Don't get an FDL (unless engineered it seems)

My FDL has a changing rotation of weaponry. Right now I have 2 class 2 pulses, one class 4 pulse and a pair of class 2 rails on it. I rarely need to fire my rail guns, smaller ships just get vaporized by the pulse lasers. Works surprisingly well for PvE. The other loadout is run is 4 class 2 pulses and 1 class 4 MC. I am experimenting with a fixed MC because it should only be needed on the larger targets anyway, where aiming at them is easier. Not sure if I should put overcharge or long range on that fixed MC, have a gimballed one too, but it is likely going to be OC

And I don't get all the hate for the offset pilot seat. Its not that far off the center line and the python has its sea offset to the left by about the same amount. I have both a python and an FDL and a python, and I switch between them quite often. Not difficult to get used to the cockpit view.
 
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Yeah, without engineers the Ferdy isn't very impressive, but with engineers it's unstoppable in PvE. :)
Anyhoo, you really should practice a bit of FA assisted turning. If you don't you will have a hard time with NPC's, as NPC ships do use FA off.
 
Seeing as somehow this thread is still alive and well (being a rant thread and all), I'll ask here to save making a new thread.

Currently, I have 739mj on my FDL, which doesn't seem to last long, but, if I get a 5a shield generator, or get rid of the kws, I can get around 1000mj shielding.

So, my train of thought says I make the fdl a shield tank so I can still use it, but without having to be a better pilot. Yes I'm being a scrub but I don't care cos I like being lazy.

Thoughts?
 
Seeing as somehow this thread is still alive and well (being a rant thread and all), I'll ask here to save making a new thread.

Currently, I have 739mj on my FDL, which doesn't seem to last long, but, if I get a 5a shield generator, or get rid of the kws, I can get around 1000mj shielding.

So, my train of thought says I make the fdl a shield tank so I can still use it, but without having to be a better pilot. Yes I'm being a scrub but I don't care cos I like being lazy.

Thoughts?
The FdL is a shield tank ship. Those six utility mounts make sure of that, although its base shield stat is also strong.

If you fly the ship regularly, you'll adapt to it (i.e. become a better pilot) because you have to. You'll notice the difference in your flying after working with the FdL for a while then switching back to the Vulture.

There's no shame in losing. The moment you think an engagement is going south is the moment to stow hardpoints and run. Better alive and a small bounty claim than dead with an insurance claim bigger than the bounties you lost when you died.
 
Yeah, without engineers the Ferdy isn't very impressive, but with engineers it's unstoppable in PvE. :)
Anyhoo, you really should practice a bit of FA assisted turning. If you don't you will have a hard time with NPC's, as NPC ships do use FA off.
NPCs do not use FA off. They just have Godly thruster control.

The FdL is a beast even without Engineering. Modding the ship is basically the PvE equivalent of entering "godmode" in the Doom console.
 
The FdL is a shield tank ship. Those six utility mounts make sure of that, although its base shield stat is also strong.

If you fly the ship regularly, you'll adapt to it (i.e. become a better pilot) because you have to. You'll notice the difference in your flying after working with the FdL for a while then switching back to the Vulture.

There's no shame in losing. The moment you think an engagement is going south is the moment to stow hardpoints and run. Better alive and a small bounty claim than dead with an insurance claim bigger than the bounties you lost when you died.

To be fair I had to when I first took it out. I don't like rebuys so I bug out probably overly early if I don't like the situation.
Just wanted to check some stats is all, thanks.
 
You'd think an FDL would rule the roost in PvE when A rated, right? That's what I thought. So I spent all my money on equipping this beast, bar engineers, and....

Anaconda and Pythons out turn me whatever I do, bar FA off, which yes, I don't do but still, I should be out turning them. Then, they have twice my firepower, oh, and my shields mean nothing. Waste of money of money if you ask me.

My old Vulture could at least out turn them, so think I'm going back to that. Why do you need to engineer an FDL to be good in PvE I'll never know.

Rant over.
Right, so in conclusion, you can't fly it due to a skill deficiency. Don't blame the ship when it's you who is at fault.

The FdL is like a katana. If you hand one to the layman and ask him to use it, he won't even cut through a cardboard box. There's a significant skill factor involved.

Once you master it, though, the FdL is pretty much the scariest thing in space.
 
My FDL makes me dizzy. :)

I can do twists and turns in this thing like crazy just using stick, throttle, rudder, and thrusters. I can hit boost and shoot at multiple targets and end up doing 360s while still retaining speed along my original vector. Too cool.

And I don't FA off. That would probably make me sick. :)

It took me a while to get used to that stupid bar on the right side of my HUD/windshield as it oftentimes blocks something I'm trying to see/read. But I have adapted.
 
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Currently, I have 739mj on my FDL, which doesn't seem to last long, but, if I get a 5a shield generator, or get rid of the kws, I can get around 1000mj shielding.

That's nothing on a FDL. It has ridiculously strong shields.
With 5A G5 reinforced prismatic + 5xA boosters (mixed G5 thermal resistant and resistance augmented ones) mine has 1700ish MJ iirc. Even the 4A G5 reinforced prismatic can yield some 1600 MJ on it.

Not that you will need that strong shields at all costs.

The FDL is an extremely powerful combat ship. A little bit too powerful I think.

That said, I still prefer my Vulture, despite its being clearly weaker than the Ferdie:

- it's slower (in straight line) than the FDL, even with the exact same engine (this is kinda stupid, because the Vulture is much lighter, but okay, it has much better lateral and vertical thrusters and much better turn rate in exchange),
- it has weaker shields (although the Vulture is still pretty much of an extremely durable shield tank, mine has 1130 MJ shields with 4A reinforced prismatic with 3xA G5 boosters, or 710 MJ with the 5C thermal resistant bi-weave) with the exact same shield generator module, which I'll never understand, because its hull mass is smaller than the FDL's, so logically the same shield generator _should_ yield a stronger shield,
- its armour is weaker (that's understandable),
- and it can pack only half as much firepower as the FDL, and to top it all you can carry only 2 weapons on it.

But... it's sooo much more fun to fly. :)
 
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I've never understood the issue with this. Can you not drive your car because the seats off to one side. The ships are so large on elite that as a percentage of ship size the offset may as well be smack in the middle. Try flying the millenium falcon, now that has an off centre cockpit to die for! Haha.

I never had a single issue with the pit when I flew the FDL.

My car doesnt have a struct down the side of it just above the steering wheel.

But in honesty it just does my OCD in.
 
My car doesnt have a struct down the side of it just above the steering wheel.

But in honesty it just does my OCD in.

Really? Do you drive a bubble? Most cars have pillars on either side of the windshield.

On topic, the FdL's canopy frame is a complete non-issue in VR. It's thinner than you think. I don't even notice it, nor do I really notice the offset.
 
My car doesnt have a struct down the side of it just above the steering wheel.

But in honesty it just does my OCD in.
I see it as one of those things; that if you think about it, it is in your face. These days I focus on the target area more and so it blends into the background.
 
The big difference between the two is that the Vulture is a dogfighter. With a Vulture you stick-and-move, fire, flank, and pop chaff. It's probably the best ship out there for combat zones, and I made my first big cash in a Vulture.

The Fer de Lance is an interceptor. It's fast, and it packs a hard punch. You also have to do a lot of pip management to get the most out of it. You have five hard points, but they'll run dry fast unless you put enough pips in weapons. It's fast, but it needs to 4 pips to ENG and a solid foot in the blue zone (or FA/OFF) to keep those gnarly guns on your target. Her shields are tough as a brick wall, but if you're not keeping them fully-charged, they'll drop under the onslaught that one of the bigger ships will provide.

Tough, fast, or brutal: Pick two.

The great thing about the Fer de Lance, though, is that once you master flying it you are a bloody terror in the RES, and only ambition and stupidity can kill you. When I'm off my game my FDL will punish me. When I'm on - and have a good wing mate? I only stop when my multi-cannons run dry.

I've had sorties where I've burned through all my ammo, but with that huge multi-cannon under my nose I'm deadly right up until the last round leaves the magazine.
 
The big difference between the two is that the Vulture is a dogfighter. With a Vulture you stick-and-move, fire, flank, and pop chaff. It's probably the best ship out there for combat zones, and I made my first big cash in a Vulture.

The Fer de Lance is an interceptor. It's fast, and it packs a hard punch. You also have to do a lot of pip management to get the most out of it. You have five hard points, but they'll run dry fast unless you put enough pips in weapons. It's fast, but it needs to 4 pips to ENG and a solid foot in the blue zone (or FA/OFF) to keep those gnarly guns on your target. Her shields are tough as a brick wall, but if you're not keeping them fully-charged, they'll drop under the onslaught that one of the bigger ships will provide.

Tough, fast, or brutal: Pick two.

The great thing about the Fer de Lance, though, is that once you master flying it you are a bloody terror in the RES, and only ambition and stupidity can kill you. When I'm off my game my FDL will punish me. When I'm on - and have a good wing mate? I only stop when my multi-cannons run dry.

I've had sorties where I've burned through all my ammo, but with that huge multi-cannon under my nose I'm deadly right up until the last round leaves the magazine.

Ok so I'm really confused. I got the FDL to be good in a cz, but also do BHing on the side. Is the vulture that good at czs? Have I been miss informed. I'd really like some feedback on this thanks.
 
Ok so I'm really confused. I got the FDL to be good in a cz, but also do BHing on the side. Is the vulture that good at czs? Have I been miss informed. I'd really like some feedback on this thanks.
Properly outfitted and flown, both ships can be good at both. Vulture is a bit more forgiving in CZs due to its low cost, and the FDL is a bit more versatile when BH-ing due to its 6 utility slots. But the FDL can be built into a CZ power house just as easily.

If you are looking to dip your toe into a CZ, grab a Vulture, even if you mess up, it won't be too bad and its agility allows it to forgive a lot of rookie mistakes. It can be used for BH-ing quite well too, just mind the power requirements and the number of util slots you need

If you are an experienced pilot, the FDL can dominate a CZ when flown right and its 6 util slots and the huge hardpoint are really nice here. It can do the same for BH-ing too. Just be warned that it doesn't turn quite as well as the Vulture and will drift a bit in some situations, especially when un-engineered. It can get you out of trouble by chain boosting though, so don't be afraid to use your speed to get you out alive.
 
Really? Do you drive a bubble? Most cars have pillars on either side of the windshield.

On topic, the FdL's canopy frame is a complete non-issue in VR. It's thinner than you think. I don't even notice it, nor do I really notice the offset.

Really must get one of those new fangled VR things. But I've only just got around to replacing my 8 track.
 
Ok so I'm really confused. I got the FDL to be good in a cz, but also do BHing on the side. Is the vulture that good at czs? Have I been miss informed. I'd really like some feedback on this thanks.

In PvE you are practically invincible in a well-engineered Vulture. It makes no difference whether you are BHing in a RES or dogfighting in a CZ, you can stay there until you run out of ammunition (or indefinitely, depending on your weapon loadout).
Only wings of at least 3 have the slightest chance to come close to bring down your shields, and even that is only possible when you are alone (for instance in a HazRes). You will be a shield tank, and to top it all most of the time your enemies won't even be able to hit you.

The other 2 combat ships (the FAS and the FDL) are also no less invincible in PvE, but for one they are more expensive, and on the other hand they require a little bit more piloting skills to fly optimally.

So if you are relatively new to ED and/or the RES/CZ stuff, I'd suggest that you start with the Vulture.
But be warned: once you get used to the Vulture (which is very easy BTW :), you probably will never get to like any other bigger ships because of their relative lack of agility, with the sole exception of the FAS, which really is "a Vulture on steroids", but alas, it's one of the ugliest ships in ED. :)

PvP is a completely different cup of tea. If you are attacked by a hostile FAS/FDL CMDR in your BHing Vulture, then by no means are you going to be an easy kill (you probably will be able to escape unharmed >99% of the time), but don't have very high expectations about being able to beat them. Not that it's impossible, but it takes a real ace pilot.
 
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