flying around in Anacondas being a pirate, murderer or bounty hunter. I think this makes sense, to be honest. If don't want to risk losing or damaging your ship due to rebuy costs, fly something smaller and increase risk of inflicting cheaper and more affordable damage.
 
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The way i see it, it'll become profitable if you don't fly like a whack job and blow it up before you make your money back. But other than that, i think ships over the cobra should be looked at as a sort of status symbol or something you fly for a change of pace.
 
Not entirely sure about exploring but from what I have seen from people it is quite profitable especially if you get some really nice systems. I had a Type 7 before I gave up because trading is a complete grind so I went back to the ASP. I was doing 6000000 every 20 minutes in the Type 7 but it is just too tedious and boring. I personally like combat and my main goal for the game is to go piracy but it is just not feasible. Being a pirate in this game you have to be stupid rich.



Well personally I think it is damn impressive in combat. It can pack a punch but yes if your hull gets damaged it will cost a fortune to have it fixed. I mean if you fully upgrade this which goes to about 60 millions of credits maintaining it just by doing combat is simply not possible.

For those saying that the ASP should be used for exploration well the ship is ex military and they are just selling it with low standard loadout from which you can build it for exploration or combat.[/QUOT

Given my somewhat aggressive flying style and standard tactics...i found the ASP even fully spammed up a bit too much of a bus in combat...its a bigger target,its not particularly agile and its firepower isn`t a significant increase on what a cobra can put out..i just don`t see the ASP as a viable combat unit especially when you see what 6 million put into a cobra can get you.
 
The way i see it, it'll become profitable if you don't fly like a whack job and blow it up before you make your money back. But other than that, i think ships over the cobra should be looked at as a sort of status symbol or something you fly for a change of pace.

You do know that there are more ships available above the Cobra than below right???

All I am saying is that combat needs to be more profitable.
 
Combat profit in a Python is an order of magnitude higher than in a Cobra. You kill stuff 5 times faster, have no downtime, never have to run, never take damage, and with a fuelscoop your running cost is 0 if you stick with lasers. Insurance is only an issue if you die, repair is only an issue if you lose shields (never happens) and wear&tear is now at acceptable levels.
 
use the asp to trade until you can afford a type 7; then, use the type 7 to trade until either (1) you get bored and quit, or (2) you can afford a python. Once you have a python, you will never have to repair your ship again because nothing (including the elite anacondas) will bypass your shields. Problem solved.

Edit: NINJA'd!
 
It seems the best way to go is to have more then one ship I have my type seven and asp and corba , it does mean you can brake the grind up

This. A thousand times this. Just traded my asp in for a clipper. Then I made a ton on trading... tried bounty hunting in the clipper - it was a piece of cake, but as soon as you get ganged up on, and your shields go down... Youch. 94% hull left after that - cost me a fortune to fix...

Bought a cobra after that and it's been fun just tooling around doing odd jobs and making some scraps again. I think one big scrap with an annie took me down to 45% hull and I was so worried about the cost of the repairs...

turns out I'd forgotten -

Ain't no thing. :D
 
The Asp is an excellent combat ship, easily able to make a profit at bounty hunting. I'm in a Python now and it eliminates anything smaller than itself in seconds; I almost never resort to weapons requiring ammo and I never take hull damage, I can sit at a Nav point for 2 hours killing all-comers and the only cost is the fuel to get there and back (which admittedly in a Python is very expensive).
 
The Asp is not a combat ship. It's an exploration ship. It may be capable of combat, but you're going to cry a little when it gets blown up because you decided to not use your head and took it into combat and lost it.
 
The Asp is not a combat ship. It's an exploration ship. It may be capable of combat, but you're going to cry a little when it gets blown up because you decided to not use your head and took it into combat and lost it.

SOMEONE would like a word...[video=youtube;ceeZANDzO4s]https://www.youtube.com/watch?v=ceeZANDzO4s[/video]

(Although that was back in beta, and I think railguns have been nerfed since.)
 
The Asp is not a combat ship. It's an exploration ship. It may be capable of combat, but you're going to cry a little when it gets blown up because you decided to not use your head and took it into combat and lost it.

The Asp is a combat ship however it is described. When upgraded it has a quick turn, is fast, good boost, tough and most importantly has a set of hard points with excellent positioning and convergence - probably one of the best hard point groupings of any ship in the game and a lot better than the Cobra (IMO). Of course, people prefer what they prefer.
 
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