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This game really bites you hard when you get it wrong. Of course its rage overload when you lose all your hard earned credits and assets. I don't think I have ever know a game that can be so cruel, that being said I like that about ED. Although from my colourful language when my ASP got vaporised the other night would say otherwise. Fancied a bit of fun in a combat zone with a capital ship, so off I go kitted out for battle. I checked my combat bonds and I had nearly 200k to collect. Just 10 more minutes I thought then I can go and cash it in. Then a stray volley of cannons missed my target and hit the capital ship, everything on my scanner turns red and my shields are gone in less than 5 seconds and the dread of knowing whats coming covers you. BOOM! 750k re-buy cost lost all my combat bonds and over 200k in bounty's too! I just had enough to cover the re-buy but then had to sell all my high grade ASP kit so I could even buy cargo.

This is the 3rd time I have trashed my ASP, and I have only had it a week! I don't really have enough resources to have a second ship kitted out yet so she has to be a jack of all trades. So yeah within seconds a 500k profit opportunity becomes a 1 million loss. Should it change? Personally I think not, this is the true nature of Elite. Space is a dangerous place, and so it should be!
 
Looks like you tuned up to the party after it's finished, and haven't even bothered to bring any booze.

Everybody just has to get a boot in, don't they? Have you not seen the multitude of other posts doing the same thing?

That aside, I think it's clear that FDEV need to make the insurance thing a little bit more visible to CMDR's. It's happened far to many times for this to be garden-variety stupidity - I think perhaps a tutorial that covers an un-winnable situation that results in ship loss?

Life doesn't have a tutorial telling you "Don't ram your new car into a truck just because it's blocking your highway exit"
 
Translation: This game is causing a *lot* of people frustration because of a design element; so much so that they are quitting playing.


And not that I'm looking at the threads: there are a lot of people not "rage quitting" complaining about traffic control at docks, damage on collisions, failure of NPCs to use lights at docks.

I sense a theme in the whining of those who have come on the thread I made to complain about the thread... they see *many* of unhappy players over the same issue.

That's kinda significant.

The problem is not the game, but the expectations set by other games over the years, that has brainwashed players into thinking there's only one way to do things in an online game. Elite broke new ground 30 years ago, and again, and again, and again. Elite: Dangerous isn't like other online games, it's not Eve, it's not SWG, or others I choose not to name. Elite: Dangerous is again breaking the mold by being something different than all the rest.

People play games for different reasons, and people play ED for different reasons, some for the nostalgia of Elite and it's successors, others to try something different, others because it lists "Do what you want" and they want to be gods. This isn't the game for the latter, your only true competition here is yourself and your own abilities. If you expected that being better than other people is the only way to define yourself, there are plenty of games with that as an element. ED is more like life in a space simulation, earn money, get a better ship, customize it, and do more living. That's what it's about, and all it's about. There are limited things to do to earn money, and no hoarding of digital objects. You have to take responsibility for your own actions, because the game won't.

If ED isn't for you, I truly am sorry you didn't see that before you bought the game, but that's how it is. I've bought many things, based on advertising, that turned out to not be quite what I expected, some I was able to return for a refund, others I wasn't, and still others I just forgot about, because the effort to go about returning for a refund just wasn't worth my time.

If you choose to quit, quit, no one here is going to shed a tear, you've made your post and complaint, stated what you're going to do with your time going forward, so do it, don't waste time coming to these forums to stir up trouble because you're unhappy with your purchase, because you couldn't get into a game like this. If you're trying to foment a rebellion against ED, you're failing miserably, so just leave.

Mods, you're right, this thread died a long time ago, time to close it.
 
Looks like you tuned up to the party after it's finished, and haven't even bothered to bring any booze.

Everybody just has to get a boot in, don't they? Have you not seen the multitude of other posts doing the same thing?

Indeed. A lot of the posters on here need to extricate their heads from their asps. Sure the OP made a mistake, but blimey, there's no need for people to be so smug/self-righteous about it. Remember, not everyone frequents these forums; things that you might take as being obvious/set in stone, things that you might have read a dozen or so times - they might not be obvious to others.
 
Such originality. You are extremely clever. No one did this before you. Bravo!

This community is truly great. I want to play open with all you nice people - and hug everyone single one of you. This thread is testament to the nice community spirit this game has built.

hug accepted. We couldn't have built a community like this without guys like you.

DoneWithFDExceptForTrollPosts.

<snicker< I'm not saying all you do is make troll posts. I'm just saying this made me chuckle ;)
 
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Indeed. A lot of the posters on here need to extricate their heads from their asps. Sure the OP made a mistake, but blimey, there's no need for people to be so smug/self-righteous about it. Remember, not everyone frequents these forums; things that you might take as being obvious/set in stone, things that you might have read a dozen or so times - they might not be obvious to others.

Welcome to Elite: Dangerous forums!

Elite - Lots of the players think they are, when they aren't. Its really not a hard game.
Dangerous - Ironically because it really isn't. Though it takes a bit of play to work that out. In fact if i ever get killed by an NPC which isn't a collision, i will actually give my computer to oxfam.
 
The problem is not the game, but the expectations set by other games over the years, that has brainwashed players into thinking there's only one way to do things in an online game. Elite broke new ground 30 years ago, and again, and again, and again. Elite: Dangerous isn't like other online games, it's not Eve, it's not SWG, or others I choose not to name. Elite: Dangerous is again breaking the mold by being something different than all the rest.

People play games for different reasons, and people play ED for different reasons, some for the nostalgia of Elite and it's successors, others to try something different, others because it lists "Do what you want" and they want to be gods. This isn't the game for the latter, your only true competition here is yourself and your own abilities. If you expected that being better than other people is the only way to define yourself, there are plenty of games with that as an element. ED is more like life in a space simulation, earn money, get a better ship, customize it, and do more living. That's what it's about, and all it's about. There are limited things to do to earn money, and no hoarding of digital objects. You have to take responsibility for your own actions, because the game won't.

If ED isn't for you, I truly am sorry you didn't see that before you bought the game, but that's how it is. I've bought many things, based on advertising, that turned out to not be quite what I expected, some I was able to return for a refund, others I wasn't, and still others I just forgot about, because the effort to go about returning for a refund just wasn't worth my time.

If you choose to quit, quit, no one here is going to shed a tear, you've made your post and complaint, stated what you're going to do with your time going forward, so do it, don't waste time coming to these forums to stir up trouble because you're unhappy with your purchase, because you couldn't get into a game like this. If you're trying to foment a rebellion against ED, you're failing miserably, so just leave.

Mods, you're right, this thread died a long time ago, time to close it.

It isn't breaking new ground, sick of people writing that. It lets people avoid other people, if you class that as breaking new ground then fine. I class it as bringing hand holding in games to an all new level once you have got to grips with the initial mechanics. If anyone ever dies to an NPC that isn't a collision, they should uninstall. As much as i enjoy ED myself personally, i can still recognise that its just a slightly above average game right now, albeit with a very impressive in-cockpit experience. Not sure what new ground you might actually mean.

Breaking new ground in most games means innovating new ways for players to interact and play together online. You know, that online place, which is the future of modern gaming?
 
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cpy

Banned
I boost lakon 6 to get faster inside, i died once costing me 100k+600k cargo. Now i fly lakon 7 and now cost is much much worse so i don't boost into stations anymore. I almost died twice fully loaded with L7 one time because i wanted to give some guy "gentle" push to his L7 because i hate slow NPCs and one time because i thought that turning inside entrance tunnel with L7 is a good idea.
I played ETS2 (the one and only trucking game worth playing) for 100s of hours so yeah, i'm space trucker now.
 
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To the OP, ouch, I feel your pain. I too have danced with the Insurance Devil and lost.

I would like it if the game once in a while could save you from yourself. The whole insurance thing is a bit odd if you ask me. In real life you buy insurance BEFORE you have an accident, not AFTER. So it would be nice if the game could reserve the insurance amount, or have an option for you to reserve the insurance amount. Then if you tried to spend more than the insurance it could ask you "Are you sure you want to fly without insurance?" I guess the way insurance works in the game is the amount you pay is the Excess. Then perhaps a better idea would be for the game to go "You do not have enough money to pay the insurance excess. You have x amount of days to pay the excess and get your ship back, or it will be sold for parts".
 
I originally dismissed the OP's point of view because it is pretty simple to fly with insurance but thinking about it further it got me wondering.

I see many ppl here instantly jumping to the defence of the game probably because it's 'their baby' something they help build etc. Often I hear words/phrases talking about 'immersion', 'hand holding' and comparisons to real life which frankly to me don't hold much weight and are flippantly bandied around. I know some class this as a simulator but personally to me its just a game and should be fun. I feel for the OP and hopefully he has learnt his lesson but this piece of software is some things to one person and another thing to others. I hope the game grows and flourishes.

On the matter of insurance, one question. I have quite a few ships docked at various stations if according to the lore of Elite a commander doesn't actually die why can't I just go back to flying one of my old ships if I didn't have insurance? I mean for those that believe in comparisons to real life isn't that what would happen? Why lose it all?
 
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