That would be my friends and I, and I would be the only one doing the repairs.![]()
I remember putting the ZX81 in the fridge for half an hour and using nail repair stickies to fix the keys.
That would be my friends and I, and I would be the only one doing the repairs.![]()
I remember putting the ZX81 in the fridge for half an hour and using nail repair stickies to fix the keys.
To be honest.
Elite has never been the same since Ian Bell, fell off the Galactic Map.
He evidently brought to the party, that which has been missing ever since.
Never had to do *that*...
Duly +1'd.
If you mean black&white graphics, sure. The original game he worked on has absolutely nothing the latter games didn't have
Nothing has been missing ever since, except for maybe a nostalgic sense for when you were happy.![]()
25 years ago most people didn't play computer games - only those people who had computers and had the will to fix them when they went wrong and with no internet.
Thats the real problem: this game is nothing more than 1984 in HD.
Coming from the discussion from Yamiks' video "we" came to the point where it was speculated where this partly weird game design came from. Today I came across an article from the German PC magazine Gamestar, which has a monthly article series on bad, old PC games and the circumstances at the time, called: "Legendary bad". In January it featured "Frontier - Elite 2" (online article here (subscription only!). It shows, even back then journalists and players strongly disagreed on a verdict on this game. While some liked the complexity and diversity, some criticized flight model, controls and lack of story. Mostly the technical achievement of the galaxy simulation was acclaimed, while the game mechanics are said to be lacking. On that, even Ian Bell was agreeing: "It is one thing to write a simulator, but games are about fun, not realism".
Further the article states it was possible to land on planets and see cities, but with nothing to do besides "generic and boring missions". "First encounter", the successor of "Frontier - Elite 2", is being described as having a lot of bugs and having fundamental problems.
tl;dr: While FDev has solved the performance problems of earlier titles, it seems they are doing the same mistakes, they did 25 years ago:
- generic, boring missions
- lacking story
- overly complex gui and handling
- in general "user-hostile"
- a whole galaxy empty of content
Edit: As some readers misunderstood, the statements above are from the author Heinrich Lenhardt (and partially from other game reviews). This thread is not about my opinion on the game.
I haven't played the old titles, but it really shocked me to see the same flaws in Elite: Dangerous 25 years later.
Edit: As some readers misunderstood, the statements above are from the author Heinrich Lenhardt (and partially from other game reviews). This thread is not about my opinion on the game.
I haven't played the old titles, but it really shocked me to see the same flaws in Elite: Dangerous 25 years later.
All I see here is, "People who don't like Elite annoyed that Elite is still Elite, despite the fact that Elite is Elite, and has always been Elite over several decades of Elite".
I mean... That's hyperbole. But the core game is the same, and that's the way long-term fans like it.
All I see here is, "People who don't like Elite annoyed that Elite is still Elite, despite the fact that Elite is Elite, and has always been Elite over several decades of Elite".
I mean... That's hyperbole. But the core game is the same, and that's the way long-term fans like it.
Coming from the discussion from Yamiks' video "we" came to the point where it was speculated where this partly weird game design came from. Today I came across an article from the German PC magazine Gamestar, which has a monthly article series on bad, old PC games and the circumstances at the time, called: "Legendary bad". In January it featured "Frontier - Elite 2" (online article here (subscription only!). It shows, even back then journalists and players strongly disagreed on a verdict on this game. While some liked the complexity and diversity, some criticized flight model, controls and lack of story. Mostly the technical achievement of the galaxy simulation was acclaimed, while the game mechanics are said to be lacking. On that, even Ian Bell was agreeing: "It is one thing to write a simulator, but games are about fun, not realism".
Further the article states it was possible to land on planets and see cities, but with nothing to do besides "generic and boring missions". "First encounter", the successor of "Frontier - Elite 2", is being described as having a lot of bugs and having fundamental problems.
tl;dr: While FDev has solved the performance problems of earlier titles, it seems they are doing the same mistakes, they did 25 years ago:
- generic, boring missions
- lacking story
- overly complex gui and handling
- in general "user-hostile"
- a whole galaxy empty of content
Edit: As some readers misunderstood, the statements above are from the author Heinrich Lenhardt (and partially from other game reviews). This thread is not about my opinion on the game.
I haven't played the old titles, but it really shocked me to see the same flaws in Elite: Dangerous 25 years later.
The article also covered contemporary sources, but was also written with the limitation of the technology during that time.vonHeinrich Lenhardt,
18.04.2018 08:00 Uhr
No surprise if someone in 2018 writes about a game from 1993. Measured on the modern standards, there are just a handfull of games which could still competed today in terms of gameplay.
At that time, it was a great game. Nothing more to say.
Scope and "hours spent" are not very reliable sources to measure a fun game. Especially ED with its slow progress especially in the beginning, takes a lot hours until you can review it decently. Hoping for future updates, this is what a lot of players do since release.Elite Dangerous today is still progressing and in further development process. I'm very sure, there will be more in the future to do.
But beside of that, i don't think that it's empty. There were games which were full of content, yet i'm playing Elite Dangerous for whole 3 years and still have fun. There is NO other game, where i have spent so many hours. And even if i would have played only until i've done everything at maximum one time, i wpuld have still spent more gaming hours in Elite without repeating anything than i've spent on Elder Scrolls.
I wouldn't presume the author was/ is unaware of this trade-off. Can you really argue "this game is boring, but it is huge"?That old review only shows even some reviewers back then didn't get the scope vs. handscripted content limitation tradeoff. The first elder scrolls game "Arena" had a similar review where the reviewer said too many tasks felt like grinding things over and over again repeatedly with little to no variation except rng and mostly procedural dungeons and generated cities.
Can I help you?Huh?