Done with Odyssey. Engineering

Uh? Sell the same unit over and over how does that work?
You set up a buy order for the required amount, sell the unit(s) you have, and then transfer the sold ones back from your carrier stock to your backpack. Repeat until the buy order is complete. So in theory one unit of the material is enough. Works with all unlocks that require selling to a bartender. Don't forget to relog after selling the required amount.
 
Need no, but it is a convenience if you don’t go in and out of your ship/SRV for every biological you go and scan.

I do agree that there should be more gameplay loops for Odyssey other than the FPS that was shoehorned in by some shareholder(probably) with no regards to integration with the rest of the game. And it’s not the kind that makes me look at it and go “Yeah, I’d play that over Halo”.
In practice you will never do that because the diversity scan distances are so large you'd be better off getting back in your vehicle. If you could scan more than one thing at a time it might be useful, but we can't do that either. All of which essentially renders the hand scan useless....
 
do you also say "this sucks compared to forza" when riding vehicles in halo?
No, but I don’t exactly play Elite to do FPS, and it doesn’t change the fact that it was shoehorned in. Way to ignore the point so you could make a passive aggressive statement.

You can like it, which I do as an occasional distraction and for another Elite rank, but as I said, it doesn’t change the facts. It’s completely disjointed from the rest of the game and has basically nothing to do with it, just so an FPS could be shoved into the spaceflight game.
 
No, but I don’t exactly play Elite to do FPS, and it doesn’t change the fact that it was shoehorned in. Way to ignore the point so you could make a passive aggressive statement.

You can like it, which I do as an occasional distraction and for another Elite rank, but as I said, it doesn’t change the facts. It’s completely disjointed from the rest of the game and has basically nothing to do with it, just so an FPS could be shoved into the spaceflight game.
no aggression intended, i was just wondering... way to ignore the point that you dont play halo for driving either.
just joking, dont trigger :p
what is the game? what is the rest of the game? what do you want it to do? its just a small pew pew mode... is exploring disjointed from the rest of the game too? are srvs disjointed from the game too? nobody is saying elite is perfect and the ody content can get really far from that definition, but what would you like the joint between the fps and rest of the game to be?
 
no aggression intended, i was just wondering... way to ignore the point that you dont play halo for driving either.
just joking, dont trigger :p
what is the game? what is the rest of the game? what do you want it to do? its just a small pew pew mode... is exploring disjointed from the rest of the game too? are srvs disjointed from the game too? nobody is saying elite is perfect and the ody content can get really far from that definition, but what would you like the joint between the fps and rest of the game to be?
I’m not the greatest at reading intended intonation of text sometimes.

And there’s a good question if I’ve seen one, but I wouldn’t know anything immediately off the top of my head to connect the FPS part of Odyssey with the rest of the game properly… perhaps a start would be not making the Ody settlements get insta-abandoned when a system gets invaded by Thargoids, though that would involve having Thargoid foot soldiers to begin with.

I would be more interested in say, salvaging of derelicts in space where you might have to deal with environmental hazards such as malfunctioning modules(like the FSD) filling the chamber they are in with lethal levels of electricity every now and then.

Or making exploration more than point your scanner tool at plants, fungus and germs for a few seconds(seen someone suggest caves), perhaps tie it in with finding wrecks out in the middle of nowhere with some kind of log of a previous explorer.

And I just thought I wouldn’t have to say that Halo obviously isn’t just about driving… though I do enjoy the occasional Warthog rides or tank rampage there.
 
Combat is a low hanging fruit, so it's not surprising that it got a lot of focus, but that doesn't mean that's all Ody is. Sadly, it's also not surprising that the non-combat gameplay is as imaginative as toast.
 
Oh man they were "great"! I remember if you wanted to do a whole bunch of ships at once you had to get enough commodes (yeah I meant that) for all of them. Then you had to juggle the cargo allocation from the ship that could carry it all at the start to the ship that would carry the least at the end, and god forbid you forget to install a CR on one of them.

Not to mention the joy of seeing the "Tasty cargo" message just when you were trying to upgrade something on the Hauler. Those things were like pirate catnip.
OMG total nightmare. You had to roll, re-roll, re-re-roll etc. To get a decent roll lol. Then they had engineering 2.0 or what have you, which kind of brings you where we are today but to make matters worse all your components were downgraded from G5 back to G3 for the update.
 
Combat is a low hanging fruit, so it's not surprising that it got a lot of focus, but that doesn't mean that's all Ody is. Sadly, it's also not surprising that the non-combat gameplay is as imaginative as toast.
So true. Mining is surprisingly fun and peaceful but that’s about it and yiu can only spend time out in the black for so long. Passenger and cargo runs are shallow AF… Namely because we don’t have ship interior and can’t actually ever see passengers. If there were a way ti load cargo onto your ship it’s be different. And now that on-foot is out, you’re not made to get out of your ship for anything. You have all the same access inside your ship as in a station, except when it comes to on-foot missions or new suits. In Star Citizen you have to get out and go to a station security terminal to pay off fines, buy hard points/ mounts etc. there’s no player apartments or houses, no real hangars to speak of… So your incentive is to basically just hang out in your ship, unless you feel the FPS itch. At the same time I can see why you don’t have to get out of your ship and that’s because the sudden spawning in/ out of your ship is not sexy lol.
 
what is the game? what is the rest of the game? what do you want it to do? its just a small pew pew mode... is exploring disjointed from the rest of the game too? are srvs disjointed from the game too? nobody is saying elite is perfect and the ody content can get really far from that definition, but what would you like the joint between the fps and rest of the game to be?
I think the issue is that it's okay for parts of the game not really to relate to each other - other than some minor bits around engineer eligibility, exploring won't improve your combat potential and vice versa, and that's fine and probably for many players desirable - but it's a big problem when it comes to making a paid expansion, that Odyssey has and Horizons didn't.

Horizons' "big thing" was planetary landings. But if you weren't interested in planetary landings for their own sake, there were plenty of places - especially by the time they'd finished it in 2.4 but some even in 2.0 - where going down to planet surfaces would help your normal spaceship flying: that's where all the engineers are, almost all the Guardian and Thargoid sites, plus surface bases came up as targets for standard courier/cargo/passenger missions often enough that not being able to do those limited your choice a bit, and could be profitable sources of trade goods or closer-to-the-star destinations, plus various CGs, plot events, unique sites, etc. were set there.

Odyssey's "big thing" is getting out of the ship. But if you're not interested in that for its own sake, it's all compartmentalised off so you can completely ignore it. You're missing out on some minor convenience of using Apex to optimise ship transfer, some additional surface markets which largely are too small and unpredictable to be important and can't be mission destinations for ship missions [1], and some exploration credit payouts via exobiology. None of the materials you pick up on foot help upgrade your ship, there's no interesting non-procedural sites on thin-atmosphere worlds (things like Dav's Hope, but not even necessarily the materials ones), no surface tourist beacons there for passenger missions to go to or just personal interest, no Guardian and only minor Thargoid presence, no thin-atmo-exclusive trade goods like Horizons surface bases had, no CG hosting.

And that would have been fine if they weren't hoping people would pay for it. The problem is that even now the release performance and bugs have been fixed up to "no worse than the rest of the game", unlike Horizons there's still no real reason for people not into its "one big thing" to buy it.


[1] They are potentially valuable in competitive Political BGS, but the intersection between "people who are into that" and "people who pre-ordered Odyssey" is probably quite tight anyway. It doesn't help to sell it to the much larger number of more casual players needed for commercial success.
 
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